【修行】取消玩家信息界面神印神将头像,练气期预览报错修改
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1ab094facb
commit
d09ff174d2
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@ -44,7 +44,7 @@ function PracticeStatePreview:OnShow(_parent,_args)
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self:SetSingleData(index,go,self.previewData[index])
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self:SetSingleData(index,go,self.previewData[index])
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end)
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end)
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ForceRebuildLayout(self.GameObject.transform)
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ForceRebuildLayout(self.GameObject.transform)
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self.ScrollView:SetIndex(PracticeManager.PracticeBigLevel > 0 and PracticeManager.PracticeBigLevel - 1 or 1)
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self.ScrollView:SetIndex(PracticeManager.PracticeBigLevel)
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end
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end
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function PracticeStatePreview:SetSingleData(index,_go,_data)
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function PracticeStatePreview:SetSingleData(index,_go,_data)
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@ -352,7 +352,7 @@ function this.FormationAdapter(teamInfo)
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local hero = Util.GetGameObject(item,"hero"):GetComponent("Image")
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local hero = Util.GetGameObject(item,"hero"):GetComponent("Image")
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icon.sprite = this.spLoader:LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
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icon.sprite = this.spLoader:LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
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if value.type == 1 then
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if value.type == 1 then
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hero.gameObject:SetActive(true)
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hero.gameObject:SetActive(false)--头像太小说不要了
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hero.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(value.heroTId))
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hero.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(value.heroTId))
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else
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else
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hero.gameObject:SetActive(false)
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hero.gameObject:SetActive(false)
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