add xuanyuan des
parent
1c17724594
commit
ca618e9f33
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@ -2360,6 +2360,80 @@ MonoBehaviour:
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--- !u!114 &8970169543477943713
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &468090479111305343
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--- !u!1 &468090479111305343
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GameObject:
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@ -2797,6 +2871,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -7057,6 +7132,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 4483491686124087632}
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m_Father: {fileID: 4090152033796247733}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -8845,6 +8921,80 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!224 &5001288103344819710
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m_AnchorMax: {x: 1, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: f9ea4c4aff328ff4abcc21aae0a4fa10, type: 3}
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m_Type: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &6684225820451753149
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--- !u!1 &6684225820451753149
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@ -21491,7 +21491,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u8D60\u90011\u4E2A\u5143\u795E\u7389"
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m_Text: "\u8D60\u90011\u4E2A\u5143\u795E\u7389\u548C20\u4E2A\u7F6E\u6362\u7389"
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LanguageIndex: 11458
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LanguageIndex: 11458
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--- !u!1 &3644090910904300339
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--- !u!1 &3644090910904300339
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GameObject:
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GameObject:
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@ -586,10 +586,12 @@ function GiftView:SetTipShow(tipRoot, data, buyType, DataTypeIndex)
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local tip2 = Util.GetGameObject(tipRoot,"tip2")
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local tip2 = Util.GetGameObject(tipRoot,"tip2")
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local tip3 = Util.GetGameObject(tipRoot,"tip3")
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local tip3 = Util.GetGameObject(tipRoot,"tip3")
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local tip4 = Util.GetGameObject(tipRoot,"tip4")
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local tip4 = Util.GetGameObject(tipRoot,"tip4")
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local tip5 = Util.GetGameObject(tipRoot,"tip5")
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tip1:SetActive(false)
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tip1:SetActive(false)
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tip2:SetActive(false)
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tip2:SetActive(false)
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tip3:SetActive(false)
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tip3:SetActive(false)
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tip4:SetActive(false)
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tip4:SetActive(false)
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tip5:SetActive(false)
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if DataTypeIndex == DataType.Shop then
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if DataTypeIndex == DataType.Shop then
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if data.id == 20091 then
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if data.id == 20091 then
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tip1:SetActive(true)
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tip1:SetActive(true)
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@ -601,6 +603,8 @@ function GiftView:SetTipShow(tipRoot, data, buyType, DataTypeIndex)
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tip3:SetActive(true)
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tip3:SetActive(true)
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elseif data.goodsId == 4001 then
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elseif data.goodsId == 4001 then
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tip4:SetActive(true)
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tip4:SetActive(true)
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elseif data.goodsId == 4003 then
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tip5:SetActive(true)
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end
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end
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end
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end
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end
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end
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