修改混乱之后角色不行动的BUG

onepiece_demo_arena
xiejun 2023-09-11 17:59:32 +08:00
parent b7c638b8b7
commit ccb0cd4838
1 changed files with 4 additions and 2 deletions

View File

@ -563,15 +563,17 @@ function RoleLogic:AddSkill(type, isRage, isAdd, targets,isTrigger,isLoop)
if self.ctrl_chaos then
type=BattleSkillType.ChaosNormal
--混乱普攻使用普攻特效
effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{100001,{1,1,1}},self.skill[5],self.skill[6]}
-- effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{100001,{1,1,1}},self.skill[5],self.skill[6]}
effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4], self.skill[5] , self.skill[6] ,{200221,{1,1,1}}}
isTriggerJudge=false
end
if self.ctrl_lock then
type=BattleSkillType.ChaosNormal
--嘲讽普攻使用普攻特效
effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{200221,{1,1,1}},self.skill[5],self.skill[6]}
--effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{200221,{1,1,1}},self.skill[5],self.skill[6]}
isTriggerJudge=false
effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],self.skill[5] , self.skill[6] ,{200221,{1,1,1}}}
end
SkillManager.AddSkill(self, effectData, type, targets, isAdd, isRage,isTriggerJudge,isLoop)