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dev_chengFeng
jiaoyangna 2021-04-01 18:50:06 +08:00
parent 0e752b76a6
commit cff04dc520
8 changed files with 767 additions and 624 deletions

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View File

@ -396,7 +396,7 @@ SubUIConfig = {
HarmonyView={ name = "HarmonyView",assetName = "HarmonyView",script = "View/HarmonyView" }, --鸿蒙阵内容
FetterItem = { name = "FetterItem",assetName = "FetterItem",script = "View/FetterItem" }, --鸿蒙阵内容
PlayerInfoView = { name = "PlayerInfoView",assetName = "PlayerInfoView",script = "View/PlayerInfoView" }, -- 玩家信息条
RewardPanel = { name = "RewardPanel",assetName = "RewardPanel",script = "View/RewardPanel" }, -- --奖励预览
[1] = {name = "EveryDayGift",assetName = "EveryDayGift",script = "Modules/Recharge/View/EveryDayGift"},
[2] = {name = "GiftPre",assetName = "GiftPre",script = "Modules/Recharge/View/GiftPre"},
[3] = {name = "RechargeView",assetName = "RechargeView",script = "Modules/Recharge/View/RechargeView"},

View File

@ -167,7 +167,7 @@ function this.OnPageTabChange(index)
subViewList[index] = {}
if tabs[index].UIName then
subViewList[index].config = SubUIConfig[tabs[index].UIName[1]]
subViewList[index].sub = SubUIManager.Open(subViewList[index].config,this.content.transform,tabs[index],index,self)
subViewList[index].sub = SubUIManager.Open(subViewList[index].config,this.content.transform,tabs[index],index,this)
subViewList[index].sub:OnShow(orginLayer)
end
end

View File

@ -36,9 +36,6 @@ function CumulativeSignInPage:InitComponent()
self.content = Util.GetGameObject(self.gameObject, "content")
self.dayText = Util.GetGameObject(self.gameObject, "content/day/Text"):GetComponent("Text")
self.progressBottom = Util.GetGameObject(self.content, "progressBottom/Image"):GetComponent("Image")
self.rewardPanel = Util.GetGameObject(self.gameObject, "content/RewardPanel")
self.maskBtn = Util.GetGameObject(self.gameObject, "content/RewardPanel/rewardMaskBtn")
self.itemview = Util.GetGameObject(self.gameObject, "content/RewardPanel/ViewRect/ItemView")
self.boxs = {}
for i = 1, 2 do
self.boxs[i] = {}
@ -51,8 +48,6 @@ function CumulativeSignInPage:InitComponent()
self.signInList = {}
--itemview 的列表
self.signInRewardList = {}
--宝箱奖励 itemview 的列表
self.items={}
end
--绑定事件(用于子类重写)
@ -61,36 +56,24 @@ function CumulativeSignInPage:BindEvent()
Util.AddOnceClick(self.boxs[i].btnBox,function()
if data.mission[i].state == 0 then--未领取
if data.value < SignRewardConfig[i].Values[1][1] then
--点击显示预览
local getInfo Util.GetGameObject(self.rewardPanel,"getInfo"):GetComponent("Text").text = "连续签到"..SignRewardConfig[i].Values[1][1].."天获得:"
for j = 1, #SignRewardConfig[i].Reward do
if not self.items[j] then
local view = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(self.rewardPanel, "ViewRect/grid").transform)
self.items[j] = view
view.gameObject:SetActive(false)
end
self.items[j]:OnOpen(false, {SignRewardConfig[i].Reward[j][1],SignRewardConfig[i].Reward[j][2]}, 0.8,false,false,false,sortingOrder)
self.items[j].gameObject:SetActive(true)
local rewardData = {}
rewardData.title = "奖励预览"
rewardData.content = "连续签到"..SignRewardConfig[i].Values[1][1].."天获得:"
rewardData.shows = SignRewardConfig[i].Reward
rewardData.pos = pos[i]
if not self.rewardPanel then
self.rewardPanel = SubUIManager.Open(SubUIConfig.RewardPanel,self.parent.content.transform)
end
self.rewardPanel:SetActive(true)
self.rewardPanel:GetComponent("RectTransform").localPosition = pos[i]
self.rewardPanel:SetData(rewardData,sortingOrder)
else
Util.AddOnceClick(self.boxs[i].btnBox,function()
NetManager.GetActivityRewardRequest(data.mission[i].missionId, data.activityId, function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1)
self:RefreshBox()
end)
NetManager.GetActivityRewardRequest(data.mission[i].missionId, data.activityId, function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1)
self:RefreshBox()
end)
end
end
end)
end
Util.AddOnceClick(self.maskBtn,function()
for i = 1, #self.items do
self.items[i].gameObject:SetActive(false)
end
self.rewardPanel:SetActive(false)
end)
end
--添加事件监听(用于子类重写)
@ -257,7 +240,9 @@ function CumulativeSignInPage:RefreshBox()
local curDay = data.value
self.progressBottom.fillAmount = curDay/7
self.dayText.text = curDay..""
self.rewardPanel:SetActive(false)
if self.rewardPanel then
self.rewardPanel.gameObject:SetActive(false)
end
for i = 1, #data.mission do
if self.boxs[i] then
self.boxs[i].btnBox:GetComponent("Image").enabled = data.mission[i].state == 0
@ -280,11 +265,10 @@ function CumulativeSignInPage:OnDestroy()
SubUIManager.Close(v)
end
self.signInRewardList = {}
--宝箱奖励 itemview 的列表
for k,v in pairs(self.items) do
SubUIManager.Close(v)
if self.rewardPanel then
SubUIManager.Close(self.rewardPanel)
end
self.items={}
self.rewardPanel = nil
Util.ClearChild(self.signInContent.transform)
--self.signInItem 的列表
self.signInList = {}

View File

@ -0,0 +1,67 @@

RewardPanel = {}
function RewardPanel:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = RewardPanel })
return b
end
--初始化组件(用于子类重写)
function RewardPanel:InitComponent()
self.bg = Util.GetGameObject(self.gameObject,"BG")
self.titleIma = Util.GetGameObject(self.bg,"Image")
self.title = Util.GetGameObject(self.titleIma,"Text"):GetComponent("Text")
self.content = Util.GetGameObject(self.bg,"getInfo"):GetComponent("Text")
self.grid = Util.GetGameObject(self.bg,"ViewRect/grid")
self.rewardMaskBtn = Util.GetGameObject(self.gameObject,"rewardMaskBtn")
self.items = {}
self.data = {}
end
function RewardPanel:BindEvent()
Util.AddOnceClick(self.rewardMaskBtn,function()
self.gameObject:SetActive(false)
end)
end
function RewardPanel:OnOpen(vec)
end
function RewardPanel:SetData(data,sortingOrder)
self.data = data
self.bg.transform.localPosition = data.pos
self.gameObject:SetActive(true)
if self.data.title and self.data.title ~= "" then
self.title.text = self.data.title
self.titleIma.gameObject:SetActive(true)
else
self.titleIma.gameObject:SetActive(false)
end
if self.data.content and self.data.content ~= "" then
self.content.text = self.data.content
self.content.gameObject:SetActive(true)
else
self.content.gameObject:SetActive(false)
end
for i = 1,#self.items do
self.items[i].gameObject:SetActive(false)
end
for i = 1,#self.data.shows do
if not self.items[i] then
self.items[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
end
self.items[i]:OnOpen(false, {self.data.shows[i][1],self.data.shows[i][2]}, 0.8,false,false,false,sortingOrder)
self.items[i].gameObject:SetActive(true)
end
end
function RewardPanel:OnClose()
for i = 1,#self.items do
SubUIManager.Close(self.items[i])
end
self.items = {}
end
return RewardPanel

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