适配红点修改
parent
43707d5d7a
commit
cfec8706ee
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@ -61,7 +61,9 @@ function FourElementMonsterCampPanel:InitComponent()
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this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank")
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this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank")
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this.btnFormation = Util.GetGameObject(self.gameObject, "InfoRoot/btnFormation")
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this.btnFormation = Util.GetGameObject(self.gameObject, "InfoRoot/btnFormation")
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this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFight")
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this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFight")
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this.btnHelpFight:SetActive(false)
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this.btnHelpFightRed = Util.GetGameObject(this.btnHelpFight, "redPoint")
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this.btnHelpFightRed = Util.GetGameObject(this.btnHelpFight, "redPoint")
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Util.GetGameObject(self.gameObject, "InfoRoot/btnBG1 (1)"):SetActive(false)
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-- this.btnHelpFight:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_zhuzhananniu_zh")
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-- this.btnHelpFight:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_zhuzhananniu_zh")
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end
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end
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@ -806,54 +806,55 @@ function this.FourElementRedCheck(redType)
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end
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end
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function this.CheckHelpFightRedPoint(redType)
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function this.CheckHelpFightRedPoint(redType)
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if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.FourElementTrail) then
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return false
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return false
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-- if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.FourElementTrail) then
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end
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-- return false
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if redType == RedPointType.PersonTrailHelp then
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-- end
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local heros = HeroManager.GetHeroDataByProperty(1,0)
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-- if redType == RedPointType.PersonTrailHelp then
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if not heros or #heros < 1 then
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-- local heros = HeroManager.GetHeroDataByProperty(1,0)
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return false
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-- if not heros or #heros < 1 then
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end
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-- return false
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if this.fourMonsterData[1] and this.fourMonsterData[1].openState > 0 then
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-- end
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if not this.GetMyHelpHero(1) then
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-- if this.fourMonsterData[1] and this.fourMonsterData[1].openState > 0 then
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return true
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-- if not this.GetMyHelpHero(1) then
|
||||||
end
|
-- return true
|
||||||
end
|
-- end
|
||||||
return false
|
-- end
|
||||||
elseif redType == RedPointType.BuddishTrailHelp then
|
-- return false
|
||||||
local heros = HeroManager.GetHeroDataByProperty(2,0)
|
-- elseif redType == RedPointType.BuddishTrailHelp then
|
||||||
if not heros or #heros < 1 then
|
-- local heros = HeroManager.GetHeroDataByProperty(2,0)
|
||||||
return false
|
-- if not heros or #heros < 1 then
|
||||||
end
|
-- return false
|
||||||
if this.fourMonsterData[2] and this.fourMonsterData[2].openState > 0 then
|
-- end
|
||||||
if not this.GetMyHelpHero(2) then
|
-- if this.fourMonsterData[2] and this.fourMonsterData[2].openState > 0 then
|
||||||
return true
|
-- if not this.GetMyHelpHero(2) then
|
||||||
end
|
-- return true
|
||||||
end
|
-- end
|
||||||
return false
|
-- end
|
||||||
elseif redType == RedPointType.DemonTrailHelp then
|
-- return false
|
||||||
local heros = HeroManager.GetHeroDataByProperty(3,0)
|
-- elseif redType == RedPointType.DemonTrailHelp then
|
||||||
if not heros or #heros < 1 then
|
-- local heros = HeroManager.GetHeroDataByProperty(3,0)
|
||||||
return false
|
-- if not heros or #heros < 1 then
|
||||||
end
|
-- return false
|
||||||
if this.fourMonsterData[3] and this.fourMonsterData[3].openState > 0 then
|
-- end
|
||||||
if not this.GetMyHelpHero(3) then
|
-- if this.fourMonsterData[3] and this.fourMonsterData[3].openState > 0 then
|
||||||
return true
|
-- if not this.GetMyHelpHero(3) then
|
||||||
end
|
-- return true
|
||||||
end
|
-- end
|
||||||
return false
|
-- end
|
||||||
elseif redType == RedPointType.TaoistTrailHelp then
|
-- return false
|
||||||
local heros = HeroManager.GetHeroDataByProperty(4,0)
|
-- elseif redType == RedPointType.TaoistTrailHelp then
|
||||||
if not heros or #heros < 1 then
|
-- local heros = HeroManager.GetHeroDataByProperty(4,0)
|
||||||
return false
|
-- if not heros or #heros < 1 then
|
||||||
end
|
-- return false
|
||||||
if this.fourMonsterData[4] and this.fourMonsterData[4].openState > 0 then
|
-- end
|
||||||
if not this.GetMyHelpHero(4) then
|
-- if this.fourMonsterData[4] and this.fourMonsterData[4].openState > 0 then
|
||||||
return true
|
-- if not this.GetMyHelpHero(4) then
|
||||||
end
|
-- return true
|
||||||
end
|
-- end
|
||||||
return false
|
-- end
|
||||||
end
|
-- return false
|
||||||
|
-- end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.SetRewardWave(waves)
|
function this.SetRewardWave(waves)
|
||||||
|
|
|
@ -302,6 +302,7 @@ function this.SingleHeroDataShow(_go,_heroData)
|
||||||
--end
|
--end
|
||||||
imageCom.gameObject:GetComponent("Image").sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.changeProId))
|
imageCom.gameObject:GetComponent("Image").sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.changeProId))
|
||||||
Util.GetGameObject(_go.transform, "card/heroStage"):GetComponent("Image").sprite = this.spLoader:LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
|
Util.GetGameObject(_go.transform, "card/heroStage"):GetComponent("Image").sprite = this.spLoader:LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
|
||||||
|
Util.GetGameObject(_go.transform, "card/redAndLock"):SetActive(true)
|
||||||
local redPoint = Util.GetGameObject(_go.transform, "card/redAndLock/redPoint")
|
local redPoint = Util.GetGameObject(_go.transform, "card/redAndLock/redPoint")
|
||||||
Util.GetGameObject(_go.transform, "card/redAndLock/lockImage"):SetActive(heroData.lockState == 1)
|
Util.GetGameObject(_go.transform, "card/redAndLock/lockImage"):SetActive(heroData.lockState == 1)
|
||||||
Util.GetGameObject(_go.transform, "card/core"):SetActive(heroData.heroConfig.Main == 1)
|
Util.GetGameObject(_go.transform, "card/core"):SetActive(heroData.heroConfig.Main == 1)
|
||||||
|
|
Loading…
Reference in New Issue