优化页面

TCX_LongZhu
PC-202302260912\Administrator 2025-08-29 16:19:47 +08:00
parent aada1105a0
commit d092c2226c
13 changed files with 148 additions and 59 deletions

View File

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View File

@ -3121,7 +3121,7 @@ rankKingList = {
[16] = { bgImage = "", name = "排行榜", rankType = RANK_TYPE.FIGHTLEVEL_STAR, activiteId = 0, isRankingMainPanelShow = 0, RankingListMainSortId = 19 }, [16] = { bgImage = "", name = "排行榜", rankType = RANK_TYPE.FIGHTLEVEL_STAR, activiteId = 0, isRankingMainPanelShow = 0, RankingListMainSortId = 19 },
[17] = { bgImage = "", name = "排行榜", rankType = RANK_TYPE.TASUILINGXIAO, activiteId = ActivityTypeDef.TaSuiLingXiao, isRankingMainPanelShow = 0, RankingListMainSortId = 20 }, [17] = { bgImage = "", name = "排行榜", rankType = RANK_TYPE.TASUILINGXIAO, activiteId = ActivityTypeDef.TaSuiLingXiao, isRankingMainPanelShow = 0, RankingListMainSortId = 20 },
--跨服(界面中) --跨服(界面中)
[18] = { bgImage = "", name = "鸟笼竞技场排行", rankType = RANK_TYPE.JUMPSERVER_HIGHTLADDER, activiteId = 0, isRankingMainPanelShow = 3, RankingListMainSortId = 21 }, --跨服排行版部分 [18] = { bgImage = "", name = "宇宙武道会排行", rankType = RANK_TYPE.JUMPSERVER_HIGHTLADDER, activiteId = 0, isRankingMainPanelShow = 3, RankingListMainSortId = 21 }, --跨服排行版部分
[32] = { bgImage = "", name = "宇宙生存挑战排行", rankType = RANK_TYPE.QIJIESHILIAN_RANK, activiteId = 0, isRankingMainPanelShow = 3, RankingListMainSortId = 0 }, --跨服排行版部分 [32] = { bgImage = "", name = "宇宙生存挑战排行", rankType = RANK_TYPE.QIJIESHILIAN_RANK, activiteId = 0, isRankingMainPanelShow = 3, RankingListMainSortId = 0 }, --跨服排行版部分
[33] = { bgImage = "", name = "空岛夺宝排行", rankType = RANK_TYPE.LINGMAIMIJING_RANK, activiteId = 0, isRankingMainPanelShow = 3, RankingListMainSortId = 0 }, --跨服排行版部分 [33] = { bgImage = "", name = "空岛夺宝排行", rankType = RANK_TYPE.LINGMAIMIJING_RANK, activiteId = 0, isRankingMainPanelShow = 3, RankingListMainSortId = 0 }, --跨服排行版部分
--排行榜按钮中跨服排行 --排行榜按钮中跨服排行

View File

@ -282,7 +282,7 @@ Language = {
[10281] = GetLanguageStrById("无尽副本轮换前5分钟无法进入"), [10281] = GetLanguageStrById("无尽副本轮换前5分钟无法进入"),
[10282] = GetLanguageStrById("龙珠残片副本"), [10282] = GetLanguageStrById("龙珠残片副本"),
[10283] = GetLanguageStrById("龙息副本"), [10283] = GetLanguageStrById("龙息副本"),
[10284] = GetLanguageStrById("英雄副本"), [10284] = GetLanguageStrById("礼物副本"),
[10285] = GetLanguageStrById("防御副本"), [10285] = GetLanguageStrById("防御副本"),
[10286] = GetLanguageStrById("伤害副本"), [10286] = GetLanguageStrById("伤害副本"),
[10287] = GetLanguageStrById("挑战"), [10287] = GetLanguageStrById("挑战"),
@ -684,7 +684,7 @@ Language = {
[10683] = GetLanguageStrById("公会战进攻"), [10683] = GetLanguageStrById("公会战进攻"),
[10684] = GetLanguageStrById(" 血战出征"), [10684] = GetLanguageStrById(" 血战出征"),
[10685] = GetLanguageStrById(" 大闹天宫"), [10685] = GetLanguageStrById(" 大闹天宫"),
[10686] = GetLanguageStrById("鸟笼竞技场"), [10686] = GetLanguageStrById("宇宙武道会"),
[10687] = GetLanguageStrById("扫荡次数为零"), [10687] = GetLanguageStrById("扫荡次数为零"),
[10688] = GetLanguageStrById("已阵亡!"), [10688] = GetLanguageStrById("已阵亡!"),
[10689] = GetLanguageStrById("阵容已满!"), [10689] = GetLanguageStrById("阵容已满!"),
@ -1103,7 +1103,7 @@ Language = {
[11102] = GetLanguageStrById("该英雄在公会战进攻阵容中已上阵"), [11102] = GetLanguageStrById("该英雄在公会战进攻阵容中已上阵"),
[11103] = GetLanguageStrById("该英雄在血战出征阵容中已上阵"), [11103] = GetLanguageStrById("该英雄在血战出征阵容中已上阵"),
[11104] = GetLanguageStrById("该英雄在巅峰战阵容中已上阵"), [11104] = GetLanguageStrById("该英雄在巅峰战阵容中已上阵"),
[11105] = GetLanguageStrById("该英雄在鸟笼竞技场防守阵容中已上阵"), [11105] = GetLanguageStrById("该英雄在宇宙武道会防守阵容中已上阵"),
[11106] = GetLanguageStrById("主线"), [11106] = GetLanguageStrById("主线"),
[11107] = GetLanguageStrById("竞技场防守"), [11107] = GetLanguageStrById("竞技场防守"),
[11108] = GetLanguageStrById("竞技场进攻"), [11108] = GetLanguageStrById("竞技场进攻"),
@ -1456,9 +1456,9 @@ Language = {
[11455] = GetLanguageStrById("瑶池魇妖化作一阵青烟消失~~"), [11455] = GetLanguageStrById("瑶池魇妖化作一阵青烟消失~~"),
[11456] = GetLanguageStrById("本场战斗失败,是否保留双方当前状态,若不保留可以将双方重置为战斗初始时的状态?"), [11456] = GetLanguageStrById("本场战斗失败,是否保留双方当前状态,若不保留可以将双方重置为战斗初始时的状态?"),
[11457] = GetLanguageStrById("保留"), [11457] = GetLanguageStrById("保留"),
[11458] = GetLanguageStrById("挑战失败,鸟笼竞技场排行无变化!"), [11458] = GetLanguageStrById("挑战失败,宇宙武道会排行无变化!"),
[11459] = GetLanguageStrById("招募成功"), [11459] = GetLanguageStrById("招募成功"),
[11460] = GetLanguageStrById("挑战成功,鸟笼竞技场排行已提升至"), [11460] = GetLanguageStrById("挑战成功,宇宙武道会排行已提升至"),
[11461] = GetLanguageStrById("名!"), [11461] = GetLanguageStrById("名!"),
[11462] = GetLanguageStrById("挑战成功"), [11462] = GetLanguageStrById("挑战成功"),
[11463] = GetLanguageStrById("购买次数为0 不可购买!"), [11463] = GetLanguageStrById("购买次数为0 不可购买!"),
@ -2134,7 +2134,7 @@ Language = {
[12133] = GetLanguageStrById("扫荡后可直接获得挑战奖励并保持当前排名,确定消耗一次挑战次数进行扫荡?"), [12133] = GetLanguageStrById("扫荡后可直接获得挑战奖励并保持当前排名,确定消耗一次挑战次数进行扫荡?"),
[12134] = GetLanguageStrById("今日已无购买剩余次数!"), [12134] = GetLanguageStrById("今日已无购买剩余次数!"),
[12135] = GetLanguageStrById("赛季过渡中!"), [12135] = GetLanguageStrById("赛季过渡中!"),
[12136] = GetLanguageStrById("鸟笼竞技场防守阵容:"), [12136] = GetLanguageStrById("宇宙武道会防守阵容:"),
[12137] = GetLanguageStrById("已为最强装备"), [12137] = GetLanguageStrById("已为最强装备"),
[12138] = GetLanguageStrById("批量生成道具"), [12138] = GetLanguageStrById("批量生成道具"),
[12139] = GetLanguageStrById("道具ID#道具数量|..."), [12139] = GetLanguageStrById("道具ID#道具数量|..."),

View File

@ -6,7 +6,7 @@ end
BATTLE_SERVER_TYPE = { BATTLE_SERVER_TYPE = {
NewArenaFight = 0, --本地测试竞技场值/罗浮争锋 NewArenaFight = 0, --本地测试竞技场值/宇宙武道会
StoryFight = 1, --故事副本 StoryFight = 1, --故事副本
MapExploreFight = 2, -- 地图探索 MapExploreFight = 2, -- 地图探索
ArenaFight = 3, --竞技场 ArenaFight = 3, --竞技场

View File

@ -634,7 +634,7 @@ function this.ShowBattleResult(result, msg)
--公会副本 --公会副本
elseif fightType == BATTLE_TYPE.GuildTranscript then elseif fightType == BATTLE_TYPE.GuildTranscript then
this.ShowBattleResultByGuildTranscript() this.ShowBattleResultByGuildTranscript()
--罗浮争锋 --宇宙武道会
elseif fightType == BATTLE_TYPE.JumpServerhightLadder then elseif fightType == BATTLE_TYPE.JumpServerhightLadder then
this.ShowBattleResultByJumpServerHightLadder(result) this.ShowBattleResultByJumpServerHightLadder(result)
--新回放功能(判断上次战斗是什么类型并做什么内容 逻辑和正常战斗处理一样) --新回放功能(判断上次战斗是什么类型并做什么内容 逻辑和正常战斗处理一样)
@ -721,11 +721,11 @@ function this.ShowBattleResultByCarDeleayType()
end, 0.1):Start() end, 0.1):Start()
end end
-- 罗浮争锋结算界面特殊显示 -- 宇宙武道会结算界面特殊显示
function this.ShowBattleResultByJumpServerHightLadder(_result) function this.ShowBattleResultByJumpServerHightLadder(_result)
if _result == 0 then -- 失败 if _result == 0 then -- 失败
if fightType == BATTLE_TYPE.JumpServerhightLadder then if fightType == BATTLE_TYPE.JumpServerhightLadder then
PopupTipPanel.ShowTip("挑战失败,鸟笼竞技场排行无变化!") PopupTipPanel.ShowTip("挑战失败,宇宙武道会排行无变化!")
if JumpServerManager.curBattleDrop.itemlist ~= nil and #JumpServerManager.curBattleDrop.itemlist > 0 then if JumpServerManager.curBattleDrop.itemlist ~= nil and #JumpServerManager.curBattleDrop.itemlist > 0 then
local content = {} local content = {}
for i = 1, #JumpServerManager.curBattleDrop.itemlist do for i = 1, #JumpServerManager.curBattleDrop.itemlist do

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@ -19,7 +19,7 @@ local titleBg={
--经验 --经验
[2]={bg="LZH48", titleImg = "r_richang_banner_4_zi_zh",name="龙息副本", titleTip = GetLanguageStrById(specialConfig[42].Value),pos = Vector3.New(257.08,651.24,0)}, [2]={bg="LZH48", titleImg = "r_richang_banner_4_zi_zh",name="龙息副本", titleTip = GetLanguageStrById(specialConfig[42].Value),pos = Vector3.New(257.08,651.24,0)},
--神将 --神将
[3]={bg="r_richang_banner_3_zh", titleImg = "r_richang_banner_3_zi_zh", name="英雄副本",titleTip = GetLanguageStrById(specialConfig[43].Value),pos = Vector3.New(257.08,658.37,0)}, [3]={bg="LZS63", titleImg = "r_richang_banner_3_zi_zh", name="礼物副本",titleTip = GetLanguageStrById(specialConfig[43].Value),pos = Vector3.New(257.08,658.37,0)},
--法宝 --法宝
[4]={bg="r_richang_banner_2_zh", titleImg = "r_richang_banner_2_zi_zh",name="意念副本", titleTip = GetLanguageStrById(specialConfig[44].Value),pos = Vector3.New(257.08,651.24,0)}, [4]={bg="r_richang_banner_2_zh", titleImg = "r_richang_banner_2_zi_zh",name="意念副本", titleTip = GetLanguageStrById(specialConfig[44].Value),pos = Vector3.New(257.08,651.24,0)},
--魂印 --魂印
@ -62,8 +62,7 @@ local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82",lock = "UI_hz_gonghui_Lock", name = Language[10282],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN }, local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82",lock = "UI_hz_gonghui_Lock", name = Language[10282],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN },
[2] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82",lock = "UI_hz_gonghui_Lock", name = Language[10283],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP }, [2] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82",lock = "UI_hz_gonghui_Lock", name = Language[10283],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP },
[3] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82",lock = "UI_hz_gonghui_Lock", name = Language[10284],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_HERODEBRIS },
--[3] = { default = "r_richang_anniu_lieyaoshi_01_zh", select = "r_richang_anniu_lieyaoshi_zh",lock = "r_richang_anniu_lieyaoshi_zh", name = Language[10284],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_HERODEBRIS },
--[4] = { default = "r_richang_anniu_fabao_01_zh", select = "r_richang_anniu_fabao_zh",lock = "r_richang_anniu_fabao_zh", name = Language[10285],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_TALISMAN }, --[4] = { default = "r_richang_anniu_fabao_01_zh", select = "r_richang_anniu_fabao_zh",lock = "r_richang_anniu_fabao_zh", name = Language[10285],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_TALISMAN },
--[5] = { default = "r_richang_anniu_hunyin_01_zh", select = "r_richang_anniu_hunyin_zh",lock = "r_richang_anniu_hunyin_zh", name = Language[10286],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_SOULPRINT } --[5] = { default = "r_richang_anniu_hunyin_01_zh", select = "r_richang_anniu_hunyin_zh",lock = "r_richang_anniu_hunyin_zh", name = Language[10286],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_SOULPRINT }
} }

View File

@ -43,7 +43,7 @@ function this.MakeAEmptyTeam(teamId)
teamId==FormationTypeDef.LuoFuZhengFeng2 or teamId==FormationTypeDef.LuoFuZhengFeng2 or
teamId==FormationTypeDef.LuoFuZhengFeng3 or teamId==FormationTypeDef.LuoFuZhengFeng3 or
teamId==FormationTypeDef.LuoFuZhengFeng4 then teamId==FormationTypeDef.LuoFuZhengFeng4 then
oTeam.teamName = "鸟笼竞技场"-- 1601 oTeam.teamName = "宇宙武道会"-- 1601
elseif teamId == FormationTypeDef.FIGHT_LEVEL then elseif teamId == FormationTypeDef.FIGHT_LEVEL then
oTeam.teamName = "超越之路"-- 1701 oTeam.teamName = "超越之路"-- 1701
elseif teamId == FormationTypeDef.FIGHT_ASSISTANTLEVEL then elseif teamId == FormationTypeDef.FIGHT_ASSISTANTLEVEL then
@ -96,14 +96,16 @@ function this.UpdateFormation(msg)
or team.teamId == FormationTypeDef.FourElement_MAGIC or team.teamId == FormationTypeDef.FourElement_MAGIC
or team.teamId == FormationTypeDef.FourElement_BUDDHIST or team.teamId == FormationTypeDef.FourElement_BUDDHIST
or team.teamId == FormationTypeDef.FourElement_TAOIST then or team.teamId == FormationTypeDef.FourElement_TAOIST then
if HeroManager.GetSingleHeroData(teamHeroInfo.heroId) then if HeroManager.GetSingleHeroData(teamHeroInfo.heroId) then
table.insert(oTeam.teamHeroInfos, teamHeroInfo) table.insert(oTeam.teamHeroInfos, teamHeroInfo)
HeroManager.SetHeroFormationList(teamHeroInfo.heroId,team.teamId,1) --LogError("=============设置英雄teamid"..tostring(team.teamId))
else HeroManager.SetHeroFormationList(teamHeroInfo.heroId,team.teamId,1)
isRefresh = true else
end isRefresh = true
end
else else
table.insert(oTeam.teamHeroInfos, teamHeroInfo) table.insert(oTeam.teamHeroInfos, teamHeroInfo)
--LogError("=============设置英雄teamid"..tostring(team.teamId))
HeroManager.SetHeroFormationList(teamHeroInfo.heroId,team.teamId,1) HeroManager.SetHeroFormationList(teamHeroInfo.heroId,team.teamId,1)
end end
end end

View File

@ -202,6 +202,7 @@ function this.UpdateHeroDatas(_msgHeroData, isFindHandBook)
heroData.GetStar = function(index) heroData.GetStar = function(index)
local godSoulLv = GodSoulManager.GetGodSoulLv(heroData.dynamicId) local godSoulLv = GodSoulManager.GetGodSoulLv(heroData.dynamicId)
if godSoulLv and godSoulLv > 0 then if godSoulLv and godSoulLv > 0 then
LogError("神印等级==============================="..tostring(godSoulLv))
return godSoulLv, 3 return godSoulLv, 3
elseif heroData.star >= 11 then elseif heroData.star >= 11 then
return heroData.star, 3 return heroData.star, 3
@ -776,15 +777,15 @@ function this.GetHeroFormationStr(teamId)
elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then
return Language[11104] return Language[11104]
elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then
return "该神将在罗浮争锋阵容中已上阵" return "该神将在宇宙武道会阵容中已上阵"
elseif teamId == FormationTypeDef.LuoFuZhengFeng1 then elseif teamId == FormationTypeDef.LuoFuZhengFeng1 then
return "该神将在罗浮争锋阵容中已上阵" return "该神将在宇宙武道会阵容中已上阵"
elseif teamId == FormationTypeDef.LuoFuZhengFeng2 then elseif teamId == FormationTypeDef.LuoFuZhengFeng2 then
return "该神将在罗浮争锋阵容中已上阵" return "该神将在宇宙武道会阵容中已上阵"
elseif teamId == FormationTypeDef.LuoFuZhengFeng3 then elseif teamId == FormationTypeDef.LuoFuZhengFeng3 then
return "该神将在罗浮争锋阵容中已上阵" return "该神将在宇宙武道会阵容中已上阵"
elseif teamId == FormationTypeDef.LuoFuZhengFeng4 then elseif teamId == FormationTypeDef.LuoFuZhengFeng4 then
return "该神将在罗浮争锋阵容中已上阵" return "该神将在宇宙武道会阵容中已上阵"
end end
end end
return "" return ""
@ -793,33 +794,45 @@ end
function this.GetHeroFormationStr2(teamId) function this.GetHeroFormationStr2(teamId)
if this.heroResolveLicence[teamId] then if this.heroResolveLicence[teamId] then
if teamId < FormationTypeDef.FORMATION_ARENA_DEFEND then if teamId < FormationTypeDef.FORMATION_ARENA_DEFEND then
--LogError("ddddddddddddddddd")
return Language[11106], FormationTypeDef.FORMATION_NORMAL return Language[11106], FormationTypeDef.FORMATION_NORMAL
elseif teamId == FormationTypeDef.FORMATION_ARENA_DEFEND then elseif teamId == FormationTypeDef.FORMATION_ARENA_DEFEND then
--LogError("ddddddddddddddddd")
return Language[11107], FormationTypeDef.FORMATION_ARENA_DEFEND return Language[11107], FormationTypeDef.FORMATION_ARENA_DEFEND
elseif teamId == FormationTypeDef.FORMATION_ARENA_ATTACK then elseif teamId == FormationTypeDef.FORMATION_ARENA_ATTACK then
--LogError("ddddddddddddddddd")
return Language[11108], FormationTypeDef.FORMATION_ARENA_ATTACK return Language[11108], FormationTypeDef.FORMATION_ARENA_ATTACK
elseif teamId == FormationTypeDef.FORMATION_ENDLESS_MAP then elseif teamId == FormationTypeDef.FORMATION_ENDLESS_MAP then
--LogError("ddddddddddddddddd")
return Language[10692], FormationTypeDef.FORMATION_ENDLESS_MAP return Language[10692], FormationTypeDef.FORMATION_ENDLESS_MAP
-- elseif teamId == FormationTypeDef.FORMATION_GUILD_FIGHT_DEFEND then -- elseif teamId == FormationTypeDef.FORMATION_GUILD_FIGHT_DEFEND then
-- return Language[10682], FormationTypeDef.FORMATION_GUILD_FIGHT_DEFEND -- return Language[10682], FormationTypeDef.FORMATION_GUILD_FIGHT_DEFEND
-- elseif teamId == FormationTypeDef.FORMATION_GUILD_FIGHT_ATTACK then -- elseif teamId == FormationTypeDef.FORMATION_GUILD_FIGHT_ATTACK then
-- return Language[10683], FormationTypeDef.FORMATION_GUILD_FIGHT_ATTACK -- return Language[10683], FormationTypeDef.FORMATION_GUILD_FIGHT_ATTACK
elseif teamId == FormationTypeDef.BLOODY_BATTLE_ATTACK then elseif teamId == FormationTypeDef.BLOODY_BATTLE_ATTACK then
--LogError("ddddddddddddddddd")
return Language[11109], FormationTypeDef.BLOODY_BATTLE_ATTACK return Language[11109], FormationTypeDef.BLOODY_BATTLE_ATTACK
elseif teamId == FormationTypeDef.EXPEDITION then elseif teamId == FormationTypeDef.EXPEDITION then
--LogError("ddddddddddddddddd")
return Language[10697], FormationTypeDef.EXPEDITION return Language[10697], FormationTypeDef.EXPEDITION
elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then
--LogError("ddddddddddddddddd")
return Language[11110], FormationTypeDef.ARENA_TOM_MATCH return Language[11110], FormationTypeDef.ARENA_TOM_MATCH
elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then
return "罗浮争锋", FormationTypeDef.JUMPSERVER_HIGHTLADDER --LogError("ddddddddddddddddd")
return "宇宙武道会", FormationTypeDef.JUMPSERVER_HIGHTLADDER
elseif teamId == FormationTypeDef.LuoFuZhengFeng1 then elseif teamId == FormationTypeDef.LuoFuZhengFeng1 then
return "罗浮争锋", FormationTypeDef.LuoFuZhengFeng1 --LogError("ddddddddddddddddd")
return "宇宙武道会", FormationTypeDef.LuoFuZhengFeng1
elseif teamId == FormationTypeDef.LuoFuZhengFeng2 then elseif teamId == FormationTypeDef.LuoFuZhengFeng2 then
return "罗浮争锋", FormationTypeDef.LuoFuZhengFeng2 --LogError("ddddddddddddddddd")
return "宇宙武道会", FormationTypeDef.LuoFuZhengFeng2
elseif teamId == FormationTypeDef.LuoFuZhengFeng3 then elseif teamId == FormationTypeDef.LuoFuZhengFeng3 then
return "罗浮争锋", FormationTypeDef.LuoFuZhengFeng3 --LogError("ddddddddddddddddd")
return "宇宙武道会", FormationTypeDef.LuoFuZhengFeng3
elseif teamId == FormationTypeDef.LuoFuZhengFeng4 then elseif teamId == FormationTypeDef.LuoFuZhengFeng4 then
return "罗浮争锋", FormationTypeDef.LuoFuZhengFeng4 --LogError("ddddddddddddddddd")
return "宇宙武道会", FormationTypeDef.LuoFuZhengFeng4
end end
end end
return "" return ""

View File

@ -7896,7 +7896,7 @@ function NetManager.NewArenaResetRequest(_func)
end end
--罗浮争锋报名 --宇宙武道会报名
function NetManager.LuofuRegisterRequest(_type,_func) function NetManager.LuofuRegisterRequest(_type,_func)
local data = gtwprotos.WorldProto_pb.LuofuRegisterRequest() local data = gtwprotos.WorldProto_pb.LuofuRegisterRequest()
data.type = _type data.type = _type

View File

@ -177,9 +177,9 @@ function this.ShowBattleResultByXYY()
end end
end end
-- 罗浮争锋结算界面特殊显示 -- 宇宙武道会结算界面特殊显示
function this.ShowBattleResultByJumpServerHightLadder() function this.ShowBattleResultByJumpServerHightLadder()
PopupTipPanel.ShowTip("挑战失败,鸟笼竞技场排行无变化!") PopupTipPanel.ShowTip("挑战失败,宇宙武道会排行无变化!")
if not isBackBattle and JumpServerManager.curBattleDrop.itemlist ~= nil and #JumpServerManager.curBattleDrop.itemlist > 0 then if not isBackBattle and JumpServerManager.curBattleDrop.itemlist ~= nil and #JumpServerManager.curBattleDrop.itemlist > 0 then
local content = {} local content = {}
for i = 1, #JumpServerManager.curBattleDrop.itemlist do for i = 1, #JumpServerManager.curBattleDrop.itemlist do

View File

@ -537,7 +537,7 @@ function this.JumpServerHithtLadder()
local MyRank = JumpServerManager.GetHightLadderDataMyRank() local MyRank = JumpServerManager.GetHightLadderDataMyRank()
local OldMyRank = JumpServerManager.GetHightLadderDataOldMyRank() local OldMyRank = JumpServerManager.GetHightLadderDataOldMyRank()
if MyRank ~= OldMyRank then if MyRank ~= OldMyRank then
PopupTipPanel.ShowTip("挑战成功,鸟笼竞技场排行已提升至" .. MyRank .. "名!") PopupTipPanel.ShowTip("挑战成功,宇宙武道会排行已提升至" .. MyRank .. "名!")
elseif MyRank == OldMyRank then elseif MyRank == OldMyRank then
PopupTipPanel.ShowTip("挑战成功") PopupTipPanel.ShowTip("挑战成功")
end end

View File

@ -53,7 +53,7 @@ local _ViewConfig = {
}, },
[PLAYER_INFO_VIEW_TYPE.JUPMSERVER] = { [PLAYER_INFO_VIEW_TYPE.JUPMSERVER] = {
formationType = FormationTypeDef.JUMPSERVER_HIGHTLADDER, formationType = FormationTypeDef.JUMPSERVER_HIGHTLADDER,
tip = "鸟笼竞技场阵容:", tip = "宇宙武道会阵容:",
isAddFriend = false, isAddFriend = false,
btnType = { btnType = {
-- {name = "挑战", func = 6}, -- {name = "挑战", func = 6},