【战斗】修复战斗报错
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ba96d80208
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c67c9fb93b
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@ -5749,7 +5749,7 @@ local passivityList = {
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if BattleLogic.GetCurRound() ~= round then
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if BattleLogic.GetCurRound() ~= round then
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return
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return
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end
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end
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if defRole and defRole.camp~=role.camp and skill.owner==role and (skill.type==BattleSkillType.Special or skill.type==BattleSkillType.Extra) then
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if defRole and defRole.camp~=role.camp and skill and skill.owner==role and (skill.type==BattleSkillType.Special or skill.type==BattleSkillType.Extra) then
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BattleUtil.RandomAction(pro, function()
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BattleUtil.RandomAction(pro, function()
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BattleLogic.BuffMgr:ClearBuff(defRole, function(buff)
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BattleLogic.BuffMgr:ClearBuff(defRole, function(buff)
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--之前写的 buff.immuneType == 2 不知道为什么清除免疫燃烧 改成==1 了 by:王振兴 2021/06/09
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--之前写的 buff.immuneType == 2 不知道为什么清除免疫燃烧 改成==1 了 by:王振兴 2021/06/09
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