Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
commit
ca080676df
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@ -176,9 +176,9 @@ RectTransform:
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m_Father: {fileID: 224081220488562528}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -540.0001, y: -960.0001}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 539.9999, y: -960.0001}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1551019693790370
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@ -28280,10 +28280,10 @@ MonoBehaviour:
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m_Right: 0
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 3
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m_ChildAlignment: 1
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m_StartCorner: 0
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m_StartAxis: 0
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m_CellSize: {x: 560, y: 50}
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m_CellSize: {x: 500, y: 50}
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m_Spacing: {x: 30, y: 0}
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m_Constraint: 0
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m_ConstraintCount: 2
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@ -43106,10 +43106,10 @@ RectTransform:
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m_Father: {fileID: 2689199158799360139}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 1080, y: 1920}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2691604319409928151
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CanvasRenderer:
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@ -43482,7 +43482,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -0.000015258789}
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m_AnchoredPosition: {x: 0, y: -0.000045776367}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &2871929161858473383
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@ -47,8 +47,8 @@ local jumpDic = {
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end
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end,
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[JumpType.Arena] = function(data)--竞技场
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-- local arenaDefend = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_DEFEND)
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local arenaAttack = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_ATTACK)
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local arenaDefend = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_DEFEND)
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-- local arenaAttack = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_ATTACK)
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--首次进入竞技场 将主线编队复制到竞技场防守、进攻编队
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-- if #arenaAttack.teamHeroInfos==0 then
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@ -46,22 +46,28 @@ function this:OnShow(_parent,...)
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local var
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if _args[1] == RecruitType.Single then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten
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this.rootText.text = "确认花费200妖晶进行1次神将召唤?"
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local d=RecruitManager.GetExpendData(RecruitType.Single)
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this.rootText.text = string.format("确认花费%s妖晶进行1次神将召唤?",d[2])
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elseif _args[1] == RecruitType.QianKunBoxSingle then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen
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this.rootText.text = "确认花费200妖晶抽取1次乾坤宝盒?"
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local d=RecruitManager.GetExpendData(RecruitType.QianKunBoxSingle)
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this.rootText.text = string.format("确认花费%s妖晶抽取1次乾坤宝盒?",d[2])
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elseif _args[1] == RecruitType.TimeLimitSingle then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen
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this.rootText.text = "确认花费200妖晶进行1次限时召唤? "
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local d=RecruitManager.GetExpendData(RecruitType.TimeLimitSingle)
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this.rootText.text = string.format("确认花费%s妖晶进行1次限时召唤?",d[2])
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elseif _args[1] == RecruitType.Ten then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten
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this.rootText.text = "确认花费2000妖晶进行10次神将召唤?"
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local d=RecruitManager.GetExpendData(RecruitType.Ten)
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this.rootText.text = string.format("确认花费%s妖晶进行10次神将召唤?",d[2])
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elseif _args[1] == RecruitType.QianKunBoxTen then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen
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this.rootText.text = "确认花费2000妖晶抽取10次乾坤宝盒?"
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local d=RecruitManager.GetExpendData(RecruitType.QianKunBoxTen)
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this.rootText.text = string.format("确认花费%s妖晶抽取10次乾坤宝盒?",d[2])
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elseif _args[1] == RecruitType.TimeLimitTen then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen
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this.rootText.text = "确认花费2000妖晶进行10次限时召唤?"
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local d=RecruitManager.GetExpendData(RecruitType.TimeLimitTen)
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this.rootText.text = string.format("确认花费%s妖晶进行10次限时召唤?",d[2])
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end
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Util.AddOnceClick(this.btn,function()
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@ -68,7 +68,7 @@ end
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--刷新招募红点
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function this.CheckRecuritRedPoint()
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if (this.freeUseTimeList[14] >= 1) then
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if (PrivilegeManager.GetPrivilegeRemainValue(14) >= 1) then--this.freeUseTimeList[14])
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return true
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else
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return false
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@ -77,7 +77,7 @@ end
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--刷新普通招募红点
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function this.CheckRecuritNormalPoint()
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if (this.freeUseTimeList[38] >= 1) then
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if (PrivilegeManager.GetPrivilegeRemainValue(38) >= 1) then--this.freeUseTimeList[38]
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return true
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else
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return false
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