生命卡
parent
4c362159ed
commit
cabb20095f
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@ -30724,7 +30724,7 @@ MonoBehaviour:
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m_Top: 20
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m_Bottom: 0
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m_ChildAlignment: 1
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m_Spacing: 0
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m_Spacing: 7
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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File diff suppressed because it is too large
Load Diff
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@ -26,9 +26,10 @@ function FaLingStrongPopup:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.mask = Util.GetGameObject(self.transform, "mask")
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self.content = Util.GetGameObject(self.transform, "Content")
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self.btn_close=Util.GetGameObject(self.transform, "Content/btn_close")
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self.Bg = Util.GetGameObject(self.transform, "Content/bg")
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self.btn_close=Util.GetGameObject(self.transform, "Content/ContentBg/btn_close")
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--装备详情--topBar
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self.topBar = Util.GetGameObject(self.transform, "Content/topBar")
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self.topBar = Util.GetGameObject(self.transform, "Content/bg/topBar")
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self.UI_effect_WuCai_Kuang = Util.GetGameObject(self.topBar, "UI_effect_WuCai_Kuang")
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self.c_ui_qinyan_duan = Util.GetGameObject(self.topBar, "c_ui_qinyan_duan")
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self.icon = Util.GetGameObject(self.topBar, "icon"):GetComponent("Image")
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@ -40,7 +41,7 @@ function FaLingStrongPopup:InitComponent()
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self.hProLv = Util.GetGameObject(self.topBar, "hProLv"):GetComponent("Text")--家园摘星阁突破
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--装备属性--midBar
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--basePro
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self.midBar = Util.GetGameObject(self.transform, "Content/midBar")
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self.midBar = Util.GetGameObject(self.transform, "Content/bg/midBar")
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self.baseProGrid = Util.GetGameObject(self.topBar, "grid")
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self.baseProPre = Util.GetGameObject(self.topBar, "grid/curProName")
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self.baseProPre:SetActive(false)
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@ -57,13 +58,13 @@ function FaLingStrongPopup:InitComponent()
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--costpro
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self.costPro = Util.GetGameObject(self.transform, "costPro")
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self.costTitle = Util.GetGameObject(self.transform, "costPro/Image/name"):GetComponent("Text")
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self.costPro = Util.GetGameObject(self.transform, "Content/bg/costPro")
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self.costTitle = Util.GetGameObject(self.transform, "costPro/GameObject/Image/name"):GetComponent("Text")
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self.costTitle.text="强化要求"
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self.costProGrid = Util.GetGameObject(self.costPro, "proGrid")
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self.costProPre = Util.GetGameObject(self.costPro, "proGrid/item")
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self.costProPre:SetActive(false)
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self.coinImg = Util.GetGameObject(self.costPro, "coinImg"):GetComponent("Image")
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self.coinImg = Util.GetGameObject(self.costPro, "needCoin/coinImg"):GetComponent("Image")
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self.coinTxt = Util.GetGameObject(self.costPro, "needCoin"):GetComponent("Text")
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--分解按钮--btmBar
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self.btnStrong=Util.GetGameObject(self.costPro, "btnStrong")
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@ -276,6 +277,11 @@ function FaLingStrongPopup:OnShow()
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end
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end
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-- end
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LayoutRebuilder.ForceRebuildLayoutImmediate(self.superProGrid.transform)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self.superPro.transform)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self.costPro.transform)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self.Bg.transform)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self.content.transform)
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else
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self.superPro:SetActive(false)
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end
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@ -283,9 +289,11 @@ function FaLingStrongPopup:OnShow()
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--消耗信息
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self:ShowCostInfo()
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--(此处需要三遍才能完全打开)
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ForceRebuildLayout(self.midBar.transform)
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ForceRebuildLayout(self.midBar.transform)
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ForceRebuildLayout(self.midBar.transform)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self.midBar.transform)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self.costPro.transform)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self.Bg.transform)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self.content.transform)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self.transform)
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if self.func then
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self.func()
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