神石改为芯片

DESKTOP-MMO982B\User 2025-07-08 16:50:37 +08:00
parent e2e523db7c
commit cb397e1099
6 changed files with 17 additions and 17 deletions

View File

@ -2893,7 +2893,7 @@ ItemTypeName = {
[30] = "意念碎片",
[31] = "命石",
[32] = "挂机时长资源包",
[33] = "神石",
[33] = "芯片",
[34] = "神印",
[35] = "好感度碎片",
[36] = "装备碎片",
@ -2911,7 +2911,7 @@ ItemTypeName = {
[48] = "限时仙充卡",
[49] = "大额直充卡",
[50] = "万能碎片",
[51] = "神石",
[51] = "芯片",
[52] = "置换卡",
[53] = "超级武器",
[54] = "超级武器碎片",
@ -2932,7 +2932,7 @@ ItemBaseTypeName = {
[10] = "神印",
[11] = "奥义卡",
[12] = "意念",
[13] = "神石",
[13] = "芯片",
[14] = "主角礼物",
[15] = "英雄礼物",

View File

@ -118,12 +118,12 @@ function RewardTalismanSingleShowPopup2:BindEvent()
if self.position>6 then
if equipConfigData.Profession~=0 then
if self.curHeroData.heroConfig.Profession~=equipConfigData.Profession then
PopupTipPanel.ShowTip("该英雄无法装备此神石")
PopupTipPanel.ShowTip("该英雄无法装备此芯片")
return
end
if not CheckListIsContainValue1(equipConfigData.Job,self.curHeroData.heroConfig.Job) then
PopupTipPanel.ShowTip("该英雄无法装备此神石")
PopupTipPanel.ShowTip("该英雄无法装备此芯片")
return
end
end
@ -198,11 +198,11 @@ function RewardTalismanSingleShowPopup2:BindEvent()
if self.position>6 then
if equipConfigData.Profession~=0 then
if self.curHeroData.heroConfig.Profession~=equipConfigData.Profession then
PopupTipPanel.ShowTip("该英雄无法装备此神石")
PopupTipPanel.ShowTip("该英雄无法装备此芯片")
return
end
if not CheckListIsContainValue1(equipConfigData.Job,self.curHeroData.heroConfig.Job) then
PopupTipPanel.ShowTip("该英雄无法装备此神石")
PopupTipPanel.ShowTip("该英雄无法装备此芯片")
return
end
end
@ -327,7 +327,7 @@ function RewardTalismanSingleShowPopup2:OnShow()
--计算战力
local Power = 0
if itemConfigData.ItemType==ItemType.FaXiang then
self.equipType.text = "道具种类:神石"
self.equipType.text = "道具种类:芯片"
self.skillNameInfo.text="技能详情"
Power = equipConfigData.Score
else

View File

@ -78,7 +78,7 @@ function RoleInfoPopup:InitComponent()
--宝物、 法相
this.specialEquipInfo=Util.GetGameObject(this.transform, "Panel/Scroll View/Viewport/Content/specialEquipInfo")
this.babyTitle=Util.GetGameObject(this.specialEquipInfo,"BG/BabyTitle")
Util.GetGameObject(this.specialEquipInfo,"BG/BabyTitle/Text"):GetComponent("Text").text="神石"
Util.GetGameObject(this.specialEquipInfo,"BG/BabyTitle/Text"):GetComponent("Text").text="芯片"
Util.GetGameObject(this.specialEquipInfo,"BG/EquipTitle/Text"):GetComponent("Text").text="饰品"
--宝物
this.babyGrid=Util.GetGameObject(this.specialEquipInfo, "Grid/BabyGrid")

View File

@ -15,7 +15,7 @@ function this:InitComponent()
this.spLoader = SpriteLoader.New()
this.backBtn = Util.GetGameObject(this.gameObject, "BackBtn")
this.Title = Util.GetGameObject(this.gameObject, "Title"):GetComponent("Text")
this.Title.text="神石图鉴"
this.Title.text="芯片图鉴"
this.mask = Util.GetGameObject(this.gameObject, "mask")
for i = 1, 5 do
tabs[i] = Util.GetGameObject(this.gameObject, "Tabs/Btn" .. i)

View File

@ -101,7 +101,7 @@ function FaXiangStrongPopup:BindEvent()
--如果强化界面 强化到最高等级谈提示 精炼界面 就切界面
if type==1 then
if isMax then
PopupTipPanel.ShowTip("神石已达最大等级")
PopupTipPanel.ShowTip("芯片已达最大等级")
return
end
else
@ -139,7 +139,7 @@ function FaXiangStrongPopup:BindEvent()
--如果精炼界面 精炼到最高等级谈提示 否 强化界面 就切界面
if type==2 then
if isMax then
PopupTipPanel.ShowTip("神石已达最大星级")
PopupTipPanel.ShowTip("芯片已达最大星级")
return
end
else
@ -318,7 +318,7 @@ function FaXiangStrongPopup:SetWindShow(_index)
curEquipData = FaXiangManager.GetSingleEquipTreasreData(curEquipData.idDyn)
local items, propertyShow
if _index == 1 then
this.titleTxt.text = "神石升级"
this.titleTxt.text = "芯片升级"
this.btnRefine:SetActive(false)
this.btnStrong:SetActive(true)
this.btnShenying:SetActive(false)
@ -345,15 +345,15 @@ function FaXiangStrongPopup:SetWindShow(_index)
des= des..ConfigManager.GetConfigData(ConfigName.PassiveSkillConfig,skillId[i]).Desc
end
this.hintTxt.text="已提升至最大等级"
this.skillInfo.text= "<color=#4BAB60>".."神石技能: ".."</color>"..des
this.skillInfo.text= "<color=#4BAB60>".."芯片技能: ".."</color>"..des
elseif _index == 2 then
this.titleTxt.text="神石升星"
this.titleTxt.text="芯片升星"
this.btnRefine:SetActive(true)
this.btnStrong:SetActive(false)
this.btnShenying:SetActive(false)
this.SetBtnSelect(this.btn_refinePage)
isMax=curEquipData.refineLv==curEquipData.maxRefineLv
this.properList[0].leftTxt.text = "神石星级"
this.properList[0].leftTxt.text = "芯片星级"
if isMax then
this.properList[0].rightTxt.text = Language[11062]
this.btnRefine.gameObject:SetActive(false)

View File

@ -40,7 +40,7 @@ local typeTab = {
[3] = Language[10393],
[4] = Language[10394],
[5] = "饰品",
[6] = "神石"}
[6] = "芯片"}
local tabs = {}
local redTabs = {}
local openThisPanel