【七界试炼】奖励位置调整
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@ -1611,7 +1611,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -32.5}
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m_AnchoredPosition: {x: 65, y: -32.5}
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m_SizeDelta: {x: 450, y: 235}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &4748531999020311430
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@ -61,7 +61,7 @@ function QiJieShiLianPanel:InitComponent()
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self.rewardPre = Util.GetGameObject(self.bottomBar,"rewardPre")
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self.ScrollView2 = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.rewards.transform,
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self.rewardPre, nil, Vector2.New(450, 235), 2, 1, Vector2.New(0, 0))
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self.rewardPre, nil, Vector2.New(450, 235), 2, 1, Vector2.New(30, 0))
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self.ScrollView2.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(-8, 0)
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self.ScrollView2.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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self.ScrollView2.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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