福星高照 提交
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@ -3,19 +3,16 @@ local this = StoryMapManager
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this.groupConfigs = {}
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this.isShowStory = 0
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local storyMapConfig = ConfigManager.GetConfig(ConfigName.StoryMapConfig)
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local groupId
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--初始化
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function this.Initialize()
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end
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function this.InitData(groupId)
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if groupId == 1 then
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SoundManager.PlayMusic(SoundConfig.BGM_STORY_1_1)
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elseif groupId == 3 then
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SoundManager.PlayMusic(SoundConfig.BGM_STORY_2_1)
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end
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function this.InitData(_groupId)
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groupId = _groupId
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this.groupConfigs = {}
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this.InitGroupIds(groupId)
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this.InitGroupIds(_groupId)
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this.GetSingleStoryConfig()
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end
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@ -34,6 +31,11 @@ function this.GetSingleStoryConfig()
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if UIManager.IsOpen(UIName.StoryMapPanel) then
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UIManager.ClosePanel(UIName.StoryMapPanel)
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end
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if groupId == 1 then
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SoundManager.PlayMusic(SoundConfig.BGM_STORY_1_1)
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elseif groupId == 3 then
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SoundManager.PlayMusic(SoundConfig.BGM_STORY_2_1)
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end
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UIManager.OpenPanel(UIName.StoryMapPanel,config)
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table.remove(this.groupConfigs,1)
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else
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