剧情提交

dev_chengFeng
jiaoyangna 2021-04-27 20:45:03 +08:00
parent fd9084da86
commit dd90a200c3
6 changed files with 233 additions and 40 deletions

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@ -1,69 +1,251 @@
r_MapEffect_NewEvent_002.png
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@ -2355,6 +2355,17 @@ WALK_DIR = {
LAUCH = 10,--发射
TOUCH = 11,--轻按
}
MONSTER_WALK_DIR = {
--没有坐骑的时候
IDLE = {animation = "idle", y = 0},
IDLEBACK = {animation = "idle_b", y = 0},
RIGHT = {animation = "idle_l", y = 180},
LEFT = {animation = "idle_l", y = 0},
RUN_RIGHT = {animation = "run_l", y = 180},
RUN_LEFT = {animation = "run_l", y = 0},
RUN_UP = {animation = "run_b", y = 0},
RUN_DOWN = {animation = "run_1", y = 0},
}
PLAYER_WALK_DIR = {
--没有坐骑的时候
IDLE = {animation = "idle", y = 0},

View File

@ -112,10 +112,10 @@ MapFloatingConfig = {
scale = Vector3.New(0.2, 0.2, 0.2),
scale1 = Vector3.New(0.1, 0.1, 0.1),
position = Vector3.New(0, 40, 0)},
[25] = {name = "live2d_npc_map_boy",--人
scale = Vector3.New(0.2, 0.2, 0.2),
[25] = {name = "live2d_r_MapEffect_NewEvent_002",--人
scale = Vector3.New(0.05, 0.05, 0.05),
scale1 = Vector3.New(0.1, 0.1, 0.1),
position = Vector3.New(0, 40, 0)},
position = Vector3.New(0, 0, 0)},
}
-- 特效资源的相关数组

View File

@ -26,21 +26,21 @@ end
function MonsterLiveView:SetWalkDir(dir)
if dir == WALK_DIR.IDLE_FRONT then-- 站立_向前
self:SetWalkDirInfo(PLAYER_WALK_DIR.IDLE)
self:SetWalkDirInfo(MONSTER_WALK_DIR.IDLE)
elseif dir == WALK_DIR.IDLE_BACK then-- 站立_向后
self:SetWalkDirInfo(PLAYER_WALK_DIR.IDLEBACK)
self:SetWalkDirInfo(MONSTER_WALK_DIR.IDLEBACK)
elseif dir == WALK_DIR.IDLE_LEFT then-- 站立_向左
self:SetWalkDirInfo(PLAYER_WALK_DIR.IDLE)
self:SetWalkDirInfo(MONSTER_WALK_DIR.LEFT)
elseif dir == WALK_DIR.IDLE_RIGHT then-- 站立_向右
self:SetWalkDirInfo(PLAYER_WALK_DIR.IDLE)
self:SetWalkDirInfo(MONSTER_WALK_DIR.RIGHT)
elseif dir == WALK_DIR.RUN_RIGHT then-- 跑_向右
self:SetWalkDirInfo(PLAYER_WALK_DIR.RIGHT)
self:SetWalkDirInfo(MONSTER_WALK_DIR.RUN_RIGHT)
elseif dir == WALK_DIR.RUN_LEFT then-- 跑_向左
self:SetWalkDirInfo(PLAYER_WALK_DIR.LEFT)
self:SetWalkDirInfo(MONSTER_WALK_DIR.RUN_LEFT)
elseif dir == WALK_DIR.RUN_UP then-- 跑_向上
self:SetWalkDirInfo(PLAYER_WALK_DIR.UP)
self:SetWalkDirInfo(MONSTER_WALK_DIR.RUN_UP)
elseif dir == WALK_DIR.RUN_DOWN then-- 跑_向下
self:SetWalkDirInfo(PLAYER_WALK_DIR.DOWN)
self:SetWalkDirInfo(MONSTER_WALK_DIR.RUN_DOWN)
end
end
function MonsterLiveView:SetWalkDirInfo(playerDir)