[灵兽]灵兽技能修改
parent
c58ae0e2f8
commit
c2f46b2077
|
|
@ -15,7 +15,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!224 &982844875
|
--- !u!224 &982844875
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -36,7 +36,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 279, y: 467.98}
|
m_AnchoredPosition: {x: 299, y: 467.98}
|
||||||
m_SizeDelta: {x: 100, y: 100}
|
m_SizeDelta: {x: 100, y: 100}
|
||||||
m_Pivot: {x: 0.50000006, y: 0.5}
|
m_Pivot: {x: 0.50000006, y: 0.5}
|
||||||
--- !u!1 &140963331504414998
|
--- !u!1 &140963331504414998
|
||||||
|
|
@ -395,7 +395,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
|
m_IsActive: 1
|
||||||
--- !u!224 &6630273786794472594
|
--- !u!224 &6630273786794472594
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -942,7 +942,7 @@ MonoBehaviour:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
m_Sprite: {fileID: 0}
|
m_Sprite: {fileID: 21300000, guid: b2723f36525f0f74996d4a83ce331dcd, type: 3}
|
||||||
m_Type: 0
|
m_Type: 0
|
||||||
m_PreserveAspect: 0
|
m_PreserveAspect: 0
|
||||||
m_FillCenter: 1
|
m_FillCenter: 1
|
||||||
|
|
@ -12505,7 +12505,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
|
m_IsActive: 1
|
||||||
--- !u!224 &8403986016978127714
|
--- !u!224 &8403986016978127714
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -12522,7 +12522,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 281.6, y: 462.5}
|
m_AnchoredPosition: {x: 299, y: 462.5}
|
||||||
m_SizeDelta: {x: 160, y: 30}
|
m_SizeDelta: {x: 160, y: 30}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &5687762551274503171
|
--- !u!222 &5687762551274503171
|
||||||
|
|
@ -14432,7 +14432,7 @@ RectTransform:
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
|
|
||||||
|
|
@ -246,7 +246,7 @@ function this.PokemonUnitAdapter(pokemonUnit)
|
||||||
-- 技能
|
-- 技能
|
||||||
local skills = string.split(pokemonUnit.unitSkillIds, "#")
|
local skills = string.split(pokemonUnit.unitSkillIds, "#")
|
||||||
for i = 1, #skills do
|
for i = 1, #skills do
|
||||||
role.skill[i] = this.MonsterSkillAdapter(tonumber(skills[i]))
|
role.skill = this.MonsterSkillAdapter(tonumber(skills[i]))
|
||||||
end
|
end
|
||||||
-- 属性
|
-- 属性
|
||||||
local propertys = string.split(pokemonUnit.property, "#")
|
local propertys = string.split(pokemonUnit.property, "#")
|
||||||
|
|
|
||||||
|
|
@ -14,8 +14,7 @@ function MSkillGroup:Init(monster, groupData)
|
||||||
self.skillGroupData = groupData
|
self.skillGroupData = groupData
|
||||||
-- 创建技能
|
-- 创建技能
|
||||||
self.skillList = {}
|
self.skillList = {}
|
||||||
for index, data in ipairs(self.skillGroupData[1]) do
|
for index, data in ipairs(self.skillGroupData) do
|
||||||
LogError("index==="..index)
|
|
||||||
self.skillList[index] = MSkillManager.CreateMSkill(monster, self, index, data)
|
self.skillList[index] = MSkillManager.CreateMSkill(monster, self, index, data)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
||||||
|
|
@ -119,7 +119,6 @@ function MonsterView:PlaySpineAnim(gog, time, name, isLoop)
|
||||||
gog.AnimationState:SetAnimation(0, "idle", true)
|
gog.AnimationState:SetAnimation(0, "idle", true)
|
||||||
end
|
end
|
||||||
gog.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题)
|
gog.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题)
|
||||||
LogError("animation name"..name)
|
|
||||||
gog.AnimationState:SetAnimation(time, name, isLoop)
|
gog.AnimationState:SetAnimation(time, name, isLoop)
|
||||||
gog.AnimationState.Complete = gog.AnimationState.Complete + _complete
|
gog.AnimationState.Complete = gog.AnimationState.Complete + _complete
|
||||||
end
|
end
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue