【装备数量显示】 装备数量 改为 装备种类

dev_chengFeng
zhangqiang 2021-02-19 15:13:38 +08:00
parent 9ea4753856
commit ca7a4aa10b
2 changed files with 10 additions and 6 deletions

View File

@ -164,7 +164,8 @@ function this.OnClickTabBtn(_index, _clickBtn, isTop)
table.insert(itemData, v)
-- allEquipNum = allEquipNum + v.num
end
itemNumText.text = Language[10188]..LengthOfTable(allEquipData).."/"..ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipNumlimit
--Language[10188]
itemNumText.text = "装备种类:" ..LengthOfTable(allEquipData).."/"..ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipNumlimit
this:SetItemData(itemData, isTop)
-- elseif _index == 0 then
-- this:OnClickAllBtn()

View File

@ -776,7 +776,7 @@ function this:OnClickAllBtn()
this:SortEquipDatas(itemData)
local count = 0
for i=1,#itemData do
count = count + itemData[i].num
count = count + 1--itemData[i].num
end
--加上宝器数据
local curAllEquipTreasure = EquipTreasureManager.GetAllTreasures(curHeroData.heroConfig.PropertyName)
@ -784,7 +784,8 @@ function this:OnClickAllBtn()
for i = 1, #curAllEquipTreasure do
table.insert(itemData, curAllEquipTreasure[i])
end
this.itemNumText.text = Language[10188] .. count + LengthOfTable(curAllEquipTreasure)
--Language[10188]
this.itemNumText.text = "装备种类:" .. count + LengthOfTable(curAllEquipTreasure)
this:SetItemData(itemData)
end
@ -796,9 +797,10 @@ function this:OnClickTabBtn(_index)
this:SortEquipDatas(allEquip)
local count = 0
for i=1,#allEquip do
count = count + allEquip[i].num
count = count + 1--allEquip[i].num
end
this.itemNumText.text = Language[10188] .. count
--Language[10188]
this.itemNumText.text = "装备种类:" .. count
this:SetItemData(allEquip)
else
local allEquipTreasure
@ -818,7 +820,8 @@ function this:OnClickTabBtn(_index)
end
end
)
this.itemNumText.text = Language[10188] .. LengthOfTable(allEquipTreasure)
--Language[10188]
this.itemNumText.text = "装备种类:" .. LengthOfTable(allEquipTreasure)
this:SetItemData(allEquipTreasure)
end
end