修正描述
parent
9f81d232c2
commit
cd7a580805
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@ -129,7 +129,7 @@ function this.RefreshPanel(data, isI)
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this.scrollView:SetIndex(1)
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this.empty:SetActive(false)
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if #tempData <= 0 then
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this.Tip.text = "宝箱在十绝阵结束后产生,每个成员根据名次可获得不同宝箱!"
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this.Tip.text = "宝箱在十绝阵结束后产生,每个成员根据名次随机获得奖励!"
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this.rewardScrollView.gameObject:SetActive(true)
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_guildWarRewardConfig = {}
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for _, configInfo in ConfigPairs(guildWarRewardConfig) do
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