至尊降世修改提交
parent
abbcc52f01
commit
bfd2e06ecc
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@ -92401,6 +92401,83 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8819440390954273562}
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- component: {fileID: 2334289323025174477}
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- component: {fileID: 5822145781662067877}
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m_Layer: 5
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m_Name: btnLayer
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2133359012923986735}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1485635558825404010}
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- {fileID: 1423786620825678682}
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m_Father: {fileID: 4878749898380413223}
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m_RootOrder: 8
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -245.6, y: 295.58997}
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m_SizeDelta: {x: 491.2, y: 349.2}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!223 &2334289323025174477
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Canvas:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2133359012923986735}
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m_Enabled: 1
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serializedVersion: 3
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m_Camera: {fileID: 0}
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m_PlaneDistance: 100
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m_PixelPerfect: 0
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m_ReceivesEvents: 1
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m_OverrideSorting: 1
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_AdditionalShaderChannelsFlag: 0
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m_SortingLayerID: 0
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m_SortingOrder: 2
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m_TargetDisplay: 0
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--- !u!114 &5822145781662067877
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2133359012923986735}
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m_Enabled: 1
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m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_IgnoreReversedGraphics: 1
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m_BlockingObjects: 0
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m_BlockingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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--- !u!1 &2245256078301458680
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GameObject:
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m_ObjectHideFlags: 0
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@ -93391,17 +93468,17 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3099516747955952726}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 3458161776330785400}
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m_Father: {fileID: 4878749898380413223}
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m_RootOrder: 9
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m_Father: {fileID: 8819440390954273562}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -195, y: 191}
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m_AnchoredPosition: {x: -195, y: -104.589966}
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m_SizeDelta: {x: 390, y: 140}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7809771545927433057
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@ -112995,8 +113072,7 @@ RectTransform:
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- {fileID: 3061817213645990886}
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- {fileID: 5340822025078538718}
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- {fileID: 6882643634657733322}
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- {fileID: 1485635558825404010}
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- {fileID: 1423786620825678682}
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- {fileID: 8819440390954273562}
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m_Father: {fileID: 1593966968479717942}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -116088,17 +116164,17 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7779675472010025042}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 7538222833600628052}
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m_Father: {fileID: 4878749898380413223}
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m_RootOrder: 8
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m_Father: {fileID: 8819440390954273562}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -184, y: 374.16992}
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m_AnchoredPosition: {x: -184, y: 78.579956}
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m_SizeDelta: {x: 368, y: 192}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4142323571919997602
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@ -88,9 +88,10 @@ function SupremeHeroPopup:InitComponent()
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this.effectRoot3 = Util.GetGameObject(self.gameObject, "Fx_mat_UI_SupremeHeroPopup_changzhu")
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this.Effect_UI_SupremeHeroPopup_zhuzi = Util.GetGameObject(self.gameObject, "Panel/Effect_UI_SupremeHeroPopup_zhuzi")
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this.LoadLive2D()
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this.tianjingzunzhe = Util.GetGameObject(self.gameObject, "Panel/Middle/tianjingzunzhe")
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this.btnLayer = Util.GetGameObject(self.gameObject, "Panel/Middle/btnLayer"):GetComponent("Canvas")
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this.tianjingzunzhe = Util.GetGameObject(this.btnLayer.transform, "tianjingzunzhe")
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this.tianjingzunzheRed = Util.GetGameObject(this.tianjingzunzhe, "red")
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this.lingxiaobaojian = Util.GetGameObject(self.gameObject, "Panel/Middle/lingxiaobaojian")
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this.lingxiaobaojian = Util.GetGameObject(this.btnLayer.transform, "lingxiaobaojian")
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this.lingxiaobaojianRed = Util.GetGameObject(this.lingxiaobaojian, "red")
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--1玉帝 2御剑
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@ -146,6 +147,8 @@ function SupremeHeroPopup:OnSortingOrderChange()
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Util.SetParticleSortLayer(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian, layer + 1)
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Util.SetParticleSortLayer(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_changzhu, layer + 1)
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end
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this.btnLayer.overrideSorting = true
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this.btnLayer.sortingOrder = layer + 1
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end
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--绑定事件(用于子类重写)
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@ -317,17 +320,21 @@ function this.SetMissionData()
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this.RewardList[j].go.gameObject:SetActive(true)
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local dataConfig = activityConfig[idList[curPage][j].id]
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this.RewardList[j].title.text = GetLanguageStrById(dataConfig.ContentsShow)
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if dataConfig.ExtraParm == 0 then
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--if dataConfig.ExtraParm == 0 then
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if dataConfig.ExtraParm and dataConfig.ExtraParm[1] and dataConfig.ExtraParm[1] == 0 then
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Log(string.format("ActivityRewardConfig表中ID为%s对应的ExtraParm项数据为空", idList[curPage][j].id))
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Log("请检查表或者重新导表!")
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return
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end
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local itemId = dataConfig.ExtraParm
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-- local itemId = dataConfig.ExtraParm
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-- local itemnum = 1
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local itemId = dataConfig.ExtraParm[1]
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local itemnum = dataConfig.ExtraParm[2] or 0
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if not this.itemList[j] then
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this.itemList[j] = SubUIManager.Open(SubUIConfig.ItemView, this.RewardList[j].frame.transform)
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end
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this.itemList[j]:OnOpen(false, {itemId, 0}, 0.92)
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this.itemList[j]:OnOpen(false, {itemId, itemnum}, 0.92)
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this.itemList[j].num.gameObject:SetActive(itemnum > 1)
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this.RefreshItemData(j,idList[curPage][j].id)
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Util.AddOnceClick(this.RewardList[j].Btn,function()
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idList[curPage][j].jumpevent()
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