【牛气冲天】upview提交
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@ -66,7 +66,9 @@ end
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--界面打开时调用(用于子类重写)
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--界面打开时调用(用于子类重写)
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function NiuQiChongTian:OnOpen()
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function NiuQiChongTian:OnOpen()
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft})
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if not self.UpView then
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.NiuQiChongTian })
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end
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end
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end
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-- 打开,重新打开时回调
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-- 打开,重新打开时回调
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@ -75,7 +77,6 @@ function NiuQiChongTian:OnShow()
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local actId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.NiuQi)
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local actId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.NiuQi)
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if not actId or actId <= 0 then return end
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if not actId or actId <= 0 then return end
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self.gameObject:SetActive(true)
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self.gameObject:SetActive(true)
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.NiuQiChongTian })
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self.TabCtrl = TabBox.New()
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self.TabCtrl = TabBox.New()
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self.TabCtrl:SetTabAdapter(this.TabAdapter)
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self.TabCtrl:SetTabAdapter(this.TabAdapter)
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@ -213,7 +214,7 @@ end
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--界面销毁时调用(用于子类重写)
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--界面销毁时调用(用于子类重写)
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function NiuQiChongTian:OnDestroy()
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function NiuQiChongTian:OnDestroy()
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SubUIManager.Close(this.UpView)
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SubUIManager.Close(self.UpView)
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sortingOrder = 0
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sortingOrder = 0
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end
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end
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