界面适配 跳转竞技场进攻阵容检测

zhangqiang 2020-08-15 19:02:20 +08:00
parent 19a2229fb8
commit ce7c70820b
2 changed files with 20 additions and 20 deletions

View File

@ -305,9 +305,9 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &624247546002579982 --- !u!222 &624247546002579982
@ -902,10 +902,10 @@ RectTransform:
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--- !u!222 &8487183040723315029 --- !u!222 &8487183040723315029
CanvasRenderer: CanvasRenderer:

View File

@ -47,23 +47,23 @@ local jumpDic = {
end end
end, end,
[JumpType.Arena] = function(data)--竞技场 [JumpType.Arena] = function(data)--竞技场
local arenaDefend = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_DEFEND) -- local arenaDefend = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_DEFEND)
local arenaAttack = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_ATTACK) local arenaAttack = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_ATTACK)
--首次进入竞技场 将主线编队复制到竞技场防守、进攻编队 --首次进入竞技场 将主线编队复制到竞技场防守、进攻编队
if #arenaAttack.teamHeroInfos==0 then -- if #arenaAttack.teamHeroInfos==0 then
-- LogColor("red","竞技进攻编队为空") -- -- LogColor("red","竞技进攻编队为空")
local formation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL) -- local formation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
local newFormation = {} -- local newFormation = {}
for index = 1, #formation.teamHeroInfos do -- for index = 1, #formation.teamHeroInfos do
local teamInfo = formation.teamHeroInfos[index] -- local teamInfo = formation.teamHeroInfos[index]
local singleData = {} -- local singleData = {}
singleData.heroId = teamInfo.heroId -- singleData.heroId = teamInfo.heroId
singleData.position = index -- singleData.position = index
table.insert(newFormation, singleData) -- table.insert(newFormation, singleData)
end -- end
FormationManager.RefreshFormation(FormationTypeDef.FORMATION_ARENA_ATTACK,newFormation,formation.teamPokemonInfos) -- FormationManager.RefreshFormation(FormationTypeDef.FORMATION_ARENA_ATTACK,newFormation,formation.teamPokemonInfos)
end -- end
if #arenaDefend.teamHeroInfos == 0 then if #arenaDefend.teamHeroInfos == 0 then
-- LogColor("red","竞技防守编队为空") -- LogColor("red","竞技防守编队为空")
local formation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL) local formation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)