【山河社稷图】提交
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@ -155,7 +155,7 @@ end
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--设置单个上阵英雄信息
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--设置单个上阵英雄信息
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function this.SetCardSingleData(o,monsterId, _pos)
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function this.SetCardSingleData(o,monsterId, _pos)
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local curMonsterConfig = MonsterConfig[monsterId]
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local curMonsterConfig = MonsterConfig[monsterId]
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o.transform.parent:GetComponent("Image").sprite=Util.LoadSprite("bd_xinkapaifan")
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o.transform.parent:GetComponent("Image").sprite=Util.LoadSprite("t_chengyuankuang_kuang")
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, curMonsterConfig.MonsterId)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, curMonsterConfig.MonsterId)
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local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
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local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
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local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
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local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
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@ -462,7 +462,7 @@ function this.ExecuteLoading()
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function() NetManager.GetHeroSkinData(LoadingPanel.OnStep) end,
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function() NetManager.GetHeroSkinData(LoadingPanel.OnStep) end,
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function() NetManager.HongMengInfoResponse(LoadingPanel.OnStep) end,
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function() NetManager.HongMengInfoResponse(LoadingPanel.OnStep) end,
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function() NetManager.AllBookEnableResponse(LoadingPanel.OnStep) end,
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function() NetManager.AllBookEnableResponse(LoadingPanel.OnStep) end,
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-- function() NetManager.HardStageRequest(LoadingPanel.OnStep) end,
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function() NetManager.HardStageRequest(LoadingPanel.OnStep) end,
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--[[[35] =]] function() -- 登录请求最终接口,所有请求放在此接口之前
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--[[[35] =]] function() -- 登录请求最终接口,所有请求放在此接口之前
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-- 登录成功确认
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-- 登录成功确认
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NetManager.LoginConfimRequest()
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NetManager.LoginConfimRequest()
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