Merge branch '0功能/本周版本优化内容' of http://60.1.1.230/gaoxin/JL_Client into 0功能/本周版本优化内容

dev_chengFeng
ZhangBiao 2021-02-26 14:07:34 +08:00
commit c1b73bdbd9
3 changed files with 7 additions and 4 deletions

View File

@ -1679,6 +1679,9 @@ function GetEquipSuitStr(Star,num)
end
function GetCutOutStr(_str,_num)
if not _str then
return ""
end
local str=""
if LengthString(_str) > _num + 1 then
str=SubString(_str,_num) .. "..."

View File

@ -124,7 +124,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
self.innateImage:SetActive(false)
self.iconGo:SetActive(true)
self.circleFrameBg:SetActive(false)
self.name:GetComponent("Text").text = GetCutOutStr(_itemData.configData.Name,4)
self.name:GetComponent("Text").text = GetCutOutStr(_itemData.itemConfig.Name,4)
Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
Util.AddParticleSortLayer(self.UI_Effect_Kuang_HongSe, effectLayer - self.EffectOrginLayerQu)
Util.AddParticleSortLayer(self.UI_Effect_jinkuang_Fang, effectLayer - self.EffectOrginLayerQu)

View File

@ -166,7 +166,7 @@ namespace GameEditor.Core.DataConfig
public class DataConfigWindow : EditorWindow
{
[MenuItem("Data Config/Window")]
//[MenuItem("Data Config/Window")]
private static void ShowConfigWin()
{
var win = GetWindow<DataConfigWindow>();
@ -309,13 +309,13 @@ namespace GameEditor.Core.DataConfig
}
}
[MenuItem("Data Config/一键导表")]
//[MenuItem("Data Config/一键导表")]
public static void ExcelALLConfig()
{
excelALLConfig(false, DataConfigSetting.execlDir);
}
[MenuItem("Data Config/变化导表")]
//[MenuItem("Data Config/变化导表")]
public static void ExcelChangeConfig()
{
excelALLConfig(true, DataConfigSetting.execlDir);