【装备详情】界面调整
parent
8cd52f0f83
commit
da0d4f49d6
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@ -358,7 +358,10 @@ function this.SystemItemAdapter(node, data, isShowTime)
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UIManager.OpenPanel(UIName.RoleGetInfoPopup,false,heroConfigData.Id,showStarNum)
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end
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elseif itemDataConFig.ItemType == ItemType.Equip then
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UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, data.itemId)
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-- UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, data.itemId)
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local itemData = {}
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itemData.id = data.itemId
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UIManager.OpenPanel(UIName.RoleEquipChangePopup, nil, 4, nil, itemData, nil, nil)
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elseif itemDataConFig.ItemType == ItemType.Talisman then
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-- UIManager.OpenPanel(UIName.TalismanInfoPopup, data.itemId, 2, 1)
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else
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@ -173,7 +173,11 @@ function this.ShowTitleEquipData(_go,_itemData,curEquipStarsConfig)
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--Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text=_itemData.Name
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SetHeroStars(Util.GetGameObject(_go.transform, "star"), curEquipStarsConfig.Stars,1,nil,-15)
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Util.AddClick(Util.GetGameObject(_go.transform,"icon"), function()
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UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, _itemData.Id)
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-- UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, _itemData.Id)
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-- LogPink("_itemData.Id:"..tostring(_itemData.Id))
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local itemData = {}
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itemData.id = _itemData.Id
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UIManager.OpenPanel(UIName.RoleEquipChangePopup, nil, 4, nil, itemData, nil, nil)
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end)
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end
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@ -203,7 +207,10 @@ function this.SingleItemDataShow(_go,_itemData,curEquipStarsConfig)
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this.ShowTitleData(curEquipStarsConfig)
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end)
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Util.AddLongPressClick(Util.GetGameObject(_go.transform,"icon"), function()
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UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, _itemData.Id)
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-- UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, _itemData.Id)
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local itemData = {}
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itemData.id = _itemData.Id
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UIManager.OpenPanel(UIName.RoleEquipChangePopup, nil, 4, nil, itemData, nil, nil)
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end, 0.5)
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end
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--加减方法
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@ -686,7 +686,10 @@ function HandBookHeroAndEquipListPanel:OnShowSingleEquipData(_go,_equipData)
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end
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Util.GetGameObject(_go.transform, "GameObject/name"):GetComponent("Text").text = equipData.Name
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Util.AddOnceClick(Util.GetGameObject(_go.transform, "GameObject/item/frame"), function()
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UIManager.OpenPanel(UIName.HandBookEquipInfoPanel,equipData.Id)
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-- UIManager.OpenPanel(UIName.HandBookEquipInfoPanel,equipData.Id)
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local _itemData = {}
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_itemData.id = equipData.Id
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UIManager.OpenPanel(UIName.RoleEquipChangePopup, nil, 4, nil, _itemData, nil, nil)
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end)
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if PlayerManager.equipHandBook[equipData.Id] == nil then
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Util.SetGray(_go, true)
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@ -130,6 +130,8 @@ function RoleEquipChangePopup:OnOpen(...)
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curEquipData=data[4]
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nextEquipData=data[5]
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position=data[6]
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elseif type==4 then
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curEquipData=data[4]
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end
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end
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@ -162,6 +164,12 @@ function RoleEquipChangePopup:OnShow()
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--"替 换"
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this.ShowCurEquipData(2)
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this.NextCurEquipData()
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elseif type==4 then
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this.equipPanel[2].bg:SetActive(false)
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this.equipPanel[1].bg:SetActive(true)
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this.equipPanel[1].curEquipText:SetActive(false)
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this.equipPanel[1].curEquipBtnDown:SetActive(false)
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this.ShowCurEquipData(4)
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end
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for i = 1,#this.equipPanel do
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ForceRebuildLayout(this.equipPanel[i].bg.transform)
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@ -182,8 +182,6 @@ function RoleEquipPanel:BindEvent()
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Util.AddOnceClick(
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this.allEquipDown,
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function()
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--HarmonyManager:IsShowGongMingEqiup(curHeroData.dnyamicId) and
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--print(tostring(HarmonyManager:IsShowGongMingEqiup(curHeroData.dnyamicId)),tostring(curHeroData.harmonyGongMing))
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if HarmonyManager:IsShowGongMingEqiup(curHeroData.dynamicId) and curHeroData.harmonyGongMing then
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-- body
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PopupTipPanel.ShowTip(Language[12222])
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@ -396,11 +394,6 @@ function this:AllEquipUpBtnOnClick()
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equiData = curEquip
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end
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end
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-- if index == 5 or index == 6 then
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-- LogYellow("宝物id:"..equiData.idDyn.." id:"..equiData.id)
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-- else
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-- LogYellow("装备id:"..equiData.id)
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-- end
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if (index == 5 or index == 6) then
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if ((curHeroEquipDatas[index] and equiData.idDyn ~= curHeroEquipDatas[index].idDyn)
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@ -460,9 +453,6 @@ function this:AllEquipUpBtnOnClick()
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end
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--穿戴宝物
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if isCanUpEquipTreasure and allTreasureIds and #allTreasureIds > 0 then
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-- for i = 1, #allTreasureIds do
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-- LogGreen("一键宝物"..allTreasureIds[i])
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-- end
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--穿装备协议
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NetManager.EquipWearRequest(
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curHeroData.dynamicId,
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@ -526,7 +516,6 @@ function this:AllEquipDownBtnOnClick()
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end
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PlaySoundWithoutClick(SoundConfig.Sound_TakeOff)
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this.ShowHeroEquip()
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-- this:OnClickTabBtn(indexBtnNum)
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end
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function this.ShowHeroEquip()
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@ -564,9 +553,7 @@ function this.ShowHeroEquip()
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SetHeroBg(Util.GetGameObject(this.transform, "bg/heroInfo"),Util.GetGameObject(this.transform, "bg/heroInfo/bg"), curHeroData.star)
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this.heroLv.text = curHeroData.lv
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this.heroIcon.sprite = Util.LoadSprite(curHeroData.painting)
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--this.heroPosIcon.sprite = Util.LoadSprite(curHeroData.professionIcon)
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this.heroProIcon.sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
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--this.heroStage.sprite = Util.LoadSprite(HeroStageSprite[curHeroData.heroConfig.HeroStage])
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SetHeroStars(this.heroStarGrid, curHeroData.star,1,nil,-10)
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--装备的数据
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curHeroEquipDatas = {}
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@ -578,7 +565,6 @@ function this.ShowHeroEquip()
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end
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--宝器的数据
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curEquipTreasureDatas = {}
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--LogError("#curHeroData.jewels "..#curHeroData.jewels)
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for i = 1, #curHeroData.jewels do
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local treasureData = EquipTreasureManager.GetSingleEquipTreasreData(curHeroData.jewels[i])
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if treasureData ~= nil then
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@ -587,7 +573,6 @@ function this.ShowHeroEquip()
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curEquipTreasureDatas[pos] = treasureData
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end
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end
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--this.equipTreasureBtn:SetActive(LengthOfTable(curEquipTreasureDatas) >= 2)
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for i = 1, this.equipGrid.transform.childCount do
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local go = this.equipGrid.transform:GetChild(i - 1).gameObject
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local effect = Util.GetGameObject(go.transform, "effect")
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@ -600,29 +585,22 @@ function this.ShowHeroEquip()
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if curHeroEquipDatas[i] then
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this:UpdateEquipItem(go,curHeroEquipDatas[i],lvObj,refineObj)
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elseif curEquipTreasureDatas[i] then
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-- print(curEquipTreasureDatas[i])
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Util.GetGameObject(go.transform, "frame"):SetActive(true)
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Util.GetGameObject(go.transform, "mask"):SetActive(false)
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--Util.GetGameObject(go.transform,"proIcon"):SetActive(true)
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Util.GetGameObject(go.transform, "frame/icon"):GetComponent("Image").sprite =
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Util.LoadSprite(curEquipTreasureDatas[i].icon)
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite =
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Util.LoadSprite(curEquipTreasureDatas[i].frame)
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--Util.GetGameObject(go.transform,"proIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curEquipTreasureDatas[i].itemConfig.PropertyName))
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Util.GetGameObject(go.transform, "frame/star"):SetActive(false)
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Util.GetGameObject(go.transform, "num").gameObject:SetActive(false)
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite =
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Util.LoadSprite(GetProStrImageByProNum(curEquipTreasureDatas[i].itemConfig.PropertyName))
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--鸿蒙阵 共享数据判断
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if HarmonyManager.IsInfo(curEquipTreasureDatas[i].upHeroDid) and HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint) ~= -1 then
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-- body
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--curEquipTreasureDatas[i].lv = curEquipTreasureDatas[i].lv > HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint) and curEquipTreasureDatas[i].lv or HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint)
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Util.GetGameObject(go.transform, "HongMenging"):SetActive(true)
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elseif HarmonyManager.IsInfo(curEquipTreasureDatas[i].upHeroDid) and HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint) ~= -1 then
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--curEquipTreasureDatas[i].lv = curEquipTreasureDatas[i].lv > HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint) and curEquipTreasureDatas[i].lv or HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint)
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Util.GetGameObject(go.transform, "HongMenging"):SetActive(true)
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else
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-- body
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Util.GetGameObject(go.transform, "HongMenging"):SetActive(false)
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end
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@ -639,11 +617,6 @@ function this.ShowHeroEquip()
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else
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refineObj:SetActive(false)
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end
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-- if i==5 then
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-- this.equipBTn5Add:SetActive(false)
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-- elseif i==6 then
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-- this.equipBtn6Add:SetActive(false)
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-- end
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else
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Util.GetGameObject(go.transform, "frame"):SetActive(false)
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Util.GetGameObject(go.transform, "mask"):SetActive(true)
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@ -656,22 +629,14 @@ function this.ShowHeroEquip()
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if refineObj then
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refineObj:SetActive(false)
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end
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-- if i==5 then
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-- this.equipBTn5Add:SetActive(true)
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-- elseif i==6 then
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-- this.equipBtn6Add:SetActive(true)
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-- end
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end
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local iconBtn = Util.GetGameObject(go.transform, "icon")
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Util.AddOnceClick(
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iconBtn,
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function()
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if curHeroEquipDatas[i] then
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curSelectEquipData = curHeroEquipDatas[i]
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UIManager.OpenPanel(UIName.RoleEquipChangePopup, this, 2, curHeroData, curHeroEquipDatas[i])
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elseif curEquipTreasureDatas[i] then
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if itemConfig[curEquipTreasureDatas[i].id].ItemType == ItemType.EquipTreasure then
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local pos = 0
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@ -683,15 +648,7 @@ function this.ShowHeroEquip()
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elseif jewerConfig.Location == 2 then
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pos = 6
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end
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UIManager.OpenPanel(
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UIName.RoleEquipTreasureChangePopup,
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this,
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2,
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curHeroData,
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curEquipTreasureDatas[i],
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nil,
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pos
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)
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UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup,this,2,curHeroData,curEquipTreasureDatas[i],nil,pos)
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end
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end
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end
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@ -723,21 +680,17 @@ end
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function this:OpenTips(nextEquipData,pos)
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local content = Language[12224]
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MsgPanel.ShowTwo(content,function ()
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end,function ()
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local equipIdList={}
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local equipDataList={}
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table.insert(equipIdList,tostring(nextEquipData.id))
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table.insert(equipDataList,nextEquipData)
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NetManager.EquipWearRequest(curHeroData.dynamicId,equipIdList,1,function ()
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this.UpdateEquipPosHeroData(1,3,equipDataList,nextEquipData,pos)
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end)
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end,Language[10731],Language[11934])
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end
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function this:UpdateEquipItem(go,data,lvObj,refineObj)
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Util.GetGameObject(go.transform, "frame"):SetActive(true)
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@ -760,11 +713,7 @@ function this:UpdateEquipItem(go,data,lvObj,refineObj)
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if refineObj then
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refineObj:SetActive(false)
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end
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EquipManager.SetEquipStarShow(
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Util.GetGameObject(go.transform, "frame/star"),
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data.itemConfig.Id
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)
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EquipManager.SetEquipStarShow(Util.GetGameObject(go.transform, "frame/star"),data.itemConfig.Id)
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end
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--点击全部按钮
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function this:OnClickAllBtn()
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@ -831,22 +780,6 @@ function this:SetItemData(_itemDatas)
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else
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this.emptyObj.gameObject:SetActive(false)
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end
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--this:SortEquipDatas(_itemDatas)
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--做装备叠加特殊组拼数据
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-- local equips = {}
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-- for i = 1, #_itemDatas do
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-- --table.insert(equips,v)
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-- if equips[_itemDatas[i].id] then
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-- equips[_itemDatas[i].id].num = equips[_itemDatas[i].id].num + 1
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-- else
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-- equips[_itemDatas[i].id] = _itemDatas[i]
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-- equips[_itemDatas[i].id].num = 1
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-- end
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-- end
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-- local showList = {}
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-- for i, v in pairs(equips) do
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-- table.insert(showList, v)
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-- end
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this.ScrollView:SetData(
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_itemDatas,
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function(index, go)
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@ -870,11 +803,6 @@ function this.SingleItemDataShow(_go, _itemData)
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if not itemConfig[_itemData.id] then
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return
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end
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-- if isPlayAnim then
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-- _go.gameObject:SetActive(false)
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-- else
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-- _go.gameObject:SetActive(true)
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-- end
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local frame = Util.GetGameObject(_go.transform, "frame"):GetComponent("Image")
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local icon = Util.GetGameObject(_go.transform, "icon"):GetComponent("Image")
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local name = Util.GetGameObject(_go.transform, "name"):GetComponent("Text")
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@ -921,24 +849,10 @@ function this.SingleItemDataShow(_go, _itemData)
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-- 0.查看属性 1.穿戴 2.卸下 3.交换
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--宝物界面
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Util.AddOnceClick(
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Util.GetGameObject(_go.transform, "icon"),
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function()
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Util.GetGameObject(_go.transform, "icon"),function()
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if curEquipTreasureDatas[pos] then
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UIManager.OpenPanel(
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UIName.RoleEquipTreasureChangePopup,
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this,
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3,
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curHeroData,
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curEquipTreasureDatas[pos],
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_itemData,
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pos
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)
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-- end
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UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup,this,3,curHeroData,curEquipTreasureDatas[pos],_itemData,pos)
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else
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UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup, this, 1, curHeroData, _itemData, nil, pos)
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end
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end
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@ -977,30 +891,13 @@ function this.SingleItemDataShow(_go, _itemData)
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local nextEquipData = EquipManager.GetSingleEquipData(_itemData.id)
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print(Language[12226]..#curHeroData.equipIdList)
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if curHeroData.harmonyGongMing then
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-- body
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this:OpenTips(nextEquipData,equipConfig[_itemData.id].Position)
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else
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UIManager.OpenPanel(
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UIName.RoleEquipChangePopup,
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this,
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3,
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curHeroData,
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curHeroEquipDatas[equipConfig[_itemData.id].Position],
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nextEquipData,
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equipConfig[_itemData.id].Position
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)
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UIManager.OpenPanel(UIName.RoleEquipChangePopup,this,3,curHeroData,curHeroEquipDatas[equipConfig[_itemData.id].Position],nextEquipData,equipConfig[_itemData.id].Position)
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end
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else
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print(Language[12227])
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UIManager.OpenPanel(
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UIName.RoleEquipChangePopup,
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this,
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1,
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curHeroData,
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_itemData,
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equipConfig[_itemData.id].Position
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)
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UIManager.OpenPanel(UIName.RoleEquipChangePopup,this,1,curHeroData,_itemData,equipConfig[_itemData.id].Position)
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end
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end
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)
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@ -1087,8 +984,6 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
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curSelectEquipData = _selectEquipDataList[1]
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HeroManager.SetHeroEquipIdList(curHeroData.dynamicId, {curSelectEquipData.id})
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EquipManager.SetEquipUpHeroDid(curSelectEquipData.id, curHeroData.dynamicId)
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-- curHeroData.equipIdList[1] = curSelectEquipData.id
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-- HeroManager.SetHeroEquipIdList(curHeroData.dynamicId, curHeroData.equipIdList)
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end
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else
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curEquipTreasureDatas = _selectEquipDataList[1]
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@ -1150,16 +1045,11 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
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break
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end
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end
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-- LogGreen("_selectEquipDataList[i]:".._selectEquipDataList[i])
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-- LogGreen("isadd:"..tostring(isadd))
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if isadd then
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EquipTreasureManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
|
||||
table.insert(curHeroData.jewels, _selectEquipDataList[i])
|
||||
end
|
||||
end
|
||||
-- for i = 1, #curHeroData.jewels do
|
||||
-- LogYellow("curHeroData.jewels:"..i.. " id:"..curHeroData.jewels[i])
|
||||
-- end
|
||||
end
|
||||
elseif _type == 5 then
|
||||
--一键脱 把身上装备英雄id置为“0” 再把英雄装备list清空
|
||||
|
|
@ -1251,23 +1141,6 @@ function this:SortEquipDatas(_equipDatas)
|
|||
)
|
||||
end
|
||||
|
||||
-- --做装备叠加特殊组拼数据
|
||||
-- function this:EquipDJDatas(_itemDatas)
|
||||
-- local equips = {}
|
||||
-- for i = 1, #_itemDatas do
|
||||
-- if equips[_itemDatas[i].id] then
|
||||
-- equips[_itemDatas[i].id].num = equips[_itemDatas[i].id].num + 1
|
||||
-- else
|
||||
-- equips[_itemDatas[i].id] = _itemDatas[i]
|
||||
-- equips[_itemDatas[i].id].num = 1
|
||||
-- end
|
||||
-- end
|
||||
-- local showList = {}
|
||||
-- for i, v in pairs(equips) do
|
||||
-- table.insert(showList, v)
|
||||
-- end
|
||||
-- return showList
|
||||
-- end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function RoleEquipPanel:OnDestroy()
|
||||
|
|
|
|||
|
|
@ -453,7 +453,10 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
|
|||
self.UI_effect_WuCai_Kuang:SetActive(itemDataConFig.Quantity == 7)
|
||||
end
|
||||
Util.AddOnceClick(self.frameBtn, function()
|
||||
UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, itemSId)
|
||||
-- UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, itemSId)
|
||||
local _itemData = {}
|
||||
_itemData.id = itemSId
|
||||
UIManager.OpenPanel(UIName.RoleEquipChangePopup, nil, 4, nil, _itemData, nil, nil)
|
||||
end)
|
||||
elseif itemDataConFig.ItemType == ItemType.Pokemon then
|
||||
--异妖配件
|
||||
|
|
@ -607,7 +610,10 @@ function ItemView:OnBtnCkickEvent(itemSId)
|
|||
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroConfigData.Id, itemConfig[itemDataConFig.Id].HeroStar[2])
|
||||
elseif itemDataConFig.ItemType == ItemType.Equip then
|
||||
--3装备
|
||||
UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, itemDataConFig.Id)
|
||||
-- UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, itemDataConFig.Id)
|
||||
local _itemData = {}
|
||||
_itemData.id = itemDataConFig.Id
|
||||
UIManager.OpenPanel(UIName.RoleEquipChangePopup, nil, 4, nil, _itemData, nil, nil)
|
||||
elseif itemDataConFig.ItemType == ItemType.Blueprint then
|
||||
local lanTuData = WorkShopManager.GetLanTuIsOpenLock(itemDataConFig.Id)
|
||||
if lanTuData then
|
||||
|
|
|
|||
Loading…
Reference in New Issue