[角色朝向]======进阶展示,皮肤显示,好感度

dev_chengFeng
wangzhenxing 2021-11-27 17:18:04 +08:00
parent a8e619b8c6
commit dd248f37f6
3 changed files with 6 additions and 2 deletions

View File

@ -231,7 +231,7 @@ function LikeAbilityPanel:SingleHeroDataShow(_go,data)
local bg = Util.GetGameObject(card, "bg") local bg = Util.GetGameObject(card, "bg")
local icon = Util.GetGameObject(card, "icon"):GetComponent("Image") local icon = Util.GetGameObject(card, "icon"):GetComponent("Image")
icon.sprite = self.spLoader:LoadSprite(GetResourcePath(data.Painting)) icon.sprite = self.spLoader:LoadSprite(GetResourcePath(data.Painting))
SetHEeroLiveToward(icon.gameObject,data.Toward) --SetHEeroLiveToward(icon.gameObject,data.Toward)
SetHeroBg(self.spLoader,card ,bg ,data.Star,data.Quality) SetHeroBg(self.spLoader,card ,bg ,data.Star,data.Quality)
local pro = Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image") local pro = Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image")
pro.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(data.PropertyName)) pro.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(data.PropertyName))

View File

@ -716,7 +716,10 @@ function this:ChangeCurentHeroSkinLive(herodata)
end end
if herodata then if herodata then
this.curLiveObj=HeroManager.LoadHerolive1(herodata,this.curObj) this.curLiveObj=HeroManager.LoadHerolive1(herodata,this.curObj)
if herodata.heroConfig then
SetHEeroLiveToward(this.curLiveObj,herodata.heroConfig.Toward) SetHEeroLiveToward(this.curLiveObj,herodata.heroConfig.Toward)
end
-- 临时保存皮肤位置 -- 临时保存皮肤位置
curHeroPosition = herodata.Position curHeroPosition = herodata.Position
else else

View File

@ -109,6 +109,7 @@ function RoleUpStarSuccessPanel:OnOpen(...)
Vector3.one * curHeroData.heroConfig.Scale, Vector3.New(curHeroData.heroConfig.Position[1],curHeroData.heroConfig.Position[2],0)) Vector3.one * curHeroData.heroConfig.Scale, Vector3.New(curHeroData.heroConfig.Position[1],curHeroData.heroConfig.Position[2],0))
SetHeroStars(this.spLoader, this.starGrid, curHeroData.star+1,1,Vector2.New(60,60),-11,Vector2.New(0.5,0.5)) SetHeroStars(this.spLoader, this.starGrid, curHeroData.star+1,1,Vector2.New(60,60),-11,Vector2.New(0.5,0.5))
Util.SetParticleSortLayer(this.starGrid,self.sortingOrder + 1) Util.SetParticleSortLayer(this.starGrid,self.sortingOrder + 1)
SetHEeroLiveToward(this.LiveGO,curHeroData.heroConfig.Toward)
this.profession.sprite = this.spLoader:LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession)) this.profession.sprite = this.spLoader:LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession))
LogPink("curHeroData.heroConfig.PropertyName"..curHeroData.heroConfig.PropertyName) LogPink("curHeroData.heroConfig.PropertyName"..curHeroData.heroConfig.PropertyName)