【修改bug】提交 竞技场 + 试炼奖励优化list重叠

dev_chengFeng
JieLing 2021-03-16 16:06:55 +08:00
parent 6dda93f175
commit c945f53946
3 changed files with 12 additions and 12 deletions

View File

@ -306,8 +306,8 @@ function this.RefreshEnemyData()
table.insert(prefab,node)
local lv_name = Util.GetGameObject(node, "name")
local integral = Util.GetGameObject(node, "integralTip")
Util.GetGameObject(node, "power"):SetActive(false)
Util.GetGameObject(node, "integral"):SetActive(false)
-- Util.GetGameObject(node, "power"):SetActive(false)
-- Util.GetGameObject(node, "integral"):SetActive(false)
local power = Util.GetGameObject(node, "powerTip")
local headroot = Util.GetGameObject(node, "headroot")
local bg = Util.GetGameObject(node, "bg")

View File

@ -629,7 +629,7 @@ function this.OnConnect(network)
.. "&token=" .. LoginManager.token
.. "&platform=4"
.. "&sub_channel=" .. LoginRoot_SubChannel
.. "&admin=d53b3e8ef74bf72d8aafce3a1c8671a0"
.. "&admin="--d53b3e8ef74bf72d8aafce3a1c8671a0"
.. "&version=" .. LoginRoot_PackageVersion,
this.OnReceiveLogin, nil, nil, nil)
end

View File

@ -52,14 +52,14 @@ function TrialRewardPopup:OnOpen(...)
end
function TrialRewardPopup:OnShow()
scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,pres[MonsterCampManager.preType], nil,
Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,1,Vector2.New(0,5))
scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
scrollView.moveTween.MomentumAmount = 1
scrollView.moveTween.Strength = 2
-- scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,pres[MonsterCampManager.preType], nil,
-- Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,1,Vector2.New(0,5))
-- scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
-- scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
-- scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
-- scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
-- scrollView.moveTween.MomentumAmount = 1
-- scrollView.moveTween.Strength = 2
this.RefreshPanel(true,true)
sortingOrder = self.sortingOrder
end
@ -90,7 +90,7 @@ function this.RefreshPanel(isTop,isAni)
scrollView:SetData(rewardConfig,function(index,root)
this.SetScrollPre(root,rewardConfig[index])
end,not isTop,not isAni)
scrollView:SetIndex(1)
-- scrollView:SetIndex(1)
end
--设置每条数据