全民福利修改
parent
ca00e28f35
commit
d1ea7b732f
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillMethod: 4
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@ -2434,7 +2530,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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|
@ -74,6 +74,80 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 915d573e7d842de4987ea30d7f4500f4, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &1313944979821781127
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--- !u!1 &1313944979821781127
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -407,13 +481,15 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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- {fileID: 84585537616164264}
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- {fileID: 84585537616164264}
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- {fileID: 7788471097129715347}
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- {fileID: 3533994912854196020}
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m_Father: {fileID: 4423395231852162617}
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m_Father: {fileID: 4423395231852162617}
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m_RootOrder: 4
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -460, y: -160}
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m_AnchoredPosition: {x: -460, y: -160}
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m_SizeDelta: {x: 127, y: 126}
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m_SizeDelta: {x: 113, y: 109}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2656432138054260941
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--- !u!222 &2656432138054260941
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CanvasRenderer:
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CanvasRenderer:
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@ -443,7 +519,7 @@ MonoBehaviour:
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m_Calls: []
|
m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 0}
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m_Sprite: {fileID: 21300000, guid: b058ea0c4ebabd94cb70de5b00a6e811, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
|
m_FillCenter: 1
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|
@ -1031,3 +1107,98 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8193654979225404666}
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m_GameObject: {fileID: 8193654979225404666}
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m_CullTransparentMesh: 0
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m_CullTransparentMesh: 0
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--- !u!1 &8976681815296654416
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 3533994912854196020}
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- component: {fileID: 6548791422481586602}
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- component: {fileID: 7380990624598218683}
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- component: {fileID: 4091054341991639044}
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m_Layer: 5
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m_Name: Text
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &3533994912854196020
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8976681815296654416}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1797943222019789551}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -36}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6548791422481586602
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m_GameObject: {fileID: 8976681815296654416}
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m_CullTransparentMesh: 0
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--- !u!114 &7380990624598218683
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8976681815296654416}
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Color: {r: 0.9716981, g: 0.9487807, b: 0.9487807, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u5168\u6C11\u798F\u5229"
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--- !u!114 &4091054341991639044
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8976681815296654416}
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m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_EffectDistance: {x: 1, y: -1}
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m_UseGraphicAlpha: 1
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|
|
|
@ -657,7 +657,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
|
m_AnchorMin: {x: 0.5, y: 1}
|
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m_AnchorMax: {x: 0.5, y: 1}
|
m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -71, y: -44}
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m_AnchoredPosition: {x: 0, y: -44}
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m_SizeDelta: {x: 251.7, y: 64.4}
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m_SizeDelta: {x: 251.7, y: 64.4}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &222777620752913476
|
--- !u!222 &222777620752913476
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@ -701,7 +701,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
|
m_HorizontalOverflow: 1
|
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m_VerticalOverflow: 1
|
m_VerticalOverflow: 1
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m_LineSpacing: 1
|
m_LineSpacing: 1
|
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m_Text: "\u6CD5\u7075\u5217\u8868"
|
m_Text: "\u751F\u547D\u5361\u5217\u8868"
|
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LanguageIndex: 0
|
LanguageIndex: 0
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--- !u!114 &6670652161072334818
|
--- !u!114 &6670652161072334818
|
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MonoBehaviour:
|
MonoBehaviour:
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||||||
|
@ -2164,7 +2164,7 @@ MonoBehaviour:
|
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m_HorizontalOverflow: 0
|
m_HorizontalOverflow: 0
|
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m_VerticalOverflow: 0
|
m_VerticalOverflow: 0
|
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m_LineSpacing: 1
|
m_LineSpacing: 1
|
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m_Text: "\u65E0\u7B26\u5408\u8981\u6C42\u7684\u6CD5\u5B9D\uFF01"
|
m_Text: "\u65E0\u7B26\u5408\u8981\u6C42\u7684\u751F\u547D\u5361\uFF01"
|
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LanguageIndex: 10146
|
LanguageIndex: 10146
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--- !u!1 &3642499536150905065
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--- !u!1 &3642499536150905065
|
||||||
GameObject:
|
GameObject:
|
||||||
|
|
|
@ -39,7 +39,7 @@ function GrowthGiftPage:InitComponent()
|
||||||
self.btn_qmfl=Util.GetGameObject(self.gameObject, "rzyBg/bg/btn_qmfl")
|
self.btn_qmfl=Util.GetGameObject(self.gameObject, "rzyBg/bg/btn_qmfl")
|
||||||
self.red_qmfl=Util.GetGameObject(self.gameObject, "rzyBg/bg/btn_qmfl/red")
|
self.red_qmfl=Util.GetGameObject(self.gameObject, "rzyBg/bg/btn_qmfl/red")
|
||||||
self.red_qmfl:SetActive(false)
|
self.red_qmfl:SetActive(false)
|
||||||
self.btn_qmfl:GetComponent("Image").sprite=self.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
--self.btn_qmfl:GetComponent("Image").sprite=self.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||||
--设置滚动条
|
--设置滚动条
|
||||||
local rootHight = self.scrollItem.transform.rect.height
|
local rootHight = self.scrollItem.transform.rect.height
|
||||||
local width = self.scrollItem.transform.rect.width
|
local width = self.scrollItem.transform.rect.width
|
||||||
|
|
|
@ -65,7 +65,7 @@ local stateSort = {
|
||||||
--界面打开时调用(用于子类重写)
|
--界面打开时调用(用于子类重写)
|
||||||
function QuanMinFLPanel:OnOpen(activityId)
|
function QuanMinFLPanel:OnOpen(activityId)
|
||||||
local missionList={}
|
local missionList={}
|
||||||
self.titleBgIma.sprite=self.spLoader:LoadSprite("GM_qmfl_banner_zh")
|
self.titleBgIma.sprite=self.spLoader:LoadSprite("UI_hz_yt_02")
|
||||||
local activityData=ActivityGiftManager.GetActivityInfoByType(10502)
|
local activityData=ActivityGiftManager.GetActivityInfoByType(10502)
|
||||||
|
|
||||||
if activityData and activityData.mission then
|
if activityData and activityData.mission then
|
||||||
|
@ -172,7 +172,7 @@ function QuanMinFLPanel:RefreshShowData(item, data,index)
|
||||||
if not self.itemsList[index] then
|
if not self.itemsList[index] then
|
||||||
table.insert(self.itemsList,itemList)
|
table.insert(self.itemsList,itemList)
|
||||||
end
|
end
|
||||||
nameTxt.text="妖晶"
|
nameTxt.text="钻石"
|
||||||
desTxt.text= UniversalWelfareConfig[data.missionId].Describe --"购买人数达到"..UniversalWelfareConfig[data.missionId].Peolple.."人可领取"
|
desTxt.text= UniversalWelfareConfig[data.missionId].Describe --"购买人数达到"..UniversalWelfareConfig[data.missionId].Peolple.."人可领取"
|
||||||
Util.SetGray(btn_get,data.state ~=1)
|
Util.SetGray(btn_get,data.state ~=1)
|
||||||
redpoint.gameObject:SetActive(false)
|
redpoint.gameObject:SetActive(false)
|
||||||
|
|
Loading…
Reference in New Issue