【七界试炼】奖励位置调整

dev_chengFeng
ZhangBiao 2021-09-24 15:11:57 +08:00
parent c862eac46e
commit ce1a5f25ea
2 changed files with 2 additions and 2 deletions

View File

@ -1611,7 +1611,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -32.5}
m_AnchoredPosition: {x: 65, y: -32.5}
m_SizeDelta: {x: 450, y: 235}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &4748531999020311430

View File

@ -61,7 +61,7 @@ function QiJieShiLianPanel:InitComponent()
self.rewardPre = Util.GetGameObject(self.bottomBar,"rewardPre")
self.ScrollView2 = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.rewards.transform,
self.rewardPre, nil, Vector2.New(450, 235), 2, 1, Vector2.New(0, 0))
self.rewardPre, nil, Vector2.New(450, 235), 2, 1, Vector2.New(30, 0))
self.ScrollView2.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(-8, 0)
self.ScrollView2.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
self.ScrollView2.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)