parent
a17a8604d9
commit
caa434c726
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@ -105,7 +105,8 @@ function PremiumRebatePanel:Refresh(isTop,isAni)
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this.actConfigData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",this.actData.activityId)
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this.actConfigData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",this.actData.activityId)
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local missionConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.ActivityRewardConfig,"ActivityId",this.actData.activityId,"Sort",this.actData.value + 1)
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local missionConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.ActivityRewardConfig,"ActivityId",this.actData.activityId,"Sort",this.actData.value + 1)
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local missionData = ActivityGiftManager.GetActivityInfo(this.actData.activityId,missionConfig.Id)
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local missionData = ActivityGiftManager.GetActivityInfo(this.actData.activityId,missionConfig.Id)
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if missionData.state == 1 then
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if missionData.state == 1 or
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(missionData.state == 0 and missionData.progress >= activityRewardConfig[missionConfig.Id].Values[1][1]) then
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this.leftTime.text = string.format("累计天数:%s/15",this.actData.value + 1)
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this.leftTime.text = string.format("累计天数:%s/15",this.actData.value + 1)
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else
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else
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this.leftTime.text = string.format("累计天数:%s/15",this.actData.value)
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this.leftTime.text = string.format("累计天数:%s/15",this.actData.value)
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@ -163,12 +164,14 @@ function PremiumRebatePanel:ShowSingleHero(go,_data,index)
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end
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end
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btnText.gameObject:SetActive(true)
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btnText.gameObject:SetActive(true)
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red.gameObject:SetActive(false)
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red.gameObject:SetActive(false)
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btnImg.sprite = this.spLoader:LoadSprite("s_slbz_1anniuhuangse")
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btnText.text = "前往"--_data.data.price
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btnText.text = "前往"--_data.data.price
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if _data.state == 0 and index <= this.actData.value + 1 then
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if _data.state == 0 and index <= this.actData.value + 1 then
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Util.SetGray(btnGet,false)
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Util.SetGray(btnGet,false)
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if _data.progress >= missionConfigData.Values[1][1] then
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if _data.progress >= missionConfigData.Values[1][1] then
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btnText.text = "领取"--_data.data.price
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btnText.text = "领取"--_data.data.price
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red.gameObject:SetActive(true)
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red.gameObject:SetActive(true)
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btnImg.sprite = this.spLoader:LoadSprite("s_slbz_1anniuongse")
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Util.AddOnceClick(btnGet,function ()
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Util.AddOnceClick(btnGet,function ()
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-- PayManager.Pay(_data.data.shopData.goodsId, function(id)
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-- PayManager.Pay(_data.data.shopData.goodsId, function(id)
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-- FirstRechargeManager.RefreshAccumRechargeValue(_data.data.shopData.goodsId)
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-- FirstRechargeManager.RefreshAccumRechargeValue(_data.data.shopData.goodsId)
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@ -192,7 +195,7 @@ function PremiumRebatePanel:ShowSingleHero(go,_data,index)
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end)
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end)
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end
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end
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elseif _data.state == 1 then
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elseif _data.state == 1 then
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Util.SetGray(btnGet,false)
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Util.SetGray(btnGet,true)
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btnText.text = "已领取"
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btnText.text = "已领取"
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btnProgressText.gameObject:SetActive(false)
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btnProgressText.gameObject:SetActive(false)
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Util.AddOnceClick(btnGet,function ()
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Util.AddOnceClick(btnGet,function ()
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