时空职业bug修改

dev_chengFeng
yuanshuai 2023-05-08 11:21:53 +08:00
parent 4af5d91b68
commit db1e9a9305
2 changed files with 212 additions and 8 deletions

View File

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View File

@ -15,7 +15,7 @@ local _BloodList = nil
-- local curFormation
local sortType = 1 -- 1品阶 2等级
local proId=0--0 全部 1 火 2风 3 水 4 地
local proId=0--0 全部 1 火 2风 3 水 4 地 5时空
local tabs = {}--筛选按钮
local maxNum =5 --最大上阵人数
local goList={} --当前英雄对应预设的集合
@ -36,7 +36,7 @@ function FormationEditPopup:InitComponent()
local particles=this.cardPre:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
--筛选按钮
for i = 0, 4 do
for i = 0, 5 do
tabs[i] = Util.GetGameObject(this.gameObject, "bg/Tabs/Grid/Btn" .. i)
end
this.selectBtn = Util.GetGameObject(this.gameObject, "bg/Tabs/SelectBtn")
@ -170,7 +170,7 @@ function FormationEditPopup:BindEvent()
end)
--筛选按钮
for i = 0, 4 do
for i = 0, 5 do
Util.AddClick(tabs[i], function()
if i == proId then
proId=ProIdConst.All
@ -299,10 +299,10 @@ function this.SingleHeroDataShow(_go, _heroData)
this.SetHeroBlood(hpExp, heroHp, go)
-- Click On
Util.AddOnceClick(go, function()
if heroData.changeProId==5 then
PopupTipPanel.ShowTip("神系必须转换其他阵营才能上阵")
return
end
-- if heroData.changeProId==5 then
-- PopupTipPanel.ShowTip("神系必须转换其他阵营才能上阵")
-- return
-- end
for k, v in ipairs(choosedList) do
if v.did == heroData.dynamicId then
--选择的条目已存在移除选择的item