【心魔试炼】2
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d91c57f6ea
commit
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@ -1943,6 +1943,7 @@ RectTransform:
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@ -4360,9 +4361,9 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -8.9, y: 829.7}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -8.9, y: -130.29999}
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m_SizeDelta: {x: 257, y: 87}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -5245,7 +5246,7 @@ MonoBehaviour:
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m_Name:
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m_Color: {r: 0.99215686, g: 0.92156863, b: 0.7607843, a: 1}
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m_Color: {r: 0.9921569, g: 0.6745098, b: 0, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -12523,6 +12524,80 @@ MonoBehaviour:
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y: 0
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 1a8144852a7b0f648b611da6133cdfde, type: 3}
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m_FillCenter: 1
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m_FillMethod: 4
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GameObject:
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m_ObjectHideFlags: 0
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@ -41,7 +41,8 @@ function MonsterCampSingleWave:InitComponent(go,_data)
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self.btn=Util.GetGameObject(go,"bg/btn")
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self.data = _data
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Util.GetGameObject(self.hero, "finishImage"):GetComponent("Image").sprite = self.spLoader:LoadSprite("s_silingshilian_yitongguan_zh")
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self.finishImage = Util.GetGameObject(self.hero, "finishImage")
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self.rewardList = {}
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for i = 1, self.rewardGrid.transform.childCount do
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local temp = self:NewItemView(SubUIConfig.ItemView, self.rewardGrid.transform:GetChild(i-1).gameObject)
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@ -211,10 +212,12 @@ function MonsterCampSingleWave:SetIcon()
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Util.SetGray(self.fight,false)
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self.hero.transform.localPosition = Vector3.New(0,-33,0)
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self.fight.gameObject:SetActive(false)
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self.finishImage.gameObject:SetActive(false)
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self.fightBtnIcon.gameObject:SetActive(false)
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self.fightBtnNum.gameObject:SetActive(false)
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self.rewardText.text = "奖励"
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if self.data.Id < MonsterCampManager.monsterWave - 1 then
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self.finishImage.gameObject:SetActive(true)
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elseif self.data.Id == MonsterCampManager.monsterWave - 1 then--扫荡
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-- self.rewardText.text = "扫荡奖励"
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self.fight.gameObject:SetActive(true)
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