dev_chengFeng
parent
827c8d9165
commit
ce1d7014f3
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@ -76029,7 +76029,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -42.2, y: 0}
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m_AnchoredPosition: {x: -53, y: 0}
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m_SizeDelta: {x: 100, y: 30}
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m_SizeDelta: {x: 100, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2941437553828317552
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--- !u!222 &2941437553828317552
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@ -76067,13 +76067,13 @@ MonoBehaviour:
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m_BestFit: 0
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m_BestFit: 0
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m_MinSize: 3
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m_MinSize: 3
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m_MaxSize: 40
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m_MaxSize: 40
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m_Alignment: 5
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_AlignByGeometry: 0
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m_RichText: 1
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: 12:59:59
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m_Text: 23:59:59
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LanguageIndex: 0
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LanguageIndex: 0
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--- !u!1 &8143265360364927268
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--- !u!1 &8143265360364927268
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GameObject:
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GameObject:
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@ -505,7 +505,7 @@ SHOP_TYPE = {
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TOP_MATCH_SHOP = 21, -- 巅峰赛商店
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TOP_MATCH_SHOP = 21, -- 巅峰赛商店
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FINDFAIRY_GIFT=22, --寻仙限时礼包
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FINDFAIRY_GIFT=22, --寻仙限时礼包
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BUYCOIN_SHOP=57, --点金商店
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BUYCOIN_SHOP=57, --点金商店
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SOULBOX_SHOP=58, --宝囊限时商店
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QIANKUNBOX_SHOP=58, --宝囊限时商店
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}
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}
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PropertyTypeIconDef = {
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PropertyTypeIconDef = {
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@ -101,8 +101,20 @@ function QianKunBox:OnShow()
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if not self.shopView then
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if not self.shopView then
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self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.content.transform)
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self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.content.transform)
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end
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end
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self.shopView:ShowShop(SHOP_TYPE.SOULBOX_SHOP,orginLayer)
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self.shopView:ShowShop(SHOP_TYPE.QIANKUNBOX_SHOP,orginLayer)
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self.live = poolManager:LoadLive("live2d_ui_h_52_xx_pf1", self.live.transform, Vector3.New(0.25,0.25,0.25), Vector3.New(123,214,0))
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self.live = poolManager:LoadLive("live2d_ui_h_52_xx_pf1", self.live.transform, Vector3.New(0.25,0.25,0.25), Vector3.New(123,214,0))
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--时间
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local timeDown=CalculateSecondsNowTo_N_OClock(5)--领取按钮的倒计时
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self.btnTime.text = TimeToHMS(timeDown)
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self.shopData = ShopManager.GetShopDataByType(SHOP_TYPE.QIANKUNBOX_SHOP)--获取活动信息
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self.leftUpTime.text = TimeToDHMS(self.shopData.endTime - GetTimeStamp())--活动结束的倒计时
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self.timer = Timer.New(function()
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self.leftUpTime.text = TimeToDHMS(self.shopData.endTime - GetTimeStamp())
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self.btnTime.text = TimeToHMS(timeDown)
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timeDown = timeDown -1
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end, 1, -1, true)
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self.timer:Start()
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end
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end
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function QianKunBox:OnSortingOrderChange(_sortingOrder)
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function QianKunBox:OnSortingOrderChange(_sortingOrder)
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@ -112,6 +124,10 @@ end
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function QianKunBox:OnHide()
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function QianKunBox:OnHide()
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self.gameObject:SetActive(false)
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self.gameObject:SetActive(false)
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self.detail.gameObject:SetActive(false)
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self.detail.gameObject:SetActive(false)
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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end
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function QianKunBox:OnDestroy()
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function QianKunBox:OnDestroy()
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