层级报错 修改
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3684b8fec1
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@ -84,7 +84,7 @@ end
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-- 打开,重新打开时回调
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-- 打开,重新打开时回调
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function EveryDayGift:OnShow(_sortingOrder)
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function EveryDayGift:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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self.gameObject:SetActive(true)
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self.sortingOrder = _sortingOrder
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self.sortingOrder = _sortingOrder or self.sortingOrder
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self.extra:SetActive(true)
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self.extra:SetActive(true)
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self.actId = self.actConfig.ActId
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self.actId = self.actConfig.ActId
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self.actType = self.actConfig.ActiveType
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self.actType = self.actConfig.ActiveType
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@ -179,7 +179,7 @@ function GiftPre:SetData(data,_parent,_rechargeNum,sortingOrder)
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else
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else
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self.tipImage.gameObject:SetActive(false)
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self.tipImage.gameObject:SetActive(false)
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end
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end
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Util.SetParticleSortLayer(self.UI_Effect_MianBan_LiBao_button_01, sortingOrder)
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Util.SetParticleSortLayer(self.UI_Effect_MianBan_LiBao_button_01, sortingOrder or 0)
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local isshow = false
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local isshow = false
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if self.data.DataType == DynamicActivityManager.selectIndex.dataType then
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if self.data.DataType == DynamicActivityManager.selectIndex.dataType then
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for i = 1 , #DynamicActivityManager.selectIndex.goodsId do
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for i = 1 , #DynamicActivityManager.selectIndex.goodsId do
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