Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev

dev_chengFeng
gaoxin 2021-11-11 13:49:23 +08:00
commit c259e72874
1 changed files with 3 additions and 3 deletions

View File

@ -136,7 +136,7 @@ function RoleGodSoulLayout:SetHeroData(heroGo,heroData,isCur)
starScale = -13.77
elseif starType == 2 then
starSize = Vector2.New(60,60)
end
end
else
if starType == 3 then
starSize = Vector2.New(0.65,-29.2)
@ -145,14 +145,14 @@ function RoleGodSoulLayout:SetHeroData(heroGo,heroData,isCur)
starSize = Vector2.New(34.492,32.767)
end
end
frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,self.star))
proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
SetHeroIcon(self.spLoader,heroData,icon,heroData.heroConfig)
SetHeroStars(self.spLoader, starGrid, star,starType,starSize,starScale)
else
local lv = Util.GetGameObject(heroGo,"lv/Text"):GetComponent("Text")
lv.text = self.level
frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.star))
frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,self.star))
proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
SetHeroIcon(self.spLoader,heroData,icon,heroData)
SetHeroStars(self.spLoader, starGrid, self.star,1)