【车迟斗法】boss位置调整
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d45aae1c64
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@ -179,6 +179,7 @@ end
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function this.ShowTitleAllData()
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function this.ShowTitleAllData()
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curMonsterId = GuildCarDelayManager.bossIndexId
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curMonsterId = GuildCarDelayManager.bossIndexId
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curMonsterIdConFig = ConfigManager.GetConfigData(ConfigName.WorldBossConfig,curMonsterId)
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curMonsterIdConFig = ConfigManager.GetConfigData(ConfigName.WorldBossConfig,curMonsterId)
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Log("BossId:"..curMonsterIdConFig.Boss)
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this.name.text = heroConfig[curMonsterIdConFig.Boss].ReadingName
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this.name.text = heroConfig[curMonsterIdConFig.Boss].ReadingName
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this.proImage.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[curMonsterIdConFig.Boss].PropertyName))
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this.proImage.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[curMonsterIdConFig.Boss].PropertyName))
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curProgress = GuildCarDelayManager.progress
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curProgress = GuildCarDelayManager.progress
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@ -219,7 +220,15 @@ function this.ShowTitleAllData()
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if testLiveGO then
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if testLiveGO then
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poolManager:UnLoadLive(GetResourcePath(heroConfig[curMonsterIdConFig.Boss].Live), testLiveGO)
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poolManager:UnLoadLive(GetResourcePath(heroConfig[curMonsterIdConFig.Boss].Live), testLiveGO)
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end
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end
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testLiveGO = poolManager:LoadLive(GetResourcePath(heroConfig[curMonsterIdConFig.Boss].Live), this.live2dRoot.transform, Vector3.one*heroConfig[curMonsterIdConFig.Boss].Scale, Vector3.zero)
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local pos = heroConfig[curMonsterIdConFig.Boss].Position
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testLiveGO = poolManager:LoadLive(GetResourcePath(heroConfig[curMonsterIdConFig.Boss].Live), this.live2dRoot.transform, Vector3.one*heroConfig[curMonsterIdConFig.Boss].Scale, Vector3.New(pos[1], pos[2], 0))
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if curMonsterIdConFig.Boss == 10023 then--孙悟空太大了特殊处理了
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this.live2dRoot.transform.localScale = Vector3.one*0.6
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this.live2dRoot.transform.localPosition = Vector3.zero
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else
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this.live2dRoot.transform.localScale = Vector3.one*0.8
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this.live2dRoot.transform.localPosition = Vector3.New(0,170,0)
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end
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this.RefrePanelRedPoint()
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this.RefrePanelRedPoint()
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end
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end
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-- tab节点显示自定义
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-- tab节点显示自定义
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