修改混乱之后角色不行动的BUG
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@ -563,15 +563,17 @@ function RoleLogic:AddSkill(type, isRage, isAdd, targets,isTrigger,isLoop)
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if self.ctrl_chaos then
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if self.ctrl_chaos then
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type=BattleSkillType.ChaosNormal
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type=BattleSkillType.ChaosNormal
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--混乱普攻使用普攻特效
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--混乱普攻使用普攻特效
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effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{100001,{1,1,1}},self.skill[5],self.skill[6]}
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-- effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{100001,{1,1,1}},self.skill[5],self.skill[6]}
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effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4], self.skill[5] , self.skill[6] ,{200221,{1,1,1}}}
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isTriggerJudge=false
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isTriggerJudge=false
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end
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end
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if self.ctrl_lock then
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if self.ctrl_lock then
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type=BattleSkillType.ChaosNormal
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type=BattleSkillType.ChaosNormal
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--嘲讽普攻使用普攻特效
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--嘲讽普攻使用普攻特效
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effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{200221,{1,1,1}},self.skill[5],self.skill[6]}
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--effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{200221,{1,1,1}},self.skill[5],self.skill[6]}
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isTriggerJudge=false
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isTriggerJudge=false
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effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],self.skill[5] , self.skill[6] ,{200221,{1,1,1}}}
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end
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end
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SkillManager.AddSkill(self, effectData, type, targets, isAdd, isRage,isTriggerJudge,isLoop)
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SkillManager.AddSkill(self, effectData, type, targets, isAdd, isRage,isTriggerJudge,isLoop)
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