[灵兽]灵兽技能修改

wangzhenxing 2020-10-30 11:53:13 +09:00
parent c58ae0e2f8
commit c2f46b2077
4 changed files with 9 additions and 11 deletions

View File

@ -15,7 +15,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!224 &982844875 --- !u!224 &982844875
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -36,7 +36,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 279, y: 467.98} m_AnchoredPosition: {x: 299, y: 467.98}
m_SizeDelta: {x: 100, y: 100} m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.50000006, y: 0.5} m_Pivot: {x: 0.50000006, y: 0.5}
--- !u!1 &140963331504414998 --- !u!1 &140963331504414998
@ -395,7 +395,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!224 &6630273786794472594 --- !u!224 &6630273786794472594
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -942,7 +942,7 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 21300000, guid: b2723f36525f0f74996d4a83ce331dcd, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
@ -12505,7 +12505,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!224 &8403986016978127714 --- !u!224 &8403986016978127714
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -12522,7 +12522,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 281.6, y: 462.5} m_AnchoredPosition: {x: 299, y: 462.5}
m_SizeDelta: {x: 160, y: 30} m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5687762551274503171 --- !u!222 &5687762551274503171
@ -14432,7 +14432,7 @@ RectTransform:
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}

View File

@ -246,7 +246,7 @@ function this.PokemonUnitAdapter(pokemonUnit)
-- 技能 -- 技能
local skills = string.split(pokemonUnit.unitSkillIds, "#") local skills = string.split(pokemonUnit.unitSkillIds, "#")
for i = 1, #skills do for i = 1, #skills do
role.skill[i] = this.MonsterSkillAdapter(tonumber(skills[i])) role.skill = this.MonsterSkillAdapter(tonumber(skills[i]))
end end
-- 属性 -- 属性
local propertys = string.split(pokemonUnit.property, "#") local propertys = string.split(pokemonUnit.property, "#")

View File

@ -14,8 +14,7 @@ function MSkillGroup:Init(monster, groupData)
self.skillGroupData = groupData self.skillGroupData = groupData
-- 创建技能 -- 创建技能
self.skillList = {} self.skillList = {}
for index, data in ipairs(self.skillGroupData[1]) do for index, data in ipairs(self.skillGroupData) do
LogError("index==="..index)
self.skillList[index] = MSkillManager.CreateMSkill(monster, self, index, data) self.skillList[index] = MSkillManager.CreateMSkill(monster, self, index, data)
end end
end end

View File

@ -119,7 +119,6 @@ function MonsterView:PlaySpineAnim(gog, time, name, isLoop)
gog.AnimationState:SetAnimation(0, "idle", true) gog.AnimationState:SetAnimation(0, "idle", true)
end end
gog.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题) gog.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题)
LogError("animation name"..name)
gog.AnimationState:SetAnimation(time, name, isLoop) gog.AnimationState:SetAnimation(time, name, isLoop)
gog.AnimationState.Complete = gog.AnimationState.Complete + _complete gog.AnimationState.Complete = gog.AnimationState.Complete + _complete
end end