【灵脉秘境】提交
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m_MinSize: 0
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m_MaxSize: 50
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: -1
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m_Text: -10
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--- !u!1 &7093571060650879715
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GameObject:
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m_ObjectHideFlags: 0
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|
|
@ -1556,10 +1556,7 @@ end
|
|||
function TimeStampToDateStr5(timestamp)
|
||||
local date = os.date("*t", timestamp)
|
||||
local cdate = os.date("*t", GetTimeStamp())
|
||||
if date.year == cdate.year and date.month == cdate.month and date.day == cdate.day then
|
||||
return string.format("%02d:%02d:%02d", date.hour, date.min, date.sec)
|
||||
end
|
||||
return string.format(Language[12056], date.year, date.month, date.day, date.hour, date.min)
|
||||
return string.format("%02d:%02d:%02d", date.hour, date.min, date.sec)
|
||||
end
|
||||
|
||||
--- 根据id获取资源
|
||||
|
|
|
@ -6,6 +6,7 @@ function this:InitComponent(gameObject)
|
|||
self.spLoader = SpriteLoader.New()
|
||||
self.scroll = Util.GetGameObject(gameObject,"Scroll")
|
||||
self.textPre = Util.GetGameObject(gameObject,"textPre")
|
||||
self.empty = Util.GetGameObject(gameObject,"Empty")
|
||||
self.preList = {}
|
||||
|
||||
local rootHight = self.scroll.transform.rect.height
|
||||
|
@ -30,8 +31,10 @@ function this:OnShow(_parent)
|
|||
self.parent = _parent
|
||||
self.data = LingMaiMiJingManager.recordData
|
||||
if #self.data > 0 then
|
||||
self.empty:SetActive(false)
|
||||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai",self.data[1].time)
|
||||
else
|
||||
self.empty:SetActive(true)
|
||||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai","")
|
||||
end
|
||||
CheckRedPointStatus(RedPointType.LingMaiMiJing)
|
||||
|
@ -49,7 +52,7 @@ function this:SetSingleData(_go,_data,_index)
|
|||
local time = Util.GetGameObject(_go,"Time"):GetComponent("Text")
|
||||
local desc = Util.GetGameObject(_go,"Desc"):GetComponent("Text")
|
||||
|
||||
time.text = TimeStampToDateStr5(_data.time)
|
||||
time.text = string.format( "[%s]",TimeStampToDateStr5(_data.time))
|
||||
if _data.type == 0 then
|
||||
desc.text = string.format("经过一番激烈的战斗,最终击败%s,占领%s,开始收集灵脉资源",PracticeManager.SetNameColor(_data.defName,_data.practiceLevel),lodeConfig[_data.lingMaiId].Name)
|
||||
elseif _data.type == 1 then
|
||||
|
|
|
@ -199,7 +199,7 @@ function JumpServerPanel:BtnClick(id)
|
|||
if id == JumpServer_Type.LingMaiMiJing then
|
||||
NetManager.GetLingMaiInfoRequest(0,function ()
|
||||
if LingMaiMiJingManager.state == 0 then
|
||||
PopupTipPanel.ShowTip("灵脉秘境未开启!")
|
||||
PopupTipPanel.ShowTip("今日不开放灵脉秘境玩法!")
|
||||
else
|
||||
if not LingMaiMiJingManager.GetData() then
|
||||
LogError("灵脉试炼数据为空")
|
||||
|
|
|
@ -130,8 +130,10 @@ function this.CheckPrivilage(func)
|
|||
end
|
||||
|
||||
function this.CheckRedPoint()
|
||||
if this.state ~= 1 then
|
||||
return false
|
||||
end
|
||||
if PrivilegeManager.GetPrivilegeRemainValue(2030) > 0 then
|
||||
LogGreen("特权次数大于零 return true")
|
||||
return true
|
||||
end
|
||||
if #this.recordData > 0 then
|
||||
|
@ -139,17 +141,14 @@ function this.CheckRedPoint()
|
|||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai", "")
|
||||
end
|
||||
if PlayerPrefs.GetString(PlayerManager.uid.."LingMai") ~= tostring(this.recordData[1].time) then
|
||||
LogGreen("有新的数据 return true")
|
||||
return true
|
||||
end
|
||||
end
|
||||
LogGreen(tostring(#this.recordData).." 啥也没有 return false")
|
||||
return false
|
||||
end
|
||||
|
||||
function this.CheckRecord()
|
||||
if this.recordData[1] then
|
||||
LogGreen("有新的数据2: "..tostring(PlayerPrefs.GetString(PlayerManager.uid.."LingMai")).." "..tostring(this.recordData[1].time))
|
||||
return PlayerPrefs.GetString(PlayerManager.uid.."LingMai") ~= tostring(this.recordData[1].time)
|
||||
end
|
||||
return false
|
||||
|
|
|
@ -13,6 +13,12 @@ local veinName = {
|
|||
[5] = "l_lmmj_dijilingmai",
|
||||
[6] = "l_lmmj_tianjilingmai",
|
||||
}
|
||||
local fakeName = {
|
||||
[3] = "黄级",
|
||||
[4] = "玄级",
|
||||
[5] = "地级",
|
||||
[6] = "天级",
|
||||
}
|
||||
--初始化组件(用于子类重写)
|
||||
function LingMaiMiJingPanel:InitComponent()
|
||||
self.spLoader = SpriteLoader.New()
|
||||
|
@ -69,11 +75,10 @@ function LingMaiMiJingPanel:BindEvent()
|
|||
LingMaiMiJingManager.OpenRecord()
|
||||
end)
|
||||
Util.AddOnceClick(self.rewardBtn, function()
|
||||
table.sort(self.groupList, function (a,b)
|
||||
return a.Id < b.Id
|
||||
end )
|
||||
local num = LingMaiMiJingManager.myPlaceId - self.groupList[1].Id + 1
|
||||
UIManager.OpenPanel(UIName.GeneralRankRewardPanel,5,num)--需要活动id,和我的排名
|
||||
NetManager.RequestRankInfo(RANK_TYPE.LINGMAIMIJING_RANK, function (msg)--请求数据
|
||||
LogYellow("我的排名:"..tostring(msg.myRankInfo.rank))
|
||||
UIManager.OpenPanel(UIName.GeneralRankRewardPanel,5,msg.myRankInfo.rank)--需要活动id,和我的排名
|
||||
end,0,1,0)
|
||||
end)
|
||||
Util.AddOnceClick(self.sortBtn, function()
|
||||
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[33])
|
||||
|
@ -88,18 +93,6 @@ function LingMaiMiJingPanel:BindEvent()
|
|||
end)
|
||||
Util.AddClick(self.jumpBtn,function()
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.LingMaiJump,#self.groupList/5)
|
||||
-- if self.inputField.text ~= "" then
|
||||
-- local num = tonumber(self.inputField.text)
|
||||
-- if num > #self.groupList/5 then
|
||||
-- num = #self.groupList/5
|
||||
-- elseif num < 0 then
|
||||
-- num = 1
|
||||
-- end
|
||||
-- LingMaiMiJingManager.curPage = num
|
||||
-- self:OnShow()
|
||||
-- else
|
||||
-- PopupTipPanel.ShowTip("请输入要前往的位置")
|
||||
-- end
|
||||
end)
|
||||
end
|
||||
|
||||
|
@ -118,14 +111,18 @@ end
|
|||
--跨服
|
||||
function LingMaiMiJingPanel:OnOpen()
|
||||
self.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
|
||||
if LingMaiMiJingManager.state == 2 then
|
||||
LingMaiMiJingManager.curPage = 1
|
||||
end
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function LingMaiMiJingPanel:OnShow()
|
||||
if LingMaiMiJingManager.state == 2 then
|
||||
LingMaiMiJingManager.curPage = 1
|
||||
end
|
||||
NetManager.GetLingMaiInfoRequest(LingMaiMiJingManager.curPage,function ()
|
||||
if LingMaiMiJingManager.state == 0 then
|
||||
self:ClosePanel()
|
||||
return
|
||||
end
|
||||
self.data = LingMaiMiJingManager.GetData()
|
||||
self:SetTime()
|
||||
self:SetMydata()
|
||||
|
@ -133,8 +130,6 @@ function LingMaiMiJingPanel:OnShow()
|
|||
self.groupList = ConfigManager.TryGetAllConfigsDataByKey(ConfigName.LodeConfig,"Group",lodeConfig[self.data.lingmaiData[1].Id].Group)
|
||||
self.lastBtn:SetActive(LingMaiMiJingManager.curPage - 1 > 0)
|
||||
self.nextBtn:SetActive(LingMaiMiJingManager.curPage + 1 <= 50)
|
||||
local bool = LingMaiMiJingManager.CheckRecord()
|
||||
self.recordRed:SetActive(bool)
|
||||
self.inputField.text = LingMaiMiJingManager.curPage
|
||||
end)
|
||||
end
|
||||
|
@ -182,6 +177,7 @@ function LingMaiMiJingPanel:SetVeins()
|
|||
local obtain = Util.GetGameObject(go,"obtain")
|
||||
local obtainImg = Util.GetGameObject(go,"obtain"):GetComponent("Image")
|
||||
local name = Util.GetGameObject(go,"obtain/name"):GetComponent("Text")
|
||||
local server = Util.GetGameObject(go,"obtain/server"):GetComponent("Text")
|
||||
local grid = Util.GetGameObject(go,"obtain/grid")
|
||||
local rewardPre = Util.GetGameObject(grid,"rewardPre")
|
||||
rewardPre:SetActive(false)
|
||||
|
@ -191,7 +187,8 @@ function LingMaiMiJingPanel:SetVeins()
|
|||
obtainImg.sprite = self.spLoader:LoadSprite(img)
|
||||
nameImg.sprite = self.spLoader:LoadSprite(veinName[data.Quality])
|
||||
num.text = data.No
|
||||
name.text = string.format( "%s %s",data.servername,data.name)
|
||||
server.text = data.servername == "" and fakeName[data.Quality] or data.servername
|
||||
name.text = data.name
|
||||
if not self.itemList[i] then
|
||||
self.itemList[i] = {}
|
||||
end
|
||||
|
@ -219,23 +216,27 @@ function LingMaiMiJingPanel:SetVeins()
|
|||
end
|
||||
|
||||
function LingMaiMiJingPanel:SetTime()
|
||||
if self.data.state == 0 then
|
||||
self:ClosePanel()
|
||||
end
|
||||
if self.timer then
|
||||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
end
|
||||
local time = self.data.endTime - GetTimeStamp()
|
||||
local timeStayAtHere = GetTimeStamp() - self.data.startTime
|
||||
--我已占领了多久
|
||||
self.mytime.text = string.format("%s分",math.floor( timeStayAtHere/60 ))
|
||||
--判断上方时间显示文字
|
||||
local text = TEXTLIST[self.data.state]
|
||||
if self.data.state == 2 and CalculateSecondsNowTo_N_OClock(24) <= 10800 then
|
||||
text = TEXTLIST[3]
|
||||
else
|
||||
end
|
||||
self.leftTime.text = string.format(text,TimeToHMS(time))
|
||||
self.timer = Timer.New(function ()
|
||||
time = time - 1
|
||||
timeStayAtHere = timeStayAtHere + 1
|
||||
self.leftTime.text = string.format(text,TimeToHMS(time))
|
||||
self.mytime.text = string.format("%s分",math.floor( timeStayAtHere/60 ))
|
||||
self.recordRed:SetActive(LingMaiMiJingManager.CheckRecord())
|
||||
if time <= 0 then
|
||||
self:OnShow()
|
||||
end
|
||||
|
|
|
@ -1062,14 +1062,12 @@ function this.LingMaiIndication(buffer)
|
|||
msg:ParseFromString(data)
|
||||
|
||||
NetManager.LingMaiRecordRequest(function ()
|
||||
if #LingMaiMiJingManager.recordData > 0 then
|
||||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai", tostring(LingMaiMiJingManager.recordData[1].time))
|
||||
else
|
||||
if #LingMaiMiJingManager.recordData == 0 then
|
||||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai","")
|
||||
end
|
||||
CheckRedPointStatus(RedPointType.LingMaiMiJing)
|
||||
LingMaiMiJingManager.curPage = 0
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.LingMaiMiJing.RefreshPanel)
|
||||
LogError("收到了后端发来的Indication")
|
||||
end)
|
||||
|
||||
end
|
||||
|
|