【山河社稷图】条件:5回合内打出8万伤害,如果我在第三回合打出7万伤害,第四回合直接秒杀怪物,面板总计造成12万伤害但是不给星星

dev_chengFeng
gaoxin 2021-05-27 16:38:31 +08:00
parent a1ba397b9c
commit c8a8683be0
3 changed files with 19 additions and 29 deletions

View File

@ -457,7 +457,7 @@ function BattleLogic.BattleEnd(result)
if hardStageConfig.ConditionValue then if hardStageConfig.ConditionValue then
for i = 1, #hardStageConfig.ConditionValue do for i = 1, #hardStageConfig.ConditionValue do
local harConfig = ConfigManager.GetConfigData(ConfigName.HardStageCondition,hardStageConfig.ConditionValue[i]) local harConfig = ConfigManager.GetConfigData(ConfigName.HardStageCondition,hardStageConfig.ConditionValue[i])
local v1=HardStageCondition.CheckCondition(harConfig.ConditionType,harConfig.ConditionValue) local v1 = HardStageCondition.CheckCondition(harConfig.ConditionType,harConfig.ConditionValue)
table.insert(levelStarRecord,hardStageConfig.ConditionValue[i]) table.insert(levelStarRecord,hardStageConfig.ConditionValue[i])
table.insert(levelStarRecord,v1) table.insert(levelStarRecord,v1)
end end

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@ -31,14 +31,12 @@ local _ConditionConfig = {
[4]=function(condition) [4]=function(condition)
local v1 = condition[1] local v1 = condition[1]
local v2 = condition[2] local v2 = condition[2]
local record=HardStageEventManager.GetRoundDamageRecord() local record = HardStageEventManager.GetRoundDamageRecord()
if record then if record then
for key, value in pairs(record) do if record[v1] and record[v1] >= v2 then
if key<=v1 and value[2]>=v2 then
return 1 return 1
end end
end end
end
return 0 return 0
end, end,
--使用指定[a]系神将[b]名 --使用指定[a]系神将[b]名

View File

@ -82,20 +82,12 @@ function this.OnRecordDamage(atkRole,defRole,damage)
end end
local curRound,maxRound=BattleLogic.GetCurRound() local curRound,maxRound=BattleLogic.GetCurRound()
CurRound=curRound CurRound=curRound
--如果进入下一回合,记录上一回合的伤害
if CurRound==recordRound+1 then
table.insert(recordRoundDamage,{recordRound,roundDamage})
recordRound=CurRound
end
roundDamage=roundDamage+damage roundDamage=roundDamage+damage
recordRoundDamage[CurRound] = roundDamage
end end
--获取回合伤害记录 --获取回合伤害记录
function this.GetRoundDamageRecord() function this.GetRoundDamageRecord()
--如果一回合就结束战斗了,就直接把记录的回合数伤害加进去
if CurRound==1 then
table.insert(recordRoundDamage,{recordRound,roundDamage})
end
return recordRoundDamage return recordRoundDamage
end end