立绘加载错误修改
parent
ccdba2b2df
commit
cd99dd509b
|
@ -3309,6 +3309,21 @@ function this.LoadHerolive(_heroData, _objPoint)
|
||||||
end)
|
end)
|
||||||
return testLive
|
return testLive
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--根据界面数据加载动态立绘
|
||||||
|
function this.LoadHerolive1(data, _objPoint)
|
||||||
|
--TODO:动态加载立绘
|
||||||
|
local testLive = poolManager:LoadLive(GetResourcePath(data.Live), _objPoint.transform,
|
||||||
|
Vector3.one * data.Scale, Vector3.New(data.Position[1], data.Position[2], 0))
|
||||||
|
local SkeletonGraphic = testLive:GetComponent("SkeletonGraphic")
|
||||||
|
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
|
||||||
|
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
|
||||||
|
poolManager:SetLiveClearCall(GetResourcePath(data.Live), testLive, function ()
|
||||||
|
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
|
||||||
|
end)
|
||||||
|
return testLive
|
||||||
|
end
|
||||||
|
|
||||||
function this.SortHeroDatas(_heroDatas)
|
function this.SortHeroDatas(_heroDatas)
|
||||||
local teamHero = FormationManager.GetWuJinFormationHeroIds(FormationTypeDef.FORMATION_NORMAL)
|
local teamHero = FormationManager.GetWuJinFormationHeroIds(FormationTypeDef.FORMATION_NORMAL)
|
||||||
--上阵最优先,星级优先,同星级等级优先,同星级同等级按sortId排序。排序时降序排序。
|
--上阵最优先,星级优先,同星级等级优先,同星级同等级按sortId排序。排序时降序排序。
|
||||||
|
|
|
@ -151,8 +151,7 @@ function RoleSkinPanel:BtnAction(skinId,data)
|
||||||
else
|
else
|
||||||
poolManager:UnLoadLive(curHeroData.live, parent.curLiveObj)
|
poolManager:UnLoadLive(curHeroData.live, parent.curLiveObj)
|
||||||
curLiveName = GetResourcePath(data.Live)
|
curLiveName = GetResourcePath(data.Live)
|
||||||
parent.curLiveObj = poolManager:LoadLive(GetResourcePath(data.Live), parent.curObj.transform,
|
parent.curLiveObj = HeroManager.LoadHerolive1(data,parent.curObj)
|
||||||
Vector3.one * data.Scale, Vector3.New(data.Position[1], data.Position[2], 0))
|
|
||||||
PopupTipPanel.ShowTip("未获得此皮肤!")
|
PopupTipPanel.ShowTip("未获得此皮肤!")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue