【神印】===========================神印修改代码提交
parent
e9864b4585
commit
d0eb636999
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@ -527,7 +527,7 @@ function this.SingleItemDataShow(_go, _itemData)
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SetHeroStars(this.spLoader, talismanStar,_itemData.refineLv ,1,Vector2.New(32.5,32.5),-15)
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end
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elseif _itemData.itemConfig.ItemType == ItemType.HunYin or _itemData.itemConfig.ItemType == ItemType.GodPrint then
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elseif _itemData.itemConfig.ItemType == ItemType.HunYin then
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SetSoulEffect(itemConfig[_itemData.itemConfig.Id].Quantity1,Util.GetGameObject(_go.transform, "GameObject/effects"))
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Util.GetGameObject(_go.transform, "GameObject/item/resetLv"):SetActive(false)
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Util.GetGameObject(_go.gameObject, "GameObject/item/icon"):SetActive(false)
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@ -536,6 +536,22 @@ function this.SingleItemDataShow(_go, _itemData)
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Util.GetGameObject(_go.gameObject,"GameObject/item/circleFrameBg/Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(_itemData.icon)
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Util.GetGameObject(_go.gameObject,"GameObject/item/circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[_itemData.itemConfig.Id].Quantity].circle)
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num:SetActive(false)
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elseif _itemData.itemConfig.ItemType == ItemType.GodPrint then
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SetSoulEffect(itemConfig[_itemData.itemConfig.Id].Quantity1,Util.GetGameObject(_go.transform, "GameObject/effects"))
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Util.GetGameObject(_go.transform, "GameObject/item/resetLv"):SetActive(false)
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Util.GetGameObject(_go.gameObject, "GameObject/item/icon"):SetActive(false)
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Util.GetGameObject(_go.gameObject, "GameObject/item/circleFrameBg"):SetActive(true)
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Util.GetGameObject(_go.gameObject,"GameObject/item/circleFrameBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[_itemData.itemConfig.Id].Quantity].circleBg2)
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Util.GetGameObject(_go.gameObject,"GameObject/item/circleFrameBg/Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(_itemData.icon)
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Util.GetGameObject(_go.gameObject,"GameObject/item/circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[_itemData.itemConfig.Id].Quantity].circle)
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num:SetActive(false)
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local equip=ConfigManager.TryGetConfigData(ConfigName.EquipConfig,_itemData.itemConfig.Id)
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--LogError("itemSId==================="..itemSId)
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if equip then
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strongLv.gameObject:SetActive(equip.Star>0)
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LogError("equip.Star==============="..equip.Star)
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strongLv.text="+"..equip.Star
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end
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elseif _itemData.itemConfig.ItemType == ItemType.heroDogFood then
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num:SetActive(true)
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num:GetComponent("Text").text = _itemData.num
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@ -193,7 +193,7 @@ function this.GetHeroPotencyLvById(did)
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if this.playerGifts and #this.playerGifts>0 then
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for i=1,#this.playerGifts do
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local id=this.playerGifts[i]
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if equipConfig[id] and equipConfig[id].PotentialNew and #equipConfig[id].PotentialNew>0 then
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if equipConfig[id] and equipConfig[id].PotentialNew and #equipConfig[id].PotentialNew>0 and type(equipConfig[id].PotentialNew[1])~="userdata" then
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lv=lv+equipConfig[id].PotentialNew[2]
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end
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end
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@ -23,6 +23,7 @@ function this:InitComponent(gameObject)
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this.frame=Util.GetGameObject(gameObject,"curGem"):GetComponent("Image")
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this.icon=Util.GetGameObject(gameObject,"curGem/icon"):GetComponent("Image")
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this.quan=Util.GetGameObject(gameObject,"curGem/quan"):GetComponent("Image")
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this.lvTxt=Util.GetGameObject(gameObject,"curGem/lv"):GetComponent("Text")
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this.nameTxt1=Util.GetGameObject(gameObject,"Property/Text"):GetComponent("Text")
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this.infoTxt1=Util.GetGameObject(gameObject,"Property/proText"):GetComponent("Text")
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this.nameTxt2=Util.GetGameObject(gameObject,"Property2/Text"):GetComponent("Text")
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@ -83,8 +84,10 @@ function this:OnShow(_parent,_args)
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this.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfig[soulId].Quality))
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this.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[soulId].ResourceID))
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this.quan.sprite = self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[equipConfig[soulId].Quality].circle)
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this.lvTxt.gameObject:SetActive(equipConfig[soulId].Star>0)
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this.lvTxt.text="+"..equipConfig[soulId].Star
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this.nameTxt1.text=GetStringByEquipQua(equipConfig[soulId].Quality, GetLanguageStrById(equipConfig[soulId].Name))
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this.nameTxt2.text=GetStringByEquipQua(equipConfig[nextSoulId].Quality, GetLanguageStrById(equipConfig[soulId+1].Name))
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this.nameTxt2.text=GetStringByEquipQua(equipConfig[nextSoulId].Quality, GetLanguageStrById(equipConfig[nextSoulId].Name))
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this.infoTxt1.text= this:GetGodPrintDes(soulId)
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this.infoTxt2.text= this:GetGodPrintDes(nextSoulId)
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local list=equipConfig[soulId].Resource
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@ -138,6 +141,7 @@ function this:GetGodPrintDes(id)
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txt=str1
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end
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else
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LogError("equipConfig[id].Property len========================="..#equipConfig[id].Property)
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if equipConfig[id].Property then
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for index, value in ipairs(equipConfig[id].Property) do --propertyconfig
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if index > 1 then
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@ -149,6 +153,7 @@ function this:GetGodPrintDes(id)
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txt=txt..GetLanguageStrById(propertyconfig[value[1]].Info).."+"..math.floor((value[2]/100)).."%"
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end
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end
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end
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end
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@ -266,6 +266,8 @@ function this.SetLoopPre(root,type,index,data,curIndex)
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local lock= Util.GetGameObject(root,"Lock")
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local unlock= Util.GetGameObject(root,"UnLock")
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local bg=Util.GetGameObject(root,"Bg")
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local lvTxt= Util.GetGameObject(root,"lv"):GetComponent("Text")
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lvTxt.gameObject:SetActive(false)
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Util.GetGameObject(bg,"Frame"):GetComponent("Image").enabled=false
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if curIndex then
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bg.transform:DORotate(Vector3.New(0,0,(360/loopCount)*(curIndex-1) + root.transform.localRotation.z),0)
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@ -287,6 +289,8 @@ function this.SetLoopPre(root,type,index,data,curIndex)
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Util.GetGameObject(unlock,"Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[data.equipId].ResourceID))
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Util.GetGameObject(unlock,"circle"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[equipConfig[data.equipId].Quality].circle)
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Util.GetGameObject(unlock,"Name"):GetComponent("Text").text=GetLanguageStrById(itemConfig[data.equipId].Name)
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lvTxt.gameObject:SetActive(equipConfig[data.equipId].Star>0)
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lvTxt.text="+"..equipConfig[data.equipId].Star
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Util.AddOnceClick(root,function()
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local pos=index
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LogBlue("卸下时 "..data.equipId)
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@ -363,13 +367,15 @@ function this.SetScrollPre(root,data)
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local heroIcon=Util.GetGameObject(hero,"Icon"):GetComponent("Image")
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local circle=Util.GetGameObject(root,"circle"):GetComponent("Image")
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local equipped=Util.GetGameObject(root,"Equipped") --是否已装备
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local lvTxt=Util.GetGameObject(root,"lv"):GetComponent("Text")
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Util.GetGameObject(root,"limit"):SetActive(equipConfig[data.id].limit == 1 and not GodPrintManager.GetCurGodPrintIsCanUp(data.id) and data.upHero=="")
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frame.sprite=this.spLoader:LoadSprite(GetQuantityImageByquality(equipConfig[data.id].Quality))
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circle.sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[equipConfig[data.id].Quality].circle)
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icon.sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[data.id].ResourceID))
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name.text=SubString2(GetLanguageStrById(equipConfig[data.id].Name),8)
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hero.gameObject:SetActive(data.upHero~="")
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lvTxt.gameObject:SetActive(equipConfig[data.id].Star>0)
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lvTxt.text="+"..equipConfig[data.id].Star
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Util.GetGameObject(root,"redPoint"):SetActive(data.isShowRedPot == 1)
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equipped.gameObject:SetActive(this.GetCurHeroSoulPrintState(data.id))
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if data.upHero~="" then
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@ -40,6 +40,7 @@ function GodPrintPopUp:InitComponent()
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self.circleFrameBg=Util.GetGameObject(self.topBar,"circleFrameBg"):GetComponent("Image")
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self.circleFrame=Util.GetGameObject(self.topBar,"circleFrame"):GetComponent("Image")
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self.equipType=Util.GetGameObject(self.topBar, "equipType"):GetComponent("Text")
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self.lvTxt=Util.GetGameObject(self.topBar, "lv"):GetComponent("Text")
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self.equipQuaText=Util.GetGameObject(self.topBar, "equipQuaText"):GetComponent("Text")
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self.equipInfoText=Util.GetGameObject(self.topBar, "equipInfoText"):GetComponent("Text")
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self.powerNum=Util.GetGameObject(self.topBar, "powerNum"):GetComponent("Text")
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@ -48,7 +49,7 @@ function GodPrintPopUp:InitComponent()
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--魂印效果
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self.midBar = Util.GetGameObject(self.transform, "Panel/midBar")
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self.effectText=Util.GetGameObject(self.midBar,"basePro/Info"):GetComponent("Text")
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self.effectText=Util.GetGameObject(self.midBar,"basePro/Info/Text"):GetComponent("Text")
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self.desText=Util.GetGameObject(self.midBar,"basePro/PropertyName"):GetComponent("Text")
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self.desText.text="神印效果:"
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--技能效果
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@ -232,12 +233,12 @@ local x= function(index)
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return string.format(GetLanguageStrById(equipConfig[soulId].Describe),unpack(args))
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end
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--刷新面板
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function GodPrintPopUp:RefreshShow(type)
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function GodPrintPopUp:RefreshShow(_type)
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--self.btns:SetActive(type==Type.Up or type==Type.Down)
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self.btns:SetActive(true)
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self.upBtn:SetActive(type==Type.Up)
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self.downBtn:SetActive(type==Type.Down)
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self.upStarBtn:SetActive(type~=0 and equipConfig[soulId].Quality<7)
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self.upBtn:SetActive(_type==Type.Up)
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self.downBtn:SetActive(_type==Type.Down)
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self.upStarBtn:SetActive(_type~=0 and equipConfig[soulId].Formula~=nil and type(equipConfig[soulId].Formula[1][1])~="userdata")
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--基础信息
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self.soulName.text = GetLanguageStrById(equipConfig[soulId].Name)
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfig[soulId].Quality))
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@ -245,6 +246,8 @@ function GodPrintPopUp:RefreshShow(type)
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self.circleFrameBg.sprite = self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[soulId].Quantity].circleBg2)
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self.circleFrame.sprite = self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[soulId].Quantity].circle)
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self.powerNum.text = equipConfig[soulId].Score--战力
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self.lvTxt.gameObject:SetActive(equipConfig[soulId].Star>0)
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self.lvTxt.text="+"..equipConfig[soulId].Star
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self.equipInfoText.text = GetLanguageStrById(itemConfig[soulId].ItemDescribe)
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self.equipQuaText.text= GetStringByEquipQua(equipConfig[soulId].Quality, GetQuaStringByEquipQua(equipConfig[soulId].Quality))
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self.equipType.text= Language[11089]..GetEquipPosStrByEquipPosNum(equipConfig[soulId].Position)
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@ -259,18 +262,54 @@ function GodPrintPopUp:RefreshShow(type)
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if pass~=nil and tonumber(pass[1])~=nil and tonumber(pass[1])~=0 then
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self.effectText.text = GetLanguageStrById(passiveSkillConfig[pass[1]].Desc)
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else
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if equipConfig[soulId].Property then
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for index, value in ipairs(equipConfig[soulId].Property) do --propertyconfig
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if index > 1 then
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txt = txt .. ","
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end
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if propertyconfig[value[1]].Style==1 then
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txt=txt..GetLanguageStrById(propertyconfig[value[1]].Info).."+"..value[2]
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elseif propertyconfig[value[1]].Style==2 then
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txt=txt..GetLanguageStrById(propertyconfig[value[1]].Info).."+"..math.floor((value[2]/100)).."%"
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--local num=1
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local firstStr=""
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if equipConfig[soulId].Star>0 then
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local allConfig=ConfigManager.TryGetConfigDataByThreeKey(ConfigName.EquipConfig,"SuiteID",equipConfig[soulId].SuiteID,"SuiteID1",equipConfig[soulId].SuiteID1,"Star",9)
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if allConfig then
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for index, value in ipairs(allConfig.Property) do --propertyconfig
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local curStr=""
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if propertyconfig[value[1]].Style==1 then
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curStr=GetLanguageStrById(propertyconfig[value[1]].Info).."+"..value[2]
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elseif propertyconfig[value[1]].Style==2 then
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curStr=GetLanguageStrById(propertyconfig[value[1]].Info).."+"..math.floor((value[2]/100)).."%"
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end
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if index==1 then
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firstStr=curStr
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elseif index==2 then
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if equipConfig[soulId].Star>=index-1 then
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txt=txt.."<color=#00F800>"..firstStr.." "..curStr..string.format(" (+%s解锁)",index-1).."</color>\n"
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else
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txt=txt.."<color=#FCEBCA>"..firstStr.." "..curStr..string.format(" (+%s解锁)",index-1).."</color>\n"
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end
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else
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if equipConfig[soulId].Star>=index-1 then
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txt=txt.."<color=#00F800>"..curStr..string.format(" (+%s解锁)",index-1).."</color>\n"
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else
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txt=txt.."<color=#FCEBCA>"..curStr..string.format(" (+%s解锁)",index-1).."</color>\n"
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end
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end
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LogError("txt")
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--num=num+1
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end
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end
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else
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if equipConfig[soulId].Property then
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for index, value in ipairs(equipConfig[soulId].Property) do --propertyconfig
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if index > 1 then
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txt = txt .. ","
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end
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if propertyconfig[value[1]].Style==1 then
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txt=txt..GetLanguageStrById(propertyconfig[value[1]].Info).."+"..value[2]
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elseif propertyconfig[value[1]].Style==2 then
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txt=txt..GetLanguageStrById(propertyconfig[value[1]].Info).."+"..math.floor((value[2]/100)).."%"
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end
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end
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end
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end
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self.effectText.text =txt
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end
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local curID=0
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@ -463,6 +463,10 @@ function this.GetHeroDatas(_msgHeroData, force, specialEffects,guildSkill)
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heroData.faxiang = _msgHeroData.faxiang
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heroData.giftIds=_msgHeroData.giftEquipIds
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heroData.potential=HeroManager.SetPotentialData(_msgHeroData.potential,_msgHeroData.id)
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if _msgHeroData.training==nil then
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LogError("-----------------------------------------------==nil")
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end
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---↓↓↓↓↓↓↓↓↓↓↓摘星阁
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heroData.equipStrong={}
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for i = 1, #_msgHeroData.equipStrong do
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@ -560,6 +564,7 @@ function this.GetHeroDatas(_msgHeroData, force, specialEffects,guildSkill)
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end
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return heroData.star,index
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end
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heroData.HeroTraining=_msgHeroData.training
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return heroData
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end
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@ -98,11 +98,11 @@ function this.CheckGiftFrontIsOpen(gift)
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local buyTime= this.GetGoodsBuyTime(rechargeConfig[v.FrontCommodity].Type, v.FrontCommodity)
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--无限次
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if time==-1 then
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LogError(" giftid===="..gift)
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--LogError(" giftid===="..gift)
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return true
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end
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LogError("time================="..time.." v.FrontCommodityNumber==========="..v.FrontCommodityNumber.." buyTime=="..buyTime.." giftid===="..gift)
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--LogError("time================="..time.." v.FrontCommodityNumber==========="..v.FrontCommodityNumber.." buyTime=="..buyTime.." giftid===="..gift)
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if time>v.FrontCommodityNumber then
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return false
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end
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@ -692,9 +692,12 @@ function this.GodPrintInfo()
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orginLayer=this.sortingOrder
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local frame=Util.GetGameObject(godPrintPreList[i],"Frame"):GetComponent("Image")
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local lvTxt=Util.GetGameObject(godPrintPreList[i],"lv"):GetComponent("Text")
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local icon=Util.GetGameObject(godPrintPreList[i],"circleFrameBg/Icon"):GetComponent("Image")
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frame.sprite=this.spLoader:LoadSprite(GetQuantityImageByquality(equipConfig[v.equipId].Quality))
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icon.sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[v.equipId].ResourceID))
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lvTxt.gameObject:SetActive(equipConfig[v.equipId].Star>0)
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lvTxt.text="+"..equipConfig[v.equipId].Star
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Util.GetGameObject(godPrintPreList[i],"circleFrameBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[v.equipId].Quantity].circleBg2)
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Util.GetGameObject(godPrintPreList[i],"circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[v.equipId].Quantity].circle)
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Util.AddOnceClick(godPrintPreList[i],function()
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@ -148,7 +148,6 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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self.homeLv.text = ""
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self.homeProLv.text = ""
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self.upImg:SetActive(false)
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self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById( _itemData.configData.Name),4)
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Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
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@ -166,7 +165,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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-- 卸载头像框特效
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self:UnLoadFrameEffect()
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-- LogGreen("itemType:"..tostring(_itemData.itemType).." Name:"..tostring(_itemData.configData.Name).." 数量:"..tostring(_itemData.num))
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LogGreen("itemType:"..tostring(_itemData.itemType).." Name:"..tostring(_itemData.configData.Name).." 数量:"..tostring(_itemData.num))
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if _itemData.itemType == 1 or _itemData.itemType == 0 then--物品
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--item
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if effectLayer > 0 and _itemData.configData.Quantity1 then
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@ -303,6 +302,15 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,_itemData.backData.itemId,nil,self.isRewardItemPop,true)
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end)
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elseif _itemData.configData.ItemType == ItemType.GodPrint then
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local equip=ConfigManager.TryGetConfigData(ConfigName.EquipConfig,_itemData.backData.itemId)
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if equip then
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self.homeLv.gameObject:SetActive(equip.Star>0)
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self.homeLv:GetComponent("Text").text="+"..equip.Star
|
||||
end
|
||||
Util.AddOnceClick(self.frameBtn, function()
|
||||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
|
||||
end)
|
||||
elseif _itemData.configData.ItemType == ItemType.Gem then
|
||||
if _itemData.isReplace then
|
||||
self.upImg:SetActive(true)
|
||||
|
|
@ -956,6 +964,13 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
|
|||
elseif itemDataConFig.ItemType == ItemType.GodPrint then
|
||||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||||
local equip=ConfigManager.TryGetConfigData(ConfigName.EquipConfig,itemSId)
|
||||
LogError("itemSId==================="..itemSId)
|
||||
if equip then
|
||||
self.homeLv.gameObject:SetActive(equip.Star>0)
|
||||
LogError("equip.Star==============="..equip.Star)
|
||||
self.homeLv:GetComponent("Text").text="+"..equip.Star
|
||||
end
|
||||
Util.AddOnceClick(self.frameBtn, function()
|
||||
UIManager.OpenPanel(UIName.GodPrintPopUp,0,nil,itemSId )
|
||||
end)
|
||||
|
|
|
|||
Loading…
Reference in New Issue