【ID1011178】

至尊降世活动拉到1000档
dev_chengFeng
jiaoyangna 2022-02-23 17:24:34 +08:00
parent 30e7ef5bd5
commit d0720e17b2
13 changed files with 78030 additions and 34325 deletions

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@ -28017,6 +28017,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 193
resAbNameIndex: 89
- resName: z_zhizunjaingshi_1000
extension: .png
resPathIndex: 194
resAbNameIndex: 89
- resName: z_zhizunjaingshi_200
extension: .png
resPathIndex: 194
@ -28045,6 +28049,18 @@ MonoBehaviour:
extension: .png
resPathIndex: 194
resAbNameIndex: 89
- resName: z_zixuanpifu_ren
extension: .png
resPathIndex: 194
resAbNameIndex: 89
- resName: z_zixuanpifu_renying
extension: .png
resPathIndex: 194
resAbNameIndex: 89
- resName: z_zixuanpifu_wenzi
extension: .png
resPathIndex: 194
resAbNameIndex: 89
- resName: z_zzhl_banzi
extension: .png
resPathIndex: 195
@ -48921,6 +48937,10 @@ MonoBehaviour:
extension: .mat
resPathIndex: 633
resAbNameIndex: 2604
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extension: .mat
resPathIndex: 633
resAbNameIndex: 2604
- resName: fx_ui_waihuan
extension: .mat
resPathIndex: 633

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@ -22,6 +22,8 @@ local idList = {
[3] = {id = 4203,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
rotation = Vector3.New(0,0,11.7),
position = Vector3.New(-16,-10.8,0),
banner = "b_baolishuchu_juese1",
mat = "Fx_mat_UI_SupremeHeroPopup_renwuchuxian",
},
[2] = {
panelId = 1,
@ -32,6 +34,8 @@ local idList = {
[3] = {id = 4206,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
rotation = Vector3.New(0,0,-0.2),
position = Vector3.New(-16,-9,0),
banner = "b_baolishuchu_juese1",
mat = "Fx_mat_UI_SupremeHeroPopup_renwuchuxian",
},
[3] = {
panelId = 2,
@ -41,7 +45,21 @@ local idList = {
[2] = {id = 4208,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
[3] = {id = 4209,state1 = "前往充值",state2 = "点击购买",state3 = "s_slbz_yilingqu_zh"},
rotation = Vector3.New(0,0,-16.2),
position = Vector3.New(-16,9,0)
position = Vector3.New(-16,9,0),
banner = "y_yujianzuoji_zuixiacengbudi",
mat = "",
},
[4] = {
panelId = 1,
wenziId = 4,
btnTip = Language[10317],
[1] = {id = 4210,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
[2] = {id = 4211,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
[3] = {id = 4212,state1 = "前往充值",state2 = "点击购买",state3 = "s_slbz_yilingqu_zh"},
rotation = Vector3.New(0,0,-29.5),
position = Vector3.New(-30.7,18.5,0),
banner = "z_zixuanpifu_ren",
mat = "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1",
},
}
@ -53,6 +71,7 @@ local canClose = false
local curPage = 0
local lastPage = 0
local isFrist = false
local tab = 4
---剑影迷踪
--初始化组件(用于子类重写)
function SupremeHeroPopupNew:InitComponent()
@ -101,10 +120,12 @@ function SupremeHeroPopupNew:InitComponent()
this.tianjingzunzheRed = Util.GetGameObject(this.tianjingzunzhe, "red")
this.lingxiaobaojian = Util.GetGameObject(this.btnLayer.transform, "threeTab")
this.lingxiaobaojianRed = Util.GetGameObject(this.lingxiaobaojian, "red")
this.fourTab = Util.GetGameObject(this.btnLayer.transform, "fourTab")
this.fourTabRed = Util.GetGameObject(this.lingxiaobaojian, "red")
this.select = Util.GetGameObject(this.btnLayer.transform, "select")
--1玉帝 2御剑
this.panelist = {}
for i = 1,3 do
for i = 1,tab do
if not this.panelist[i] then
this.panelist[i] = {}
end
@ -114,10 +135,10 @@ function SupremeHeroPopupNew:InitComponent()
this.panelist[i].jian.gameObject:SetActive(false)
this.panelist[i].wenzi = Util.GetGameObject(self.gameObject, "Panel/wenzi"..idList[i].wenziId)
this.panelist[i].wenzi.gameObject:SetActive(false)
if i == 1 or i == 2 then
if i == 1 or i == 2 or i == 4 then
this.panelist[i].jianEffect = Util.GetGameObject(this.panelist[i].jian, "Effect_UI_SupremeHeroPopup_jian")
this.panelist[i].Fx_mat_UI_SupremeHeroPopup_daohen = Util.GetGameObject(self.gameObject, "Fx_mat_UI_SupremeHeroPopup_daohen")
this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian = Util.GetGameObject(self.gameObject, "Fx_mat_UI_SupremeHeroPopup_renwuchuxian")
this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian = Util.GetGameObject(self.gameObject, idList[i].mat)
this.panelist[i].Fx_mat_UI_SupremeHeroPopup_changzhu = Util.GetGameObject(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian, "Particle System")
this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian.gameObject:SetActive(true)
elseif i == 3 then
@ -203,6 +224,15 @@ function SupremeHeroPopupNew:BindEvent()
this:SetSelect()
this.SetMissionData()
end)
Util.AddClick(this.fourTab, function()
if not canClose then return end
curPage = 4
if lastPage == curPage then
return
end
this:SetSelect()
this.SetMissionData()
end)
end
function SupremeHeroPopupNew:SetSelect()
@ -211,8 +241,10 @@ function SupremeHeroPopupNew:SetSelect()
parent = this.oneTab.transform
elseif curPage == 2 then
parent = this.tianjingzunzhe.transform
else
elseif curPage == 3 then
parent = this.lingxiaobaojian.transform
else
parent = this.fourTab.transform
end
this.select.transform:SetParent(parent)
this.select.transform.localPosition = idList[curPage].position
@ -241,7 +273,8 @@ end
function SupremeHeroPopupNew:OnShow()
for i = 1,#this.panelist do
for k,v in pairs(this.panelist[i]) do
if (i == 1 or i == 2) and v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" then
if ((i == 1 or i == 2) and v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian")
or (i == 4 and v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1") then
else
v.gameObject:SetActive(false)
end
@ -249,8 +282,8 @@ function SupremeHeroPopupNew:OnShow()
end
this.money = VipManager.GetChargedNum()
isFrist = true
curPage = 3
for i = 1 ,3 do
curPage = tab
for i = 1 ,tab do
if not ActivityGiftManager.CheckSupremeMission(i,true) then
curPage = i
lastPage = 0
@ -262,11 +295,13 @@ function SupremeHeroPopupNew:OnShow()
this.oneTab.gameObject:SetActive(true)
this.tianjingzunzhe.gameObject:SetActive(true)
this.lingxiaobaojian.gameObject:SetActive(true)
this.fourTab.gameObject:SetActive(true)
--curPage = 2
this.InitShowPanel()
this.tianjingzunzheRed.gameObject:SetActive(this.RefreshRedPoint(2))
this.lingxiaobaojianRed.gameObject:SetActive(this.RefreshRedPoint(3))
this.oneTabRed.gameObject:SetActive(this.RefreshRedPoint(1))
this.fourTabRed.gameObject:SetActive(this.RefreshRedPoint(4))
end
function this.InitShowPanel()
@ -311,10 +346,11 @@ function this.InitShow()
end
function this.SetMissionData()
this.panelist[curPage].role:GetComponent("Image").sprite = this.spLoader:LoadSprite(idList[curPage].banner)
if lastPage > 0 then
if idList[lastPage].panelId ~= idList[curPage].panelId then
for k,v in pairs(this.panelist[lastPage]) do
if idList[lastPage].panelId == 1 and v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" then
if idList[lastPage].panelId == 1 and (v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" or v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1") then
else
v.gameObject:SetActive(false)
end
@ -323,7 +359,7 @@ function this.SetMissionData()
end
for k,v in pairs(this.panelist[curPage]) do
if v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" then
if v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" or v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1" then
elseif isFrist then
if v.gameObject.name == "Particle System" then
Timer.New(function()
@ -407,6 +443,7 @@ function this.SetMissionData()
this.tianjingzunzheRed.gameObject:SetActive(this.RefreshRedPoint(2))
this.lingxiaobaojianRed.gameObject:SetActive(this.RefreshRedPoint(3))
this.oneTabRed.gameObject:SetActive(this.RefreshRedPoint(1))
this.fourTabRed.gameObject:SetActive(this.RefreshRedPoint(4))
end)
end)
end
@ -483,7 +520,7 @@ function SupremeHeroPopupNew:OnClose()
this.itemList = {}
for i = 1,#this.panelist do
for k,v in pairs(this.panelist[i]) do
if v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" then
if v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" or v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1" then
else
v.gameObject:SetActive(false)
end