【ios】lua文件格式修改
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cab9724de6
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c31a82ef7f
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--[[
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--[[
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* @ClassName GlobalDefine
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* @ClassName GlobalDefine
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* @Description 全局变量
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* @Description 全局变量
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* @Date 2019/5/9 13:56
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* @Date 2019/5/9 13:56
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Language = {
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Language = {
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[10001] = GetLanguageStrById("一"),
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[10001] = GetLanguageStrById("一"),
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[10002] = GetLanguageStrById("二"),
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[10002] = GetLanguageStrById("二"),
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[10003] = GetLanguageStrById("三"),
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[10003] = GetLanguageStrById("三"),
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-- Lua中的继承
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-- Lua中的继承
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function Inherit(tbParent, tbChild)
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function Inherit(tbParent, tbChild)
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if not tbParent then
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if not tbParent then
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local o = tbChild or {}
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local o = tbChild or {}
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--region *.lua
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--region *.lua
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--Date
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--Date
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--此文件由[BabeLua]插件自动生成
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--此文件由[BabeLua]插件自动生成
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ServerConfigManager = { }
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ServerConfigManager = { }
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local _ActiveCode = 26 -- 激活版本
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local _ActiveCode = 1 -- 激活版本
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ServerConfigManager.SettingConfig = {
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ServerConfigManager.SettingConfig = {
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ServerVersion = "ServerVersion", -- 用于切换正式服和提审服
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ServerVersion = "ServerVersion", -- 用于切换正式服和提审服
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require "Message/CommonProto_pb"
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require "Message/CommonProto_pb"
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require "Message/MessageTypeProto_pb"
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require "Message/MessageTypeProto_pb"
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require "Base/Queue"
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require "Base/Queue"
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Network = {}
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Network = {}
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require("Base/BasePanel")
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require("Base/BasePanel")
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AchievementPanel = Inherit(BasePanel)
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AchievementPanel = Inherit(BasePanel)
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local this = AchievementPanel
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local this = AchievementPanel
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local redPointGrid = {}--红点
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local redPointGrid = {}--红点
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ActivityGiftManager = {};
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ActivityGiftManager = {};
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local this = ActivityGiftManager
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local this = ActivityGiftManager
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local ActivityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local ActivityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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AllActivityManager = {};
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AllActivityManager = {};
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local this = AllActivityManager
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local this = AllActivityManager
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local ActivityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local ActivityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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require("Base/BasePanel")
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require("Base/BasePanel")
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CourtesyDressPanel = Inherit(BasePanel)
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CourtesyDressPanel = Inherit(BasePanel)
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local this = CourtesyDressPanel
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local this = CourtesyDressPanel
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local chapterList = { Language[10001], Language[10002], Language[10003], Language[10004], Language[10005], Language[10006], Language[10007], Language[10008], Language[10009], Language[10010], Language[10011], Language[10012], Language[10013], Language[10014], Language[10015] }
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local chapterList = { Language[10001], Language[10002], Language[10003], Language[10004], Language[10005], Language[10006], Language[10007], Language[10008], Language[10009], Language[10010], Language[10011], Language[10012], Language[10013], Language[10014], Language[10015] }
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require("Base/BasePanel")
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require("Base/BasePanel")
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OpenSeverWelfarePanel = Inherit(BasePanel)
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OpenSeverWelfarePanel = Inherit(BasePanel)
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local this = OpenSeverWelfarePanel
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local this = OpenSeverWelfarePanel
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local activityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local activityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local SevenDayGift = quick_class("SevenDayGift")
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local SevenDayGift = quick_class("SevenDayGift")
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local this = SevenDayGift
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local this = SevenDayGift
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local selectIndex = 0
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local selectIndex = 0
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local jumpNeedBtn = 0
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local jumpNeedBtn = 0
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require("Base/BasePanel")
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require("Base/BasePanel")
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WarPowerSortPanel = Inherit(BasePanel)
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WarPowerSortPanel = Inherit(BasePanel)
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local activityRewardGrid = {}
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local activityRewardGrid = {}
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local activityRewardGridItemView = {}
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local activityRewardGridItemView = {}
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require("Base/BasePanel")
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require("Base/BasePanel")
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local AdventureAlianInvasionPanel = Inherit(BasePanel)
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local AdventureAlianInvasionPanel = Inherit(BasePanel)
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local this = AdventureAlianInvasionPanel
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local this = AdventureAlianInvasionPanel
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-- Tab管理器
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-- Tab管理器
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require("Base/BasePanel")
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require("Base/BasePanel")
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AdventureExploreRewardPanel = Inherit(BasePanel)
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AdventureExploreRewardPanel = Inherit(BasePanel)
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local this=AdventureExploreRewardPanel
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local this=AdventureExploreRewardPanel
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local baseDrop={}
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local baseDrop={}
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require("Base/BasePanel")
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require("Base/BasePanel")
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local AdventureGetRewardPopup = Inherit(BasePanel)
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local AdventureGetRewardPopup = Inherit(BasePanel)
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local this = AdventureGetRewardPopup
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local this = AdventureGetRewardPopup
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require("Base/BasePanel")
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require("Base/BasePanel")
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require("Modules/Adventure/View/AdventureView")
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require("Modules/Adventure/View/AdventureView")
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local AdventureMainPanel = Inherit(BasePanel)
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local AdventureMainPanel = Inherit(BasePanel)
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local this = AdventureMainPanel
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local this = AdventureMainPanel
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AdventureManager = {}
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AdventureManager = {}
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local this = AdventureManager
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local this = AdventureManager
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local GameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
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local GameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
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-- local AdventureReward = ConfigManager.GetConfig(ConfigName.AdventureReward)
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-- local AdventureReward = ConfigManager.GetConfig(ConfigName.AdventureReward)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local AdventureRewardDetailPopup = Inherit(BasePanel)
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local AdventureRewardDetailPopup = Inherit(BasePanel)
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local this = AdventureRewardDetailPopup
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local this = AdventureRewardDetailPopup
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require("Base/BasePanel")
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require("Base/BasePanel")
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AdventureUpLevelPanel = Inherit(BasePanel)
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AdventureUpLevelPanel = Inherit(BasePanel)
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local this = AdventureUpLevelPanel
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local this = AdventureUpLevelPanel
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local RewardGroup = ConfigManager.GetConfig(ConfigName.RewardGroup)
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local RewardGroup = ConfigManager.GetConfig(ConfigName.RewardGroup)
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AdventureView = {}
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AdventureView = {}
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require("Base/BasePanel")
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require("Base/BasePanel")
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local MonsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
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local MonsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
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local MonsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
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local MonsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local AlienMainPanel = Inherit(BasePanel)
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local AlienMainPanel = Inherit(BasePanel)
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local this = AlienMainPanel
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local this = AlienMainPanel
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--初始化组件(用于子类重写)
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--初始化组件(用于子类重写)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local AlienRankRewardPopup = Inherit(BasePanel)
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local AlienRankRewardPopup = Inherit(BasePanel)
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local this = AlienRankRewardPopup
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local this = AlienRankRewardPopup
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--初始化组件(用于子类重写)
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--初始化组件(用于子类重写)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ArenaMainPanel = Inherit(BasePanel)
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local ArenaMainPanel = Inherit(BasePanel)
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local this = ArenaMainPanel
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local this = ArenaMainPanel
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ArenaManager = {};
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ArenaManager = {};
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local this = ArenaManager
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local this = ArenaManager
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local ArenaReward = ConfigManager.GetConfig(ConfigName.ArenaReward)
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local ArenaReward = ConfigManager.GetConfig(ConfigName.ArenaReward)
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local ArenaSetting = ConfigManager.GetConfig(ConfigName.ArenaSetting)
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local ArenaSetting = ConfigManager.GetConfig(ConfigName.ArenaSetting)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ArenaRecordPopup = Inherit(BasePanel)
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local ArenaRecordPopup = Inherit(BasePanel)
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local this = ArenaRecordPopup
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local this = ArenaRecordPopup
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ArenaResultPopup = Inherit(BasePanel)
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local ArenaResultPopup = Inherit(BasePanel)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ArenaTypePanel = Inherit(BasePanel)
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local ArenaTypePanel = Inherit(BasePanel)
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local this = ArenaTypePanel
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local this = ArenaTypePanel
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local ArenaView = {}
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local ArenaView = {}
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local this = ArenaView
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local this = ArenaView
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local rewardBoxBtn = {}
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local rewardBoxBtn = {}
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local myRank
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local myRank
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local RankView = {}
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local RankView = {}
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local this = RankView
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local this = RankView
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-- 头像对象管理
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-- 头像对象管理
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RewardView = {}
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RewardView = {}
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local goList={}
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local goList={}
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local viewList={}
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local viewList={}
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local DAILYREWARD=1
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local DAILYREWARD=1
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ATMMyGuessHistoryPopup = Inherit(BasePanel)
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local ATMMyGuessHistoryPopup = Inherit(BasePanel)
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local this = ATMMyGuessHistoryPopup
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local this = ATMMyGuessHistoryPopup
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local _PlayerHeadList = {}
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local _PlayerHeadList = {}
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ATMTeamRankPopup = Inherit(BasePanel)
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local ATMTeamRankPopup = Inherit(BasePanel)
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local this = ATMTeamRankPopup
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local this = ATMTeamRankPopup
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local _PlayerHeadList = {}
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local _PlayerHeadList = {}
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require("Base/BasePanel")
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require("Base/BasePanel")
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ArenaTopMatchGuessTipViewPopup = Inherit(BasePanel)
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ArenaTopMatchGuessTipViewPopup = Inherit(BasePanel)
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local this = ArenaTopMatchGuessTipViewPopup
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local this = ArenaTopMatchGuessTipViewPopup
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local betBattleInfo = nil
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local betBattleInfo = nil
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ArenaTopMatchManager = {};
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ArenaTopMatchManager = {};
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local this = ArenaTopMatchManager
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local this = ArenaTopMatchManager
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this.CurTabIndex = 0
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this.CurTabIndex = 0
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this.curIsShowDoGuessPopup = false
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this.curIsShowDoGuessPopup = false
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ArenaTopMatchPanel = Inherit(BasePanel)
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local ArenaTopMatchPanel = Inherit(BasePanel)
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local this = ArenaTopMatchPanel
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local this = ArenaTopMatchPanel
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require("Base/BasePanel")
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require("Base/BasePanel")
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local DoGuessPopup = Inherit(BasePanel)
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local DoGuessPopup = Inherit(BasePanel)
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local this = DoGuessPopup
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local this = DoGuessPopup
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local GUESS_COIN = ArenaTopMatchManager.GetGuessCoinID()
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local GUESS_COIN = ArenaTopMatchManager.GetGuessCoinID()
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require("Base/BasePanel")
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require("Base/BasePanel")
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local GuessCoinDropPopup = Inherit(BasePanel)
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local GuessCoinDropPopup = Inherit(BasePanel)
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local this = GuessCoinDropPopup
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local this = GuessCoinDropPopup
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--初始化组件(用于子类重写)
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--初始化组件(用于子类重写)
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require("Base/BasePanel")
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require("Base/BasePanel")
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RecordPopup = Inherit(BasePanel)
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RecordPopup = Inherit(BasePanel)
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local this = RecordPopup
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local this = RecordPopup
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local _PlayerHeadList = {}
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local _PlayerHeadList = {}
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require("Base/BasePanel")
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require("Base/BasePanel")
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TopMatchPlayBattleAinSelectPopup = Inherit(BasePanel)
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TopMatchPlayBattleAinSelectPopup = Inherit(BasePanel)
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local this = TopMatchPlayBattleAinSelectPopup
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local this = TopMatchPlayBattleAinSelectPopup
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local resultRes = {
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local resultRes = {
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---
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---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by Steven Hawking.
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--- Created by Steven Hawking.
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--- DateTime: 9/11/21 17:04
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--- DateTime: 9/11/21 17:04
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local ATM_EliminationView={}
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local ATM_EliminationView={}
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local this=ATM_EliminationView
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local this=ATM_EliminationView
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-- Tab管理器
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-- Tab管理器
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local ArenaTopMatchPanel= require("Modules/ArenaTopMatch/ArenaTopMatchPanel")
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local ArenaTopMatchPanel= require("Modules/ArenaTopMatch/ArenaTopMatchPanel")
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--竞猜提示面板
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--竞猜提示面板
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local ATM_GuessTipView = {}
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local ATM_GuessTipView = {}
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local this = ATM_GuessTipView
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local this = ATM_GuessTipView
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local betBattleInfo = nil
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local betBattleInfo = nil
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local ATM_GuessView={}
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local ATM_GuessView={}
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local this=ATM_GuessView
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local this=ATM_GuessView
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local commonInfo = require("Modules/ArenaTopMatch/View/ATM_CommonInfo")
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local commonInfo = require("Modules/ArenaTopMatch/View/ATM_CommonInfo")
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local matchPanel=require("Modules/ArenaTopMatch/ArenaTopMatchPanel")
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local matchPanel=require("Modules/ArenaTopMatch/ArenaTopMatchPanel")
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local ATM_MainMatchView={}
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local ATM_MainMatchView={}
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local this=ATM_MainMatchView
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local this=ATM_MainMatchView
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local commonInfo = require("Modules/ArenaTopMatch/View/ATM_CommonInfo")
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local commonInfo = require("Modules/ArenaTopMatch/View/ATM_CommonInfo")
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--初始化组件(用于子类重写)
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--初始化组件(用于子类重写)
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local ATM_RankView={}
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local ATM_RankView={}
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local this=ATM_RankView
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local this=ATM_RankView
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--头名
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--头名
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-- local TitleName={
|
-- local TitleName={
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
local ATM_RewardView = {}
|
local ATM_RewardView = {}
|
||||||
local this = ATM_RewardView
|
local this = ATM_RewardView
|
||||||
|
|
||||||
---巅峰战奖励
|
---巅峰战奖励
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
local ATM_Title={}
|
local ATM_Title={}
|
||||||
local this = ATM_Title
|
local this = ATM_Title
|
||||||
|
|
||||||
--初始化组件(用于子类重写)
|
--初始化组件(用于子类重写)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BagManager = {}
|
BagManager = {}
|
||||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||||
local equipConfig = ConfigManager.GetConfig(ConfigName.EquipConfig)
|
local equipConfig = ConfigManager.GetConfig(ConfigName.EquipConfig)
|
||||||
local equipSign = ConfigManager.GetConfig(ConfigName.EquipSign)
|
local equipSign = ConfigManager.GetConfig(ConfigName.EquipSign)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
require("Base/BasePanel")
|
require("Base/BasePanel")
|
||||||
BagPanel = Inherit(BasePanel)
|
BagPanel = Inherit(BasePanel)
|
||||||
local this = BagPanel
|
local this = BagPanel
|
||||||
local sortIndex = 0
|
local sortIndex = 0
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
require("Base/BasePanel")
|
require("Base/BasePanel")
|
||||||
BagResolveAnCompoundPanel = Inherit(BasePanel)
|
BagResolveAnCompoundPanel = Inherit(BasePanel)
|
||||||
local this=BagResolveAnCompoundPanel
|
local this=BagResolveAnCompoundPanel
|
||||||
--分解
|
--分解
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BattleAnalysisManager = {}
|
BattleAnalysisManager = {}
|
||||||
|
|
||||||
function BattleAnalysisManager:Init()
|
function BattleAnalysisManager:Init()
|
||||||
self.data = {}
|
self.data = {}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BattleManager = {}
|
BattleManager = {}
|
||||||
local this = BattleManager
|
local this = BattleManager
|
||||||
local PassiveSkillLogicConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillLogicConfig)
|
local PassiveSkillLogicConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillLogicConfig)
|
||||||
local SkillLogicConfig = ConfigManager.GetConfig(ConfigName.SkillLogicConfig)
|
local SkillLogicConfig = ConfigManager.GetConfig(ConfigName.SkillLogicConfig)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
require("Base/Stack")
|
require("Base/Stack")
|
||||||
|
|
||||||
BATTLE_POOL_TYPE = {
|
BATTLE_POOL_TYPE = {
|
||||||
MY_ROLE = 0,
|
MY_ROLE = 0,
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
require("Modules.Battle.BattleAnalysisManager")
|
require("Modules.Battle.BattleAnalysisManager")
|
||||||
BattleRecordManager = {}
|
BattleRecordManager = {}
|
||||||
local this = BattleRecordManager
|
local this = BattleRecordManager
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
local FightEffectAudioConfig = {}
|
local FightEffectAudioConfig = {}
|
||||||
local this = FightEffectAudioConfig
|
local this = FightEffectAudioConfig
|
||||||
|
|
||||||
function FightEffectAudioConfig.Init()
|
function FightEffectAudioConfig.Init()
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
|
|
||||||
local Files = {
|
local Files = {
|
||||||
"Modules.Battle.BattlePool",
|
"Modules.Battle.BattlePool",
|
||||||
"Modules.Battle.Logic.Misc.BattleDefine",
|
"Modules.Battle.Logic.Misc.BattleDefine",
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
PokemonEffectConfig = {
|
PokemonEffectConfig = {
|
||||||
[1] = {
|
[1] = {
|
||||||
live = "live2d_s_jieling_dlg_3010",
|
live = "live2d_s_jieling_dlg_3010",
|
||||||
scale = 0.6,
|
scale = 0.6,
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BattleEvent={}
|
BattleEvent={}
|
||||||
BattleEvent.__index = BattleEvent
|
BattleEvent.__index = BattleEvent
|
||||||
|
|
||||||
local listPool = BattleObjectPool.New(function ()
|
local listPool = BattleObjectPool.New(function ()
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
Buff = {}
|
Buff = {}
|
||||||
local floor = math.floor
|
local floor = math.floor
|
||||||
local buffPoolList = {}
|
local buffPoolList = {}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
local floor = math.floor
|
local floor = math.floor
|
||||||
local min = math.min
|
local min = math.min
|
||||||
local max = math.max
|
local max = math.max
|
||||||
--local RoleDataName = RoleDataName
|
--local RoleDataName = RoleDataName
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
local Effect = require("Modules/Battle/Logic/Base/Effect")
|
local Effect = require("Modules/Battle/Logic/Base/Effect")
|
||||||
EffectCaster = {}
|
EffectCaster = {}
|
||||||
|
|
||||||
local effectPool = BattleObjectPool.New(function ()
|
local effectPool = BattleObjectPool.New(function ()
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
local floor = math.floor
|
local floor = math.floor
|
||||||
local max = math.max
|
local max = math.max
|
||||||
local min = math.min
|
local min = math.min
|
||||||
--local RoleDataName = RoleDataName
|
--local RoleDataName = RoleDataName
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
Random = {}
|
Random = {}
|
||||||
|
|
||||||
local floor = math.floor
|
local floor = math.floor
|
||||||
local seed = 0
|
local seed = 0
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BattleLogManager = {}
|
BattleLogManager = {}
|
||||||
local this = BattleLogManager
|
local this = BattleLogManager
|
||||||
local isEditor = AppConst and AppConst.Platform == "EDITOR"
|
local isEditor = AppConst and AppConst.Platform == "EDITOR"
|
||||||
local isMobile = AppConst and (AppConst.Platform == "ANDROID" or AppConst.Platform == "IOS")
|
local isMobile = AppConst and (AppConst.Platform == "ANDROID" or AppConst.Platform == "IOS")
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BattleLogic = {}
|
BattleLogic = {}
|
||||||
local floor = math.floor
|
local floor = math.floor
|
||||||
local min = math.min
|
local min = math.min
|
||||||
-- local objList = BattleDictionary.New()
|
-- local objList = BattleDictionary.New()
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
Aura = Buff:New()
|
Aura = Buff:New()
|
||||||
|
|
||||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||||
function Aura:SetData(...)
|
function Aura:SetData(...)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
Brand = Buff:New()
|
Brand = Buff:New()
|
||||||
|
|
||||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||||
function Brand:SetData(...)
|
function Brand:SetData(...)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
Control = Buff:New()
|
Control = Buff:New()
|
||||||
|
|
||||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||||
function Control:SetData(...)
|
function Control:SetData(...)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
Curse = Buff:New()
|
Curse = Buff:New()
|
||||||
|
|
||||||
|
|
||||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
DOT = Buff:New()
|
DOT = Buff:New()
|
||||||
|
|
||||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||||
function DOT:SetData(...)
|
function DOT:SetData(...)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
Exile = Buff:New()
|
Exile = Buff:New()
|
||||||
|
|
||||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||||
function Exile:SetData(...)
|
function Exile:SetData(...)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
HOT = Buff:New()
|
HOT = Buff:New()
|
||||||
|
|
||||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||||
function HOT:SetData(...)
|
function HOT:SetData(...)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
-- 免疫效果
|
-- 免疫效果
|
||||||
Immune = Buff:New()
|
Immune = Buff:New()
|
||||||
|
|
||||||
local immune0 = function(buff)
|
local immune0 = function(buff)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
KylinMark = Buff:New()
|
KylinMark = Buff:New()
|
||||||
|
|
||||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||||
function KylinMark:SetData(...)
|
function KylinMark:SetData(...)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
NoDead = Buff:New()
|
NoDead = Buff:New()
|
||||||
|
|
||||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||||
function NoDead:SetData(...)
|
function NoDead:SetData(...)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
PropertyChange = Buff:New()
|
PropertyChange = Buff:New()
|
||||||
|
|
||||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||||
function PropertyChange:SetData(...)
|
function PropertyChange:SetData(...)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
Shield = Buff:New()
|
Shield = Buff:New()
|
||||||
-- 无敌吸血盾的免疫状态
|
-- 无敌吸血盾的免疫状态
|
||||||
local immune0 = function(buff)
|
local immune0 = function(buff)
|
||||||
return buff.type == BuffName.Control or buff.isDeBuff or buff.type == BuffName.DOT
|
return buff.type == BuffName.Control or buff.isDeBuff or buff.type == BuffName.DOT
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
local index = 0
|
local index = 0
|
||||||
local function indexAdd()
|
local function indexAdd()
|
||||||
index = index + 1
|
index = index + 1
|
||||||
return index
|
return index
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BattleDictionary = {}
|
BattleDictionary = {}
|
||||||
function BattleDictionary.New()
|
function BattleDictionary.New()
|
||||||
local o = {}
|
local o = {}
|
||||||
setmetatable(o, BattleDictionary)
|
setmetatable(o, BattleDictionary)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BattleList = {}
|
BattleList = {}
|
||||||
function BattleList.New()
|
function BattleList.New()
|
||||||
local o = {}
|
local o = {}
|
||||||
setmetatable(o, BattleList)
|
setmetatable(o, BattleList)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BattleObjectPool = {}
|
BattleObjectPool = {}
|
||||||
function BattleObjectPool.New(onCreate)
|
function BattleObjectPool.New(onCreate)
|
||||||
local o = {}
|
local o = {}
|
||||||
setmetatable(o, BattleObjectPool)
|
setmetatable(o, BattleObjectPool)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BattleQueue = {}
|
BattleQueue = {}
|
||||||
function BattleQueue.New()
|
function BattleQueue.New()
|
||||||
local o = {}
|
local o = {}
|
||||||
setmetatable(o, BattleQueue)
|
setmetatable(o, BattleQueue)
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
BattleUtil = {}
|
BattleUtil = {}
|
||||||
--local BattleUtil = BattleUtil
|
--local BattleUtil = BattleUtil
|
||||||
local floor = math.floor
|
local floor = math.floor
|
||||||
local max = math.max
|
local max = math.max
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
require("Modules.Battle.Logic.Monster.MonsterSkill.MSkillManager")
|
require("Modules.Battle.Logic.Monster.MonsterSkill.MSkillManager")
|
||||||
|
|
||||||
Monster = {}
|
Monster = {}
|
||||||
function Monster:New()
|
function Monster:New()
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
|
|
||||||
require("Modules.Battle.Logic.Monster.Monster")
|
require("Modules.Battle.Logic.Monster.Monster")
|
||||||
|
|
||||||
MonsterManager = {}
|
MonsterManager = {}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
MCondition = {}
|
MCondition = {}
|
||||||
local this = MCondition
|
local this = MCondition
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
MSkill = {}
|
MSkill = {}
|
||||||
|
|
||||||
function MSkill:New()
|
function MSkill:New()
|
||||||
local o = {}
|
local o = {}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
MSkillGroup = {}
|
MSkillGroup = {}
|
||||||
|
|
||||||
function MSkillGroup:New()
|
function MSkillGroup:New()
|
||||||
local o = {}
|
local o = {}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
require("Modules.Battle.Logic.Monster.MonsterSkill.MTrigger")
|
require("Modules.Battle.Logic.Monster.MonsterSkill.MTrigger")
|
||||||
require("Modules.Battle.Logic.Monster.MonsterSkill.MSkill")
|
require("Modules.Battle.Logic.Monster.MonsterSkill.MSkill")
|
||||||
require("Modules.Battle.Logic.Monster.MonsterSkill.MSkillGroup")
|
require("Modules.Battle.Logic.Monster.MonsterSkill.MSkillGroup")
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
require("Modules.Battle.Logic.Monster.MonsterSkill.MCondition")
|
require("Modules.Battle.Logic.Monster.MonsterSkill.MCondition")
|
||||||
MTrigger = {}
|
MTrigger = {}
|
||||||
local this = MTrigger
|
local this = MTrigger
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
--战斗外数据管理、
|
--战斗外数据管理、
|
||||||
OutDataManager = {}
|
OutDataManager = {}
|
||||||
local this = OutDataManager
|
local this = OutDataManager
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
RoleData = {}
|
RoleData = {}
|
||||||
RoleData.__index = RoleData
|
RoleData.__index = RoleData
|
||||||
local max = math.max
|
local max = math.max
|
||||||
local floor = math.floor
|
local floor = math.floor
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
RoleLogic = {}
|
RoleLogic = {}
|
||||||
RoleLogic.__index = RoleLogic
|
RoleLogic.__index = RoleLogic
|
||||||
--local RoleLogic = RoleLogic
|
--local RoleLogic = RoleLogic
|
||||||
--local RoleDataName = RoleDataName
|
--local RoleDataName = RoleDataName
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
RoleManager = {}
|
RoleManager = {}
|
||||||
local this = RoleManager
|
local this = RoleManager
|
||||||
|
|
||||||
-- 将死之人
|
-- 将死之人
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
require("Modules/Battle/Logic/Base/EffectCaster")
|
require("Modules/Battle/Logic/Base/EffectCaster")
|
||||||
|
|
||||||
Skill = {}
|
Skill = {}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
SkillManager = {}
|
SkillManager = {}
|
||||||
local this = SkillManager
|
local this = SkillManager
|
||||||
|
|
||||||
local skillPool = BattleObjectPool.New(function ()
|
local skillPool = BattleObjectPool.New(function ()
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
require("Base/BasePanel")
|
require("Base/BasePanel")
|
||||||
require("Base/Stack")
|
require("Base/Stack")
|
||||||
require("Modules.Battle.Config.PokemonEffectConfig")
|
require("Modules.Battle.Config.PokemonEffectConfig")
|
||||||
require("Modules.Battle.Test.View.AllSetView")
|
require("Modules.Battle.Test.View.AllSetView")
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
|
|
||||||
|
|
||||||
-- 全局设置界面
|
-- 全局设置界面
|
||||||
AllSetView = {}
|
AllSetView = {}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
|
|
||||||
-- 异妖设置界面
|
-- 异妖设置界面
|
||||||
MonsterSetView = {}
|
MonsterSetView = {}
|
||||||
|
|
||||||
|
|
|
||||||
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Reference in New Issue