Merge branch 'china/dev_bt' of http://60.1.1.230/gaoxin/JL_Client into china/dev_bt
commit
bfd04decaa
|
@ -79,7 +79,7 @@ function this:OnShow(_openThisPanel)
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.OnShowData()
|
function this.OnShowData()
|
||||||
local allDatas = ConfigManager.GetAllConfigsDataByKey(ConfigName.EquipConfig,"Position",5)
|
local allDatas = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.EquipConfig,"Position",5,"Quality",7)
|
||||||
soulPrintDatas = {}
|
soulPrintDatas = {}
|
||||||
for i = 1, #allDatas do
|
for i = 1, #allDatas do
|
||||||
if allDatas[i].Formula then
|
if allDatas[i].Formula then
|
||||||
|
@ -107,10 +107,10 @@ function this.ShowGoldNum(equipSign)
|
||||||
Util.GetGameObject(needGold[i],"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,equipSign.Resource[i][1]).ResourceID))
|
Util.GetGameObject(needGold[i],"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,equipSign.Resource[i][1]).ResourceID))
|
||||||
if equipSign.Resource[1][2] > BagManager.GetItemCountById(equipSign.Resource[1][1]) then
|
if equipSign.Resource[1][2] > BagManager.GetItemCountById(equipSign.Resource[1][1]) then
|
||||||
materidaIsCan = false
|
materidaIsCan = false
|
||||||
needGold[i]:GetComponent("Text").text = string.format("<color=#FF0011>%s</color>", equipSign.Resource[i][2])
|
needGold[i]:GetComponent("Text").text = PrintWanNum2(equipSign.Resource[i][2])--string.format("<color=#FF0011>%s</color>", equipSign.Resource[i][2])
|
||||||
else
|
else
|
||||||
materidaIsCan = true
|
materidaIsCan = true
|
||||||
needGold[i]:GetComponent("Text").text =string.format("<color=#FCF5D3FF>%s</color>", equipSign.Resource[i][2])
|
needGold[i]:GetComponent("Text").text =PrintWanNum2(equipSign.Resource[i][2])--string.format("<color=#FCF5D3FF>%s</color>", equipSign.Resource[i][2])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue