【心魔试炼】2

dev_chengFeng
zhangqiang 2021-06-09 20:12:11 +08:00
parent d91c57f6ea
commit d21ebe57bb
3 changed files with 84 additions and 6 deletions

View File

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View File

@ -41,7 +41,8 @@ function MonsterCampSingleWave:InitComponent(go,_data)
self.btn=Util.GetGameObject(go,"bg/btn")
self.data = _data
Util.GetGameObject(self.hero, "finishImage"):GetComponent("Image").sprite = self.spLoader:LoadSprite("s_silingshilian_yitongguan_zh")
self.finishImage = Util.GetGameObject(self.hero, "finishImage")
self.rewardList = {}
for i = 1, self.rewardGrid.transform.childCount do
local temp = self:NewItemView(SubUIConfig.ItemView, self.rewardGrid.transform:GetChild(i-1).gameObject)
@ -211,10 +212,12 @@ function MonsterCampSingleWave:SetIcon()
Util.SetGray(self.fight,false)
self.hero.transform.localPosition = Vector3.New(0,-33,0)
self.fight.gameObject:SetActive(false)
self.finishImage.gameObject:SetActive(false)
self.fightBtnIcon.gameObject:SetActive(false)
self.fightBtnNum.gameObject:SetActive(false)
self.rewardText.text = "奖励"
if self.data.Id < MonsterCampManager.monsterWave - 1 then
self.finishImage.gameObject:SetActive(true)
elseif self.data.Id == MonsterCampManager.monsterWave - 1 then--扫荡
-- self.rewardText.text = "扫荡奖励"
self.fight.gameObject:SetActive(true)