修复部分奖励不刷新的问题
parent
a3c461aff9
commit
d9434f425d
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@ -23,8 +23,12 @@ local _TimeCheckFunc = {
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[UpViewRechargeType.AdventureAlianInvasionTicket] = function()
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local curCount = BagManager.GetItemCountById(UpViewRechargeType.AdventureAlianInvasionTicket)
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local maxCount = PrivilegeManager.GetPrivilegeNumber(9)
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local itemData = BagManager.GetItemById(UpViewRechargeType.AdventureAlianInvasionTicket)
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if not itemData then
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return
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end
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if curCount < maxCount then
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local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.AdventureAlianInvasionTicket].nextFlushTime
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local nextFreshTime = itemData.nextFlushTime
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local remationTime = nextFreshTime - PlayerManager.serverTime
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if remationTime >= 0 then
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return remationTime
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@ -38,8 +42,12 @@ local _TimeCheckFunc = {
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[UpViewRechargeType.ActPower] = function()
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local curCount = EndLessMapManager.GetLeftMapEnergy()
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local maxCount = PrivilegeManager.GetPrivilegeNumber(20)
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local itemData = BagManager.GetItemById(UpViewRechargeType.ActPower)
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if not itemData then
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return
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end
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if curCount < maxCount then
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local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.ActPower].nextFlushTime
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local nextFreshTime = itemData.nextFlushTime
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local remationTime = nextFreshTime - PlayerManager.serverTime
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if remationTime > 0 then
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return remationTime
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@ -71,11 +79,17 @@ local _TimeCheckFunc = {
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[UpViewRechargeType.YunYouVle] = function() --逍遥游云游值倒计时
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local curCount = BagManager.GetItemCountById(UpViewRechargeType.YunYouVle)
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local maxCount = PrivilegeManager.GetPrivilegeNumber(39)
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local itemData = BagManager.GetItemById(UpViewRechargeType.YunYouVle)
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if not itemData then
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return
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end
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if curCount < maxCount then
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local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.YunYouVle].nextFlushTime
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local remationTime = nextFreshTime - PlayerManager.serverTime -- 下一次刷新的时间
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if remationTime<=-1 then
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local timeInterval= GameSetting.ItemAdd[7][3]
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local nextFreshTime = itemData.nextFlushTime
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Log("云游值刷新时间:"..nextFreshTime)
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local remationTime = nextFreshTime - PlayerManager.serverTime -- 下一次刷新的时间
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if remationTime<0 then
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local timeInterval= GameSetting.ItemAdd[7][3]
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BagManager.bagDatas[UpViewRechargeType.YunYouVle].num = BagManager.bagDatas[UpViewRechargeType.YunYouVle].num+1
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remationTime=timeInterval-(math.abs(remationTime)%timeInterval)
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end
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return remationTime
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@ -90,17 +104,20 @@ local _TimeCheckFunc = {
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--
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function this.Initialize()
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local _ItemAdd = {}
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for _, data in ipairs(GameSetting.ItemAdd) do
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table.insert(_ItemAdd, data)
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end
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Timer.New(function()
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for _, data in ipairs(GameSetting.ItemAdd) do
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for i = 1, #_ItemAdd do
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local data = _ItemAdd[i]
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local itemId = data[1]
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local deltaNum = data[2]
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local deltaTime = data[3]
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if this.IsAutoRecover(itemId) then
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local leftTime = this.GetRecoverTime(itemId)
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-- 已满不需要刷新
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if leftTime == -1 then
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return
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end
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--
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if leftTime == -2 then
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BagManager.bagDatas[itemId].num = BagManager.bagDatas[itemId].num + deltaNum
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