【关卡】解锁提示资源提交
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--- !u!224 &830511510176938944 stripped
|
--- !u!224 &830511510176938944 stripped
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_CorrespondingSourceObject: {fileID: 8645003667159546895, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
|
m_CorrespondingSourceObject: {fileID: 8645003667159546895, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
|
||||||
type: 3}
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 8971074634032498639}
|
m_PrefabInstance: {fileID: 8971074634032498639}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!1 &1533186584701823329 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 7582181376025013934, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
|
||||||
|
type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 8971074634032498639}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
|
|
@ -231,7 +231,9 @@ function FightPointPassMainPanel:InitComponent()
|
||||||
this.OpenSeverWelfareInfoText = Util.GetGameObject(this.OpenSeverWelfare, "info"):GetComponent("Text")
|
this.OpenSeverWelfareInfoText = Util.GetGameObject(this.OpenSeverWelfare, "info"):GetComponent("Text")
|
||||||
this.OpenSeverWelfareRed = Util.GetGameObject(this.OpenSeverWelfare, "redpot")
|
this.OpenSeverWelfareRed = Util.GetGameObject(this.OpenSeverWelfare, "redpot")
|
||||||
this.battleUpLvTip = Util.GetGameObject(self.gameObject, "Bg/btnDown/battleUpLvTip")
|
this.battleUpLvTip = Util.GetGameObject(self.gameObject, "Bg/btnDown/battleUpLvTip")
|
||||||
|
this.battleUpLvTipImg = this.battleUpLvTip:GetComponent("Image")
|
||||||
this.battleUpLvTipTxt = Util.GetGameObject(self.gameObject, "Bg/btnDown/battleUpLvTip/Text"):GetComponent("Text")
|
this.battleUpLvTipTxt = Util.GetGameObject(self.gameObject, "Bg/btnDown/battleUpLvTip/Text"):GetComponent("Text")
|
||||||
|
this.battleLockGo = Util.GetGameObject(self.gameObject, "Bg/btnDown/battleUpLvTip/Image")
|
||||||
--山河社稷图
|
--山河社稷图
|
||||||
this.btnFightLevel = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnFightLevel")
|
this.btnFightLevel = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnFightLevel")
|
||||||
this.btnFightLevel:SetActive(false)
|
this.btnFightLevel:SetActive(false)
|
||||||
|
@ -1047,7 +1049,10 @@ end
|
||||||
function this.RefreshBattleUpLvTip(isShowUIOpen)
|
function this.RefreshBattleUpLvTip(isShowUIOpen)
|
||||||
--
|
--
|
||||||
Util.AddOnceClick(this.battleUpLvTip, function() end)
|
Util.AddOnceClick(this.battleUpLvTip, function() end)
|
||||||
this.battleUpLvTip:GetComponent("Image").raycastTarget = false
|
this.battleUpLvTip:SetActive(false)
|
||||||
|
this.battleUpLvTipImg.enabled = false
|
||||||
|
this.battleUpLvTipTxt.gameObject:SetActive(false)
|
||||||
|
this.battleLockGo:SetActive(false)
|
||||||
-- 么解锁章节不显示
|
-- 么解锁章节不显示
|
||||||
if not FightPointPassManager.IsChapterClossState() then
|
if not FightPointPassManager.IsChapterClossState() then
|
||||||
return
|
return
|
||||||
|
@ -1059,8 +1064,12 @@ function this.RefreshBattleUpLvTip(isShowUIOpen)
|
||||||
|
|
||||||
-- 可以挑战显示 挑战关卡快速升级
|
-- 可以挑战显示 挑战关卡快速升级
|
||||||
if not isShowUIOpen and isOk then
|
if not isShowUIOpen and isOk then
|
||||||
this.battleUpLvTipTxt.text = Language[10610]
|
|
||||||
this.battleUpLvTip:SetActive(true)
|
this.battleUpLvTip:SetActive(true)
|
||||||
|
this.battleUpLvTipImg.enabled = true
|
||||||
|
this.battleUpLvTipTxt.gameObject:SetActive(true)
|
||||||
|
this.battleLockGo:SetActive(false)
|
||||||
|
|
||||||
|
this.battleUpLvTipTxt.text = Language[10610]
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1082,25 +1091,28 @@ function this.RefreshBattleUpLvTip(isShowUIOpen)
|
||||||
if ruleType then
|
if ruleType then
|
||||||
if ruleType == 1 then
|
if ruleType == 1 then
|
||||||
-- 山河社稷图
|
-- 山河社稷图
|
||||||
this.battleUpLvTipTxt.text = "立即前往>>"
|
|
||||||
this.battleUpLvTip:SetActive(true)
|
this.battleUpLvTip:SetActive(true)
|
||||||
this.battleUpLvTip:GetComponent("Image").raycastTarget = true
|
this.battleUpLvTipImg.enabled = false
|
||||||
|
this.battleUpLvTipTxt.gameObject:SetActive(false)
|
||||||
|
this.battleLockGo:SetActive(true)
|
||||||
Util.AddOnceClick(this.battleUpLvTip, function()
|
Util.AddOnceClick(this.battleUpLvTip, function()
|
||||||
JumpManager.GoJump(36023)
|
JumpManager.GoJump(36023)
|
||||||
end)
|
end)
|
||||||
elseif ruleType == 2 then
|
elseif ruleType == 2 then
|
||||||
-- 心魔试炼
|
-- 心魔试炼
|
||||||
this.battleUpLvTipTxt.text = "立即前往>>"
|
|
||||||
this.battleUpLvTip:SetActive(true)
|
this.battleUpLvTip:SetActive(true)
|
||||||
this.battleUpLvTip:GetComponent("Image").raycastTarget = true
|
this.battleUpLvTipImg.enabled = false
|
||||||
|
this.battleUpLvTipTxt.gameObject:SetActive(false)
|
||||||
|
this.battleLockGo:SetActive(true)
|
||||||
Util.AddOnceClick(this.battleUpLvTip, function()
|
Util.AddOnceClick(this.battleUpLvTip, function()
|
||||||
JumpManager.GoJump(1011)
|
JumpManager.GoJump(1011)
|
||||||
end)
|
end)
|
||||||
elseif ruleType == 4 then
|
elseif ruleType == 4 then
|
||||||
-- 获取神将
|
-- 获取神将
|
||||||
this.battleUpLvTipTxt.text = "立即前往>>"
|
|
||||||
this.battleUpLvTip:SetActive(true)
|
this.battleUpLvTip:SetActive(true)
|
||||||
this.battleUpLvTip:GetComponent("Image").raycastTarget = true
|
this.battleUpLvTipImg.enabled = false
|
||||||
|
this.battleUpLvTipTxt.gameObject:SetActive(false)
|
||||||
|
this.battleLockGo:SetActive(true)
|
||||||
Util.AddOnceClick(this.battleUpLvTip, function()
|
Util.AddOnceClick(this.battleUpLvTip, function()
|
||||||
JumpManager.GoJump(22001)
|
JumpManager.GoJump(22001)
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -669,11 +669,11 @@ function this.GetCurLevelTips()
|
||||||
LogError(id)
|
LogError(id)
|
||||||
if config.Type == 1 then
|
if config.Type == 1 then
|
||||||
if this.CarbonIdCompare(this.GetCurFightId(), config.Parameter) < 0 then
|
if this.CarbonIdCompare(this.GetCurFightId(), config.Parameter) < 0 then
|
||||||
return string.format("通关%s,%s", mainLevelConfig[config.Parameter].Name, config.Desc)
|
return config.Desc -- string.format("通关%s,%s", mainLevelConfig[config.Parameter].Name, config.Desc)
|
||||||
end
|
end
|
||||||
elseif config.Type == 2 then
|
elseif config.Type == 2 then
|
||||||
if PlayerManager.level < config.Parameter then
|
if PlayerManager.level < config.Parameter then
|
||||||
return string.format("等级达%s,%s", config.Parameter, config.Desc)
|
return config.Desc -- string.format("等级达%s,%s", config.Parameter, config.Desc)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue