优化描述
parent
dab5a2e64e
commit
cd357ed720
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@ -1083,7 +1083,7 @@ Language = {
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[11082] = GetLanguageStrById("同系神将每日只可选择一位获取一次概率提升~"),
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[11083] = GetLanguageStrById("同系神将只可选择一位~"),
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[11084] = GetLanguageStrById("心愿神将已满~"),
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[11085] = GetLanguageStrById("抽到<size=35><color=#31FF00>5星</color></size>神将法宝时,有<size=35><color=#31FF00>%s%s</color></size>几率转化为<size=35><color=#31FF00>心愿法宝!</color></size>"),
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[11085] = GetLanguageStrById("抽到<size=35><color=#31FF00>法宝溶液</color></size>时,有<size=35><color=#31FF00>%s%s</color></size>几率转化为<size=35><color=#31FF00>心愿法宝!</color></size>"),
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[11086] = GetLanguageStrById("心愿法宝已满~"),
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[11087] = GetLanguageStrById("请选择4个法宝之灵碎片作为心愿!"),
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[11088] = GetLanguageStrById("确认选择%s作为心愿?"),
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@ -2582,7 +2582,7 @@ Language = {
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[12581] = GetLanguageStrById("宝箱等级"),
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[12582] = GetLanguageStrById("级后开启心愿功能,\n将有更高概率获得心愿法宝~"),
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[12583] = GetLanguageStrById("%s次神将召唤后,开启心愿抽卡!"),
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[12584] = GetLanguageStrById("剩余<color=#31ff00>%s次</color>必得五星神将法宝"),
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[12584] = GetLanguageStrById("剩余<color=#31ff00>%s次</color>必得法宝溶液"),
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[12585] = GetLanguageStrById("<color=#FFB83B><size=45>首次十连</size><color=#FEDA90><size=40>必得</size></color></color><color=#FFB83B><size=45>五星</size></color><color=#FEDA90><size=40>神将</size></color>"),
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[12586] = GetLanguageStrById("剩余%s次必得五星神将"),
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[12587] = GetLanguageStrById("级后开启心愿功能,\n将有更高概率获得心愿神将~"),
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@ -257,7 +257,7 @@ function RecruitEquipPanelNew:UpdataWishPanel()
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self.wishText.text = string.format("%s/%s", RecruitManager.drawTimes[self.config.ShopData[1][1]] or 0,
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wishData.DrawCardNumber)
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if self.config.ShopData[1][1] == 4 then
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self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得心愿法宝~"
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self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n每次抽中法宝溶液时有30%概率替换成心愿法宝~"
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else
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self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得法宝聚灵~"
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end
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@ -316,7 +316,7 @@ function RecruitEquipPanelNew:UpdataWishPanel()
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self.wishText.text = string.format("%s/%s", RecruitManager.drawTimes[self.config.ShopData[1][1]] or 0,
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wishData.DrawCardNumber)
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if self.config.ShopData[1][1] == 4 then
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self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得心愿法宝~"
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self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n每次抽中法宝溶液时有30%概率替换成心愿法宝~"
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else
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self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得法宝聚灵~"
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end
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