【每日特惠】注释代码

dev_chengFeng
张彪 2022-02-11 15:54:03 +08:00
parent 81660bd819
commit d56afde090
2 changed files with 23 additions and 22 deletions

View File

@ -138,9 +138,9 @@ function this.InitActivityServerData(msg, isUpdate)
if GlobalActivity[v.activityId] then if GlobalActivity[v.activityId] then
this.CheckMoneyProgress(v) this.CheckMoneyProgress(v)
this.mission[v.activityId] = v this.mission[v.activityId] = v
LogYellow("刷新活动数据activityId" .. v.activityId .. " value" .. v.value) -- LogYellow("刷新活动数据activityId" .. v.activityId .. " value" .. v.value)
for n, m in ipairs(v.mission) do for n, m in ipairs(v.mission) do
LogGreen(" 刷新活动数据missionId" .. m.missionId .. " state" .. m.state .. " progress" .. m.progress) -- LogGreen(" 刷新活动数据missionId" .. m.missionId .. " state" .. m.state .. " progress" .. m.progress)
if (v.activityId == ActivityTypeDef.OnlineGift) then if (v.activityId == ActivityTypeDef.OnlineGift) then
this.onlineOpen = true this.onlineOpen = true
this.onlineGetRewardState[m.missionId] = m.state this.onlineGetRewardState[m.missionId] = m.state

View File

@ -740,29 +740,30 @@ function this.CreatSingleData(shopData,DataTypeIndex,buyType,actType)
else else
data.tipImageText = nil data.tipImageText = nil
end end
--每日特惠改回以前一件购买,取消了购买后礼包变任务的形式
-- LogGreen("actType:"..tostring(actType)) -- LogGreen("actType:"..tostring(actType))
if actType then -- if actType then
local actData = ActivityGiftManager.GetActivityTypeInfo(actType) -- local actData = ActivityGiftManager.GetActivityTypeInfo(actType)
-- LogGreen("actData:"..tostring(actData)) -- -- LogGreen("actData:"..tostring(actData))
if actData then -- if actData then
local configData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.ActivityRewardConfig,"ActivityId",actType,"Sort",data.shopItemData.Sequence) -- local configData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.ActivityRewardConfig,"ActivityId",actType,"Sort",data.shopItemData.Sequence)
data.price = "可领取" -- data.price = "可领取"
data.linkAct = true -- data.linkAct = true
data.missionId = configData.Id -- data.missionId = configData.Id
data.activityId = actData.activityId -- data.activityId = actData.activityId
data.state = actData.mission[data.shopItemData.Sequence].state -- data.state = actData.mission[data.shopItemData.Sequence].state
data.buyInfo = "" -- data.buyInfo = ""
else -- else
data.price = string.format(MoneyUtil.GetMoneyUnitName(), data.finalNum) -- data.price = string.format(MoneyUtil.GetMoneyUnitName(), data.finalNum)
data.linkAct = false -- data.linkAct = false
data.missionId = 0 -- data.missionId = 0
data.activityId = 0 -- data.activityId = 0
data.buyInfo = Language[10580]..data.limitNum - data.boughtNum..Language[10048] -- data.buyInfo = Language[10580]..data.limitNum - data.boughtNum..Language[10048]
end -- end
else -- else
data.price = string.format(MoneyUtil.GetMoneyUnitName(), data.finalNum) data.price = string.format(MoneyUtil.GetMoneyUnitName(), data.finalNum)
data.buyInfo = Language[10580]..data.limitNum - data.boughtNum..Language[10048] data.buyInfo = Language[10580]..data.limitNum - data.boughtNum..Language[10048]
end -- end
data.endTime = shopData.endTime data.endTime = shopData.endTime
else else
return nil return nil