四项心法界面修改
parent
ae6fe98e10
commit
d5334e08e4
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@ -1227,8 +1227,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 277}
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m_AnchoredPosition: {x: 0, y: 290}
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m_SizeDelta: {x: 141.9, y: 180.6}
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m_SizeDelta: {x: 37, y: 143}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2161209271200579203
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--- !u!222 &2161209271200579203
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CanvasRenderer:
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CanvasRenderer:
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@ -1258,7 +1258,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 0043200a325e2694fbfeaa7eba6a2246, type: 3}
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -3825,7 +3825,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0.82751, y: 155.21}
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m_AnchoredPosition: {x: 0.82751, y: 155.21002}
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m_SizeDelta: {x: 343.34, y: 86.07}
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m_SizeDelta: {x: 343.34, y: 86.07}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3252977362545838968
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--- !u!222 &3252977362545838968
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@ -4072,7 +4072,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -60.313, y: -59.51}
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m_AnchoredPosition: {x: -60.31299, y: -59.51001}
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m_SizeDelta: {x: 120.62, y: 119.03}
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m_SizeDelta: {x: 120.62, y: 119.03}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3253346002882037464
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--- !u!222 &3253346002882037464
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@ -6006,7 +6006,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -198.67014, y: -6.83}
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m_AnchoredPosition: {x: -198.67014, y: 5.1}
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m_SizeDelta: {x: 150.9, y: 76.65}
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m_SizeDelta: {x: 150.9, y: 76.65}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5862466182438421434
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--- !u!222 &5862466182438421434
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@ -7584,7 +7584,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 2.469, y: -61.719}
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m_AnchoredPosition: {x: 2.4689941, y: -61.718994}
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m_SizeDelta: {x: -79.333, y: -205.463}
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m_SizeDelta: {x: -79.333, y: -205.463}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8524964974391560102
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--- !u!222 &8524964974391560102
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@ -243,7 +243,7 @@ end
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function this.SetSelectBtn(_professionId)
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function this.SetSelectBtn(_professionId)
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this.selectBtn.transform:SetParent(this.btnList[_professionId].transform)
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this.selectBtn.transform:SetParent(this.btnList[_professionId].transform)
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this.selectBtn.transform.localPosition = Vector3.zero
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this.selectBtn.transform.localPosition = Vector3.New(0,-6,0)
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this.selectBtn.transform:SetAsFirstSibling();
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this.selectBtn.transform:SetAsFirstSibling();
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end
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end
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@ -363,7 +363,7 @@ function this.UpdateUpStarTip()
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else
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else
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local itemName=this.upStarCostitem.Name
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local itemName=this.upStarCostitem.Name
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local itemIcon=GetResourcePath(this.upStarCostitem.ResourceID)
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local itemIcon=GetResourcePath(this.upStarCostitem.ResourceID)
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this.limitHint.text=string.format("四种属性强化至上限后使用 <color=#24F604>%s</color>进阶",itemName)
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this.limitHint.text=string.format("四种属性强化至上限后使用 <color=#24F604>%s</color>进阶",itemName)
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this.limitCost.gameObject:SetActive(true)
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this.limitCost.gameObject:SetActive(true)
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this.limitCost.sprite=this.spLoader:LoadSprite(itemIcon)
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this.limitCost.sprite=this.spLoader:LoadSprite(itemIcon)
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this.itemView:OnOpen(false, {this.upStarCostitem.Id,1}, 0, false,false,false)
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this.itemView:OnOpen(false, {this.upStarCostitem.Id,1}, 0, false,false,false)
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