Merge branch 'dev_oneDis' into dev_one_discount
commit
c6ff76f0f0
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@ -180,7 +180,7 @@ local effectList = {
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caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, skill, target)
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caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, skill, target)
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BattleLogic.WaitForTrigger(interval, function ()
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BattleLogic.WaitForTrigger(interval, function ()
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local dmg = BattleUtil.CalDamage(skill, caster, target, dt, f1)
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local dmg = BattleUtil.CalDamage(skill, caster, target, dt, f1)
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if f2==0 then
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if f2==0 or dmg==nil then
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return
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return
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end
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end
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BattleUtil.CalTreat(caster, caster, floor(dmg * f2),1,skill)
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BattleUtil.CalTreat(caster, caster, floor(dmg * f2),1,skill)
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