优化描述

tcx_xiyou_yueNan
wangzhenxing 2026-09-30 11:56:51 +08:00
parent dab5a2e64e
commit cd357ed720
2 changed files with 4 additions and 4 deletions

View File

@ -1083,7 +1083,7 @@ Language = {
[11082] = GetLanguageStrById("同系神将每日只可选择一位获取一次概率提升~"),
[11083] = GetLanguageStrById("同系神将只可选择一位~"),
[11084] = GetLanguageStrById("心愿神将已满~"),
[11085] = GetLanguageStrById("抽到<size=35><color=#31FF00>5星</color></size>神将法宝时,有<size=35><color=#31FF00>%s%s</color></size>几率转化为<size=35><color=#31FF00>心愿法宝!</color></size>"),
[11085] = GetLanguageStrById("抽到<size=35><color=#31FF00>法宝溶液</color></size>时,有<size=35><color=#31FF00>%s%s</color></size>几率转化为<size=35><color=#31FF00>心愿法宝!</color></size>"),
[11086] = GetLanguageStrById("心愿法宝已满~"),
[11087] = GetLanguageStrById("请选择4个法宝之灵碎片作为心愿!"),
[11088] = GetLanguageStrById("确认选择%s作为心愿?"),
@ -2582,7 +2582,7 @@ Language = {
[12581] = GetLanguageStrById("宝箱等级"),
[12582] = GetLanguageStrById("级后开启心愿功能,\n将有更高概率获得心愿法宝~"),
[12583] = GetLanguageStrById("%s次神将召唤后,开启心愿抽卡!"),
[12584] = GetLanguageStrById("剩余<color=#31ff00>%s次</color>必得五星神将法宝"),
[12584] = GetLanguageStrById("剩余<color=#31ff00>%s次</color>必得法宝溶液"),
[12585] = GetLanguageStrById("<color=#FFB83B><size=45>首次十连</size><color=#FEDA90><size=40>必得</size></color></color><color=#FFB83B><size=45>五星</size></color><color=#FEDA90><size=40>神将</size></color>"),
[12586] = GetLanguageStrById("剩余%s次必得五星神将"),
[12587] = GetLanguageStrById("级后开启心愿功能,\n将有更高概率获得心愿神将~"),

View File

@ -257,7 +257,7 @@ function RecruitEquipPanelNew:UpdataWishPanel()
self.wishText.text = string.format("%s/%s", RecruitManager.drawTimes[self.config.ShopData[1][1]] or 0,
wishData.DrawCardNumber)
if self.config.ShopData[1][1] == 4 then
self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得心愿法宝~"
self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n每次抽中法宝溶液时有30%概率替换成心愿法宝~"
else
self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得法宝聚灵~"
end
@ -316,7 +316,7 @@ function RecruitEquipPanelNew:UpdataWishPanel()
self.wishText.text = string.format("%s/%s", RecruitManager.drawTimes[self.config.ShopData[1][1]] or 0,
wishData.DrawCardNumber)
if self.config.ShopData[1][1] == 4 then
self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得心愿法宝~"
self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n每次抽中法宝溶液时有30%概率替换成心愿法宝~"
else
self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得法宝聚灵~"
end