音效播放时机放在特效之前
parent
2e5b87250b
commit
dadf5e2fe9
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@ -17,16 +17,17 @@ local floatingEffect = "FloatingText"
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local buffFloatingEffect = "BuffFloatingText"
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local buffFloatingEffect = "BuffFloatingText"
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local loadAsset = function(path, battleSorting)
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local loadAsset = function(path, battleSorting)
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local go = poolManager:LoadAsset(path, PoolManager.AssetType.GameObject)
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local layer = tonumber(go.name) or 0
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battleSorting = battleSorting or BattleManager.GetBattleSorting()
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Util.AddParticleSortLayer(go, battleSorting - layer)
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go.name = tostring(battleSorting)
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--- 播放音效
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--- 播放音效
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local audioData = FEAConfig.GetAudioData(path)
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local audioData = FEAConfig.GetAudioData(path)
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if audioData then
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if audioData then
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SoundManager.PlaySound(audioData.name)
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SoundManager.PlaySound(audioData.name)
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end
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end
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--
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local go = poolManager:LoadAsset(path, PoolManager.AssetType.GameObject)
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local layer = tonumber(go.name) or 0
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battleSorting = battleSorting or BattleManager.GetBattleSorting()
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Util.AddParticleSortLayer(go, battleSorting - layer)
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go.name = tostring(battleSorting)
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return go
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return go
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end
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end
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