装备属性字体颜色

xiejun 2024-05-21 16:37:06 +08:00
parent 4f2aff9eaf
commit dca51a7e2d
1 changed files with 5 additions and 5 deletions

View File

@ -384,7 +384,7 @@ function RewardEquipSingleShowPopup2:OnShow()
-- end -- end
local potencyAdd=HeroManager.GetHeroPotencyAddByTypeAndPotencyData(self.curHeroData.potential,equipConfigData.Position) local potencyAdd=HeroManager.GetHeroPotencyAddByTypeAndPotencyData(self.curHeroData.potential,equipConfigData.Position)
LogError("potencyAdd============"..potencyAdd) LogError("potencyAdd============"..potencyAdd)
vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2])..string.format(" <color=#00ff00>潜能 +%s(%s%%)</color>",math.floor(prop[2]*potencyAdd+0.5),potencyAdd*100) vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2])..string.format(" <color=#8C6210>潜能 +%s(%s%%)</color>",math.floor(prop[2]*potencyAdd+0.5),potencyAdd*100)
else else
vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2]) vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2])
end end
@ -551,8 +551,8 @@ function RewardEquipSingleShowPopup2:OnShow()
local name = Util.GetGameObject(_suitProList[i].transform, "proName"):GetComponent("Text") local name = Util.GetGameObject(_suitProList[i].transform, "proName"):GetComponent("Text")
local value = Util.GetGameObject(_suitProList[i].transform, "proVale"):GetComponent("Text") local value = Util.GetGameObject(_suitProList[i].transform, "proVale"):GetComponent("Text")
if equipSuite[i] then if equipSuite[i] then
name.text = string.format("<color=#00ff66>%s+ %s</color>",GetLanguageStrById(propertyConfig[equipSuite[i][2][2]].Info),GetPropertyFormatStr(propertyConfig[equipSuite[i][2][2]].Style,equipSuite[i][2][3])) name.text = string.format("<color=#108C24>%s+ %s</color>",GetLanguageStrById(propertyConfig[equipSuite[i][2][2]].Info),GetPropertyFormatStr(propertyConfig[equipSuite[i][2][2]].Style,equipSuite[i][2][3]))
value.text = string.format("<color=#00ff66>(%s)</color>",GetEquipSuitStr2(equipSuite[i][1],equipSuite[i][2][1])) value.text = string.format("<color=#108C24>(%s)</color>",GetEquipSuitStr2(equipSuite[i][1],equipSuite[i][2][1]))
else else
--LogError("[suiteValue[i][2]==="..suiteValue[i][2]) --LogError("[suiteValue[i][2]==="..suiteValue[i][2])
--LogError("suiteValue[i][3]=================="..suiteValue[i][3]) --LogError("suiteValue[i][3]=================="..suiteValue[i][3])
@ -616,8 +616,8 @@ function RewardEquipSingleShowPopup2:OnShow()
local value = Util.GetGameObject(go.transform, "Name/vale"):GetComponent("Text") local value = Util.GetGameObject(go.transform, "Name/vale"):GetComponent("Text")
name.text = string.format("不朽天赋%s",i) name.text = string.format("不朽天赋%s",i)
if equipGoldSuite[i] then if equipGoldSuite[i] then
value.text = string.format("<color=#00ff66>(%s)</color>",GetEquipSuitStr(equipGoldSuite[i][1],equipGoldSuite[i][2][1])) value.text = string.format("<color=#108C24>(%s)</color>",GetEquipSuitStr(equipGoldSuite[i][1],equipGoldSuite[i][2][1]))
go:GetComponent("Text").text = string.format("<color=#00ff66>%s</color>",GetLanguageStrById(passiveSkillConfig[equipGoldSuite[i][2][2]].Desc)) go:GetComponent("Text").text = string.format("<color=#108C24>%s</color>",GetLanguageStrById(passiveSkillConfig[equipGoldSuite[i][2][2]].Desc))
else else
value.text = string.format("<color=#8C6210>(%s)</color>",GetEquipSuitStr(curGoldSuitConFig.Id,goldSuiteSkill[i][1])) value.text = string.format("<color=#8C6210>(%s)</color>",GetEquipSuitStr(curGoldSuitConFig.Id,goldSuiteSkill[i][1]))
LogError("goldSuiteSkill[i][2]=="..goldSuiteSkill[i][2]) LogError("goldSuiteSkill[i][2]=="..goldSuiteSkill[i][2])