检测不灭效果还原
parent
63ce11cda4
commit
c9638f15e9
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@ -209,7 +209,6 @@ function BattleUtil.ChooseTarget(role, chooseId)
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elseif chooseWeight == 7 then -- 对位及其相邻目标
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arr = RoleManager.GetNeighbor(role, chooseType)
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elseif chooseWeight == 8 then -- 对位
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LogError("选择对位")
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if num==1 then
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arr=RoleManager.GetAggroHero(role,arr)
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else
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@ -222,7 +221,6 @@ function BattleUtil.ChooseTarget(role, chooseId)
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-- if sort == 1 then return r1 > r2 else return r1 < r2 end
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-- end)
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end
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LogError(#arr)
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local finalArr = {}
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if num == 0 then
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finalArr = arr
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@ -354,8 +352,7 @@ end
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--检测是否有是金翅大鹏有不灭效果
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function BattleUtil.CheckIsNoDead(target)
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if target then
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LogError(target.star)
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return BattleLogic.BuffMgr:HasBuff(target,BuffName.NoDead)==false and target:IsAssignHeroAndHeroStar(10086,10)==false
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return target:IsAssignHeroAndHeroStar(10086,10)==false and BattleLogic.BuffMgr:HasBuff(target,BuffName.NoDead)==false
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end
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return false
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end
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