【礼包】礼包不存在添加判空操作,不再卡死
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@ -38,7 +38,8 @@ function this.SetBasicValues(giftGoodsList)
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end
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for _, giftGoodsInfo in ipairs(giftGoodsList) do
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if giftGoodsInfo.goodsId and giftGoodsInfo.goodsId ~= 0 then
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local rechargeConfigLocal = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, giftGoodsInfo.goodsId)
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local rechargeConfigLocal = ConfigManager.TryGetConfigData(ConfigName.RechargeCommodityConfig, giftGoodsInfo.goodsId)
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if rechargeConfigLocal then
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-- LogBlue("------充值活动-----------礼包类型:".. rechargeConfigLocal.Type .." 礼包ID:".. giftGoodsInfo.goodsId .." 已购:"
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-- ..giftGoodsInfo.buyTimes.." 开始:"..giftGoodsInfo.startTime.." 结束:"
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-- ..giftGoodsInfo.endTime .. " 可购(没卵用):" .. giftGoodsInfo.dynamicBuyTimes)
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@ -48,6 +49,9 @@ function this.SetBasicValues(giftGoodsList)
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table.insert(giftGoodsInfoList[rechargeConfigLocal.Type], giftGoodsInfo)
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end
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end
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else
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LogError("服务器发过来一个前端表中不存在的礼包:"..giftGoodsInfo.goodsId)
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end
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end
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.FindFairy.RefreshBuyOpenState)
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